refactor(bootstrap): add 7 load-index importers (excluding card lists)

Stage 9B of the bootstrap-seed-refactor: add per-domain importer classes
that consume the load-index seed split produced in Stage 9A.

New importers (each in its own file under SVSim.Bootstrap/Importers/):
- RotationConfigImporter: writes Rotation/Challenge/MyRotationSchedule
  GameConfig sections (atomic UpsertSection<T> pattern, copied private-static
  from GlobalsImporter so this importer stands alone post-9C).
- MyRotationImporter: settings + abilities (extractor pre-joins on rotation_id).
- AvatarAbilityImporter: per-leader_skin_id ability rows.
- ArenaSeasonImporter: singleton (Id=1) Take Two arena season.
- BattlePassImporter: per-level reward blobs.
- DailyLoginBonusImporter: per-bonus-id campaign blobs.
- PreReleaseInfoImporter: singleton (Id=1) pre-release window.

Seed DTOs under SVSim.Bootstrap/Models/Seed/ mirror the seed JSON via
[JsonPropertyName] snake_case. Raw-JSON columns (reward_data, format_info,
etc.) use JsonElement on the seed and JsonSerializer.Serialize in the
importer.

Tests: 7 new happy-path tests in LoadIndexImporterTests.cs (idempotency
covered by BattlePass spot-check). Full suite: 382/382 passing (375 + 7).

NOT modifying in this stage: GlobalsImporter.cs (Stage 9C strips the old
methods), Program.cs (Stage 9C wires up all 9 importers), SVSimTestFactory
(Stage 9C). Double-writing on bootstrap is expected and OK during 9B.
This commit is contained in:
gamer147
2026-05-26 15:29:57 -04:00
parent 8dbd52da54
commit 87d0001569
16 changed files with 625 additions and 0 deletions

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using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Singleton upsert (Id=1) of the active Take Two arena season config from
/// <c>seeds/arena-season.json</c>. <c>format_info</c> is preserved verbatim as a jsonb blob.
/// </summary>
public class ArenaSeasonImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var s = SeedLoader.LoadObject<ArenaSeasonSeed>(Path.Combine(seedDir, "arena-season.json"));
if (s is null) return 0;
var existing = await context.ArenaSeasons.FirstOrDefaultAsync(e => e.Id == 1);
var entry = existing ?? new ArenaSeasonConfig { Id = 1 };
entry.Mode = s.Mode;
entry.Enable = s.Enable;
entry.Cost = s.Cost;
entry.RupyCost = s.RupyCost;
entry.TicketCost = s.TicketCost;
entry.IsJoin = s.IsJoin;
entry.FormatInfo = s.FormatInfo.ValueKind == JsonValueKind.Undefined
? "{}"
: JsonSerializer.Serialize(s.FormatInfo);
if (existing is null) context.ArenaSeasons.Add(entry);
await context.SaveChangesAsync();
Console.WriteLine($"[ArenaSeasonImporter] {(existing is null ? "+1" : "~1")}");
return 1;
}
}

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using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of Avatar (Hero) ability rows from <c>seeds/avatar-abilities.json</c>.
/// Keyed by leader_skin_id. Ability / passive-ability DSL strings are preserved verbatim.
/// </summary>
public class AvatarAbilityImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList<AvatarAbilitySeed>(Path.Combine(seedDir, "avatar-abilities.json"));
if (seed.Count == 0) return 0;
var existing = await context.AvatarAbilities.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
foreach (var s in seed)
{
if (s.Id == 0) continue;
var entry = existing.TryGetValue(s.Id, out var ex) ? ex : new AvatarAbilityEntry { Id = s.Id };
entry.BattleStartFirstPlayerTurnBp = s.BattleStartFirstPlayerTurnBp;
entry.BattleStartSecondPlayerTurnBp = s.BattleStartSecondPlayerTurnBp;
entry.BattleStartMaxLife = s.BattleStartMaxLife;
entry.AbilityCost = s.AbilityCost;
entry.Ability = s.Ability;
entry.PassiveAbility = s.PassiveAbility;
entry.AbilityDesc = s.AbilityDesc;
entry.PassiveAbilityDesc = s.PassiveAbilityDesc;
if (ex is null) { context.AvatarAbilities.Add(entry); existing[s.Id] = entry; created++; }
else updated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[AvatarAbilityImporter] +{created}/~{updated}");
return created + updated;
}
}

