port(m1): wave 7e — Unity/NGUI/Spine member tail (142->112)

- isActiveAndEnabled onto Behaviour (real Unity location) — clears it on all 5
  MonoBehaviour-derived NGUI types (MyPageCardPanel/WizardUIButton/UITweenAlpha/
  UIScrollView/UICardList) in one edit.
- Touch.tapCount, Rigidbody2D.isKinematic, AnimatorStateInfo.fullPathHash,
  AnimationClip.frameRate.
- Spine: SkeletonData.Skins (List<Skin>) + Skin.Name, for SpineObject's
  Data.Skins.Any(s => s.Name == ...).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:44:04 -04:00
parent 7d3d92981e
commit 981f903504
2 changed files with 7 additions and 7 deletions

View File

@@ -41,8 +41,8 @@ namespace CodeStage.AntiCheat.ObscuredTypes
namespace Spine
{
// Spine runtime — minimal hand shim (cosmetic skeletal animation, off battle path).
public class SkeletonData { }
public class Skin { }
public class SkeletonData { public System.Collections.Generic.List<Skin> Skins { get; } = new System.Collections.Generic.List<Skin>(); }
public class Skin { public string Name { get; set; } }
public class Bone
{
public float WorldX, WorldY, WorldRotationX;