feat(check): stub /check/check_time_slip_card_master_hash
Bare BaseTask call fired from DeckDecisionUI.cs:140 (Arena "View Deck" path) and the TK2 prep screen. Client task has no Parse() override — just checks result_code, ignores body. Prod (4 captured instances across traffic_prod_taketwo_selections + traffic_prod_tradeables_capture) unanimously responds with data: []. Routing smoke added. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Check;
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/// <summary>
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/// Empty request envelope. Prod ships only the standard BaseRequest fields
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/// (viewer_id / steam_id / steam_session_ticket) — verified in
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/// traffic_prod_taketwo_selections.ndjson + traffic_prod_tradeables_capture.ndjson.
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/// </summary>
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[MessagePackObject]
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public class CheckTimeSlipCardMasterHashRequest : BaseRequest { }
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