port(m1): wave 6c — Unity + Steam/FB/Adjust static-class shims (696->572)
Off-battle-path static surfaces (CS0103 cluster): - UnityStatics: Gizmos, Physics2D, Caching, GUIUtility, Cursor, ColorUtility, ScreenCapture, RenderSettings, JsonUtility, Social + CursorLockMode enum. - RaycastHit2D implicit-bool operator; ILocalUser in SocialPlatforms. - Steamworks: Callback<T>.Create, AppId_t/CSteamID/HAuthTicket/SteamNetworkingIdentity, MicroTxn/GetAuthSessionTicket response structs, SteamAPI/User/Utils/Client statics. Removed empty dup GetAuthSessionTicketResponse_t from ThirdParty.cs. - Facebook.Unity: FB + ILoginResult + FacebookDelegate<T>; com.adjust.sdk.Adjust; global TimeNativePlugin/Packsize native-plugin stubs. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -36,12 +36,6 @@ namespace UnityEngine.Networking
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// ---- CRI Atom/Mana audio+movie middleware: see External/CriShim.cs ----
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// ---- Steamworks.NET ----
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namespace Steamworks
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{
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public struct GetAuthSessionTicketResponse_t { }
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}
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// ---- BestHTTP Socket.IO ----
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namespace BestHTTP.SocketIO
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{
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