feat(battle-node): BuildOpponentJudge builder for v1.2 turn-end Judge

Adds the third frame of the burst. Wire shape from prod (spin + resultCode).
OpponentJudgeSpin const next to OpponentTurnStartSpin for consistency.
Single test locks uri, ViewerId, Cat, and body shape.
This commit is contained in:
gamer147
2026-06-01 17:32:22 -04:00
parent 70b2872589
commit 8a5b8b747d
3 changed files with 30 additions and 0 deletions

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@@ -117,6 +117,16 @@ public static class ScriptedLifecycle
public static MsgEnvelope BuildOpponentTurnEnd() =>
EnvelopeForPush(NetworkBattleUri.TurnEnd, new TurnEndBody(TurnState: 0));
/// <summary>
/// Server-pushed Judge frame that follows the opponent's TurnEnd and unblocks the
/// client's <c>JudgeOperation</c> → <c>ControlTurnStartPlayer</c>, transitioning to the
/// player's next turn. Without this frame the client hangs on "Opponent's turn…" —
/// see <c>data_dumps/captures/battle-traffic.ndjson</c> line 14 (client emits its own
/// Judge then waits forever).
/// </summary>
public static MsgEnvelope BuildOpponentJudge() =>
EnvelopeForPush(NetworkBattleUri.Judge, new JudgeBody(Spin: ScriptedProfiles.OpponentJudgeSpin));
private static IReadOnlyList<PosIdx> BuildPosIdxList(IReadOnlyList<long> hand)
{
var list = new List<PosIdx>(hand.Count);

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@@ -51,4 +51,11 @@ internal static class ScriptedProfiles
// display state. v1 doesn't simulate the opponent — once this lands,
// the client sits there indefinitely.
public const int OpponentTurnStartSpin = 100;
/// <summary>
/// Server-pushed Judge frame spin value. Prod varies per push (55, 175, 73, ...) — it's
/// an animation seed, not a stateful value. Fixed at 100 here for test stability;
/// the client's <c>JudgeOperation</c> doesn't read it.
/// </summary>
public const int OpponentJudgeSpin = 100;
}

View File

@@ -166,6 +166,19 @@ public class ScriptedLifecycleTests
Assert.That(body.ResultCode, Is.EqualTo(1));
}
[Test]
public void BuildOpponentJudge_emits_Judge_uri_with_spin_and_default_result_code()
{
var env = ScriptedLifecycle.BuildOpponentJudge();
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.Judge));
Assert.That(env.ViewerId, Is.EqualTo(ScriptedLifecycle.FakeOpponentViewerId));
Assert.That(env.Cat, Is.EqualTo(EmitCategory.Battle));
var body = (JudgeBody)env.Body;
Assert.That(body.Spin, Is.EqualTo(ScriptedProfiles.OpponentJudgeSpin));
Assert.That(body.ResultCode, Is.EqualTo(1));
}
private static MatchContext FixtureCtx(IReadOnlyList<long>? deck = null) => new(
SelfDeckCardIds: deck ?? Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
ClassId: "1", CharaId: "1", CardMasterName: "card_master_node_10015",