Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/UserLeaderSkinSetting.cs
2026-05-26 10:01:37 -04:00

27 lines
851 B
C#

using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// Per-class entry of <c>/deck/info data.user_leader_skin_setting_list</c>. Per-viewer state:
/// each viewer's class-level "active leader skin" preference, used as a fallback when a deck
/// has <c>leader_skin_id == 0</c>. Sourced from <c>ViewerClassData.LeaderSkin</c>; mutated by
/// <c>POST /leader_skin/set</c>.
/// </summary>
[MessagePackObject]
public class UserLeaderSkinSetting
{
[JsonPropertyName("class_id")]
[Key("class_id")]
public int ClassId { get; set; }
[JsonPropertyName("is_random_leader_skin")]
[Key("is_random_leader_skin")]
public int IsRandomLeaderSkin { get; set; }
[JsonPropertyName("leader_skin_id")]
[Key("leader_skin_id")]
public int LeaderSkinId { get; set; }
}