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using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of battle-pass level rows from <c>seeds/battle-pass-levels.json</c>.
/// Per-level <c>reward_data</c> blob preserved verbatim (shape varies per level).
/// </summary>
public class BattlePassImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList<BattlePassLevelSeed>(Path.Combine(seedDir, "battle-pass-levels.json"));
if (seed.Count == 0) return 0;
var existing = await context.BattlePassLevels.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
foreach (var s in seed)
{
if (s.Id == 0) continue;
var entry = existing.TryGetValue(s.Id, out var ex) ? ex : new BattlePassLevelEntry { Id = s.Id };
entry.RewardData = s.RewardData.ValueKind == JsonValueKind.Undefined
? "{}"
: JsonSerializer.Serialize(s.RewardData);
if (ex is null) { context.BattlePassLevels.Add(entry); existing[s.Id] = entry; created++; }
else updated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[BattlePassImporter] +{created}/~{updated}");
return created + updated;
}
}

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using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of daily-login-bonus campaign rows from <c>seeds/daily-login-bonus.json</c>.
/// <c>bonus_data</c> array preserved verbatim — prod observed empty arrays outside active events.
/// </summary>
public class DailyLoginBonusImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList<DailyLoginBonusSeed>(Path.Combine(seedDir, "daily-login-bonus.json"));
if (seed.Count == 0) return 0;
var existing = await context.DailyLoginBonuses.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
foreach (var s in seed)
{
if (s.Id == 0) continue;
var entry = existing.TryGetValue(s.Id, out var ex) ? ex : new DailyLoginBonusEntry { Id = s.Id };
entry.BonusData = s.BonusData.ValueKind == JsonValueKind.Undefined
? "[]"
: JsonSerializer.Serialize(s.BonusData);
if (ex is null) { context.DailyLoginBonuses.Add(entry); existing[s.Id] = entry; created++; }
else updated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[DailyLoginBonusImporter] +{created}/~{updated}");
return created + updated;
}
}

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using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of MyRotation reference data: settings (per rotation_id) +
/// abilities (per ability_id). Seeds come from <c>seeds/my-rotation-settings.json</c> and
/// <c>seeds/my-rotation-abilities.json</c>; the extractor pre-joins the original wire's three
/// dicts (setting, reprinted, restricted) on rotation_id, so the importer just iterates.
/// </summary>
public class MyRotationImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var settings = SeedLoader.LoadList<MyRotationSettingSeed>(Path.Combine(seedDir, "my-rotation-settings.json"));
var abilities = SeedLoader.LoadList<MyRotationAbilitySeed>(Path.Combine(seedDir, "my-rotation-abilities.json"));
if (settings.Count == 0 && abilities.Count == 0) return 0;
int sCreated = 0, sUpdated = 0;
var existingSettings = await context.MyRotationSettings.ToDictionaryAsync(e => e.Id);
foreach (var s in settings)
{
if (s.Id == 0) continue;
var entry = existingSettings.TryGetValue(s.Id, out var ex) ? ex : new MyRotationSettingEntry { Id = s.Id };
entry.CardSetIdsCsv = s.CardSetIdsCsv;
entry.AbilitiesCsv = s.AbilitiesCsv;
entry.ReprintedCardIds = s.ReprintedCardIds;
entry.RestrictedCardIds = s.RestrictedCardIds;
if (ex is null) { context.MyRotationSettings.Add(entry); existingSettings[s.Id] = entry; sCreated++; }
else sUpdated++;
}
int aCreated = 0, aUpdated = 0;
var existingAbilities = await context.MyRotationAbilities.ToDictionaryAsync(e => e.Id);
foreach (var s in abilities)
{
if (s.Id == 0) continue;
var entry = existingAbilities.TryGetValue(s.Id, out var ex) ? ex : new MyRotationAbilityEntry { Id = s.Id };
entry.Data = JsonSerializer.Serialize(s.Data);
if (ex is null) { context.MyRotationAbilities.Add(entry); existingAbilities[s.Id] = entry; aCreated++; }
else aUpdated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[MyRotationImporter] settings +{sCreated}/~{sUpdated}, abilities +{aCreated}/~{aUpdated}");
return sCreated + sUpdated + aCreated + aUpdated;
}
}

