port(m1): wave 7e — Unity/NGUI/Spine member tail (142->112)
- isActiveAndEnabled onto Behaviour (real Unity location) — clears it on all 5 MonoBehaviour-derived NGUI types (MyPageCardPanel/WizardUIButton/UITweenAlpha/ UIScrollView/UICardList) in one edit. - Touch.tapCount, Rigidbody2D.isKinematic, AnimatorStateInfo.fullPathHash, AnimationClip.frameRate. - Spine: SkeletonData.Skins (List<Skin>) + Skin.Name, for SpineObject's Data.Skins.Any(s => s.Name == ...). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/External/SdkStubs.cs
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4
SVSim.BattleEngine/Shim/External/SdkStubs.cs
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@@ -41,8 +41,8 @@ namespace CodeStage.AntiCheat.ObscuredTypes
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namespace Spine
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{
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// Spine runtime — minimal hand shim (cosmetic skeletal animation, off battle path).
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public class SkeletonData { }
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public class Skin { }
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public class SkeletonData { public System.Collections.Generic.List<Skin> Skins { get; } = new System.Collections.Generic.List<Skin>(); }
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public class Skin { public string Name { get; set; } }
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public class Bone
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{
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public float WorldX, WorldY, WorldRotationX;
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