Class leader fixes
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using MessagePack;
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using System.Text.Json.Serialization;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos;
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/// <summary>
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/// Per-class entry of <c>/deck/info data.user_leader_skin_setting_list</c>. Per-viewer state:
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/// each viewer's class-level "active leader skin" preference, used as a fallback when a deck
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/// has <c>leader_skin_id == 0</c>. Sourced from <c>ViewerClassData.LeaderSkin</c>; mutated by
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/// <c>POST /leader_skin/set</c>.
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/// </summary>
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[MessagePackObject]
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public class UserLeaderSkinSetting
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{
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[JsonPropertyName("class_id")]
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[Key("class_id")]
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public int ClassId { get; set; }
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[JsonPropertyName("is_random_leader_skin")]
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[Key("is_random_leader_skin")]
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public int IsRandomLeaderSkin { get; set; }
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[JsonPropertyName("leader_skin_id")]
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[Key("leader_skin_id")]
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public int LeaderSkinId { get; set; }
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}
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