Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Requests/Check/CheckTimeSlipCardMasterHashRequest.cs
gamer147 8e017c9d10 feat(check): stub /check/check_time_slip_card_master_hash
Bare BaseTask call fired from DeckDecisionUI.cs:140 (Arena "View Deck"
path) and the TK2 prep screen. Client task has no Parse() override —
just checks result_code, ignores body. Prod (4 captured instances
across traffic_prod_taketwo_selections + traffic_prod_tradeables_capture)
unanimously responds with data: [].

Routing smoke added.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 13:29:27 -04:00

13 lines
479 B
C#

using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Requests.Check;
/// <summary>
/// Empty request envelope. Prod ships only the standard BaseRequest fields
/// (viewer_id / steam_id / steam_session_ticket) — verified in
/// traffic_prod_taketwo_selections.ndjson + traffic_prod_tradeables_capture.ndjson.
/// </summary>
[MessagePackObject]
public class CheckTimeSlipCardMasterHashRequest : BaseRequest { }