Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayReanimate.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

67 lines
2.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlayReanimate : AIWhenPlayTokenArgumentBase
{
private AIPolishConvertedExpression _costArgument;
private const int REANIMATE_COST_ARG_OFFSET = 2;
protected override int SELECT_COUNT_OFFSET => -1;
protected override int SELECT_TYPE_OFFSET => -1;
public AIWhenPlayReanimate(string text)
: base(text, AITokenType.Reanimate)
{
}
protected override void InitExpressions(string text)
{
InitExprList(text);
InitializeSide();
_costArgument = _exprList[_exprList.Count - (2 - _ommittedIndexOffset)];
_realNonFilterFirstOffset = 2 - _ommittedIndexOffset;
InitSelectType();
InitializeFilter();
}
protected override void InitSelectType()
{
base.SelectType = AIScriptTokenArgType.RANDOM_SELECT;
}
protected override void InitializeFilter()
{
List<AIPolishConvertedExpression> filterExpressionList = AIPlayTagInitializingUtility.GetFilterExpressionList(_exprList, NON_FILTER_FIRST_OFFSET);
base.Filters = new List<AIScriptTokenBase>();
if (filterExpressionList != null)
{
base.Filters = GetFilters(filterExpressionList);
}
_candidateRangeInfo = CreateCandidateRangeInfo();
}
protected override AITokenIdHolderCandidateRangeInformation CreateCandidateRangeInfo()
{
return AITokenIdHolderCandidateRangeInformation.CreateReanimateRangeInformation(SideType);
}
protected override AITokenIdCollection GetBothSideTokenIdCollectionFromTag(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
bool isTokenAlly;
int reanimateTokenId = AIReanimateSimulationUtility.GetReanimateTokenId(tagOwner, field, playPtn, situation, base.Filters, _costArgument, SideType, out isTokenAlly);
if (reanimateTokenId == -1)
{
return null;
}
return AISummonTokenUtility.CreateTokenIdCollectionForReanimate(tagOwner, reanimateTokenId, isTokenAlly);
}
public override List<AITokenInformation> GetAllyTokenIdList(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
return GetBothSideTokenIdCollection(tagOwner, field, playPtn, situation)?.AllyTokenIdList;
}
}