feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
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SVSim.BattleEngine/Engine/Wizard/AIWhenPlayReanimate.cs
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66
SVSim.BattleEngine/Engine/Wizard/AIWhenPlayReanimate.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class AIWhenPlayReanimate : AIWhenPlayTokenArgumentBase
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{
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private AIPolishConvertedExpression _costArgument;
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private const int REANIMATE_COST_ARG_OFFSET = 2;
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protected override int SELECT_COUNT_OFFSET => -1;
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protected override int SELECT_TYPE_OFFSET => -1;
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public AIWhenPlayReanimate(string text)
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: base(text, AITokenType.Reanimate)
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{
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}
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protected override void InitExpressions(string text)
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{
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InitExprList(text);
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InitializeSide();
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_costArgument = _exprList[_exprList.Count - (2 - _ommittedIndexOffset)];
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_realNonFilterFirstOffset = 2 - _ommittedIndexOffset;
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InitSelectType();
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InitializeFilter();
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}
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protected override void InitSelectType()
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{
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base.SelectType = AIScriptTokenArgType.RANDOM_SELECT;
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}
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protected override void InitializeFilter()
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{
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List<AIPolishConvertedExpression> filterExpressionList = AIPlayTagInitializingUtility.GetFilterExpressionList(_exprList, NON_FILTER_FIRST_OFFSET);
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base.Filters = new List<AIScriptTokenBase>();
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if (filterExpressionList != null)
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{
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base.Filters = GetFilters(filterExpressionList);
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}
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_candidateRangeInfo = CreateCandidateRangeInfo();
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}
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protected override AITokenIdHolderCandidateRangeInformation CreateCandidateRangeInfo()
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{
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return AITokenIdHolderCandidateRangeInformation.CreateReanimateRangeInformation(SideType);
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}
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protected override AITokenIdCollection GetBothSideTokenIdCollectionFromTag(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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bool isTokenAlly;
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int reanimateTokenId = AIReanimateSimulationUtility.GetReanimateTokenId(tagOwner, field, playPtn, situation, base.Filters, _costArgument, SideType, out isTokenAlly);
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if (reanimateTokenId == -1)
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{
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return null;
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}
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return AISummonTokenUtility.CreateTokenIdCollectionForReanimate(tagOwner, reanimateTokenId, isTokenAlly);
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}
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public override List<AITokenInformation> GetAllyTokenIdList(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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return GetBothSideTokenIdCollection(tagOwner, field, playPtn, situation)?.AllyTokenIdList;
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}
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}
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