feat(check): stub /check/check_time_slip_card_master_hash

Bare BaseTask call fired from DeckDecisionUI.cs:140 (Arena "View Deck"
path) and the TK2 prep screen. Client task has no Parse() override —
just checks result_code, ignores body. Prod (4 captured instances
across traffic_prod_taketwo_selections + traffic_prod_tradeables_capture)
unanimously responds with data: [].

Routing smoke added.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-31 13:29:27 -04:00
parent ac2f31103d
commit 8e017c9d10
3 changed files with 29 additions and 0 deletions

View File

@@ -0,0 +1,12 @@
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Check;
/// <summary>
/// Empty request envelope. Prod ships only the standard BaseRequest fields
/// (viewer_id / steam_id / steam_session_ticket) — verified in
/// traffic_prod_taketwo_selections.ndjson + traffic_prod_tradeables_capture.ndjson.
/// </summary>
[MessagePackObject]
public class CheckTimeSlipCardMasterHashRequest : BaseRequest { }