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using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
using static SVSim.Bootstrap.Importers.ImporterBase;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Singleton upsert (Id=1) of the pre-release window from <c>seeds/pre-release-info.json</c>.
/// Card-id list / dict blobs are preserved verbatim into their jsonb columns; date strings go
/// through <see cref="ImporterBase.ParseWireDateTime"/>.
/// </summary>
public class PreReleaseInfoImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var s = SeedLoader.LoadObject<PreReleaseInfoSeed>(Path.Combine(seedDir, "pre-release-info.json"));
if (s is null) return 0;
var existing = await context.PreReleaseInfos.FirstOrDefaultAsync(e => e.Id == 1);
var entry = existing ?? new PreReleaseInfo { Id = 1 };
entry.PreReleaseId = s.PreReleaseId;
entry.NextCardSetId = s.NextCardSetId;
entry.StartTime = ParseWireDateTime(s.StartTime);
entry.EndTime = ParseWireDateTime(s.EndTime);
entry.DisplayEndTime = ParseWireDateTime(s.DisplayEndTime);
entry.FreeMatchStartTime = ParseWireDateTime(s.FreeMatchStartTime);
entry.CardMasterId = s.CardMasterId;
entry.DefaultCardMasterId = s.DefaultCardMasterId;
entry.PreReleaseCardMasterId = s.PreReleaseCardMasterId;
entry.IsPreRotationFreeMatchTerm = s.IsPreRotationFreeMatchTerm;
entry.RotationCardSetIdList = s.RotationCardSetIdList.ValueKind == JsonValueKind.Undefined
? "[]" : JsonSerializer.Serialize(s.RotationCardSetIdList);
entry.ReprintedBaseCardIds = s.ReprintedBaseCardIds.ValueKind == JsonValueKind.Undefined
? "{}" : JsonSerializer.Serialize(s.ReprintedBaseCardIds);
entry.LatestReprintedBaseCardIds = s.LatestReprintedBaseCardIds.ValueKind == JsonValueKind.Undefined
? "{}" : JsonSerializer.Serialize(s.LatestReprintedBaseCardIds);
if (existing is null) context.PreReleaseInfos.Add(entry);
await context.SaveChangesAsync();
Console.WriteLine($"[PreReleaseInfoImporter] {(existing is null ? "+1" : "~1")}");
return 1;
}
}

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using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
using SVSim.Database.Models.Config;
using static SVSim.Bootstrap.Importers.ImporterBase;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Writes three <c>GameConfigSection</c> rows from the load-index seed split:
/// <c>seeds/rotation-config.json</c> → Rotation, <c>seeds/challenge-config.json</c> → Challenge,
/// <c>seeds/my-rotation-schedule.json</c> → MyRotationSchedule. Atomic section pattern: read the
/// existing section row (or shipped defaults), mutate the deserialized POCO, write back to
/// <c>ValueJson</c>. Re-runnable; rows missing from the seed leave the section row untouched.
/// </summary>
public class RotationConfigImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
int touched = 0;
var rot = SeedLoader.LoadObject<RotationConfigSeed>(Path.Combine(seedDir, "rotation-config.json"));
if (rot is not null)
{
await UpsertSection<RotationConfig>(context, RotationConfig.ShippedDefaults, c =>
{
c.TsRotationId = rot.TsRotationId;
c.IsBattlePassPeriod = rot.IsBattlePassPeriod;
c.IsBeginnerMission = rot.IsBeginnerMission;
c.CardSetIdForResourceDlView = rot.CardSetIdForResourceDlView;
});
touched++;
}
var cc = SeedLoader.LoadObject<ChallengeConfigSeed>(Path.Combine(seedDir, "challenge-config.json"));
if (cc is not null)
{
await UpsertSection<ChallengeConfig>(context, ChallengeConfig.ShippedDefaults, c =>
{
c.UseTwoPickPremiumCard = cc.UseTwoPickPremiumCard;
c.TwoPickSleeveId = cc.TwoPickSleeveId;
});
touched++;
}
var schedule = SeedLoader.LoadObject<MyRotationScheduleSeed>(Path.Combine(seedDir, "my-rotation-schedule.json"));
if (schedule?.Gathering is not null && schedule.FreeBattle is not null)
{
var gBegin = ParseWireDateTime(schedule.Gathering.Begin);
var gEnd = ParseWireDateTime(schedule.Gathering.End);
var fBegin = ParseWireDateTime(schedule.FreeBattle.Begin);
var fEnd = ParseWireDateTime(schedule.FreeBattle.End);
// Only commit when both windows parsed to real DateTimes — a malformed/0001 value
// would silently lock the MyRotation feature off (the original bug the section fixed).
if (gBegin != DateTime.MinValue && gEnd != DateTime.MinValue
&& fBegin != DateTime.MinValue && fEnd != DateTime.MinValue)
{
await UpsertSection<MyRotationScheduleConfig>(context, MyRotationScheduleConfig.ShippedDefaults, c =>
{
c.Gathering = new ScheduleWindow { Begin = gBegin, End = gEnd };
c.FreeBattle = new ScheduleWindow { Begin = fBegin, End = fEnd };
});
touched++;
}
else
{
Console.Error.WriteLine("[RotationConfigImporter] my-rotation-schedule.json windows malformed — keeping existing/shipped MyRotationSchedule.");
}
}
await context.SaveChangesAsync();
Console.WriteLine($"[RotationConfigImporter] sections={touched}");
return touched;
}
// Verbatim copy of GlobalsImporter.UpsertSection<T>. Kept private-static here so this
// importer can stand alone after Stage 9C strips the GlobalsImporter copy.
private static async Task UpsertSection<T>(SVSimDbContext context, Func<T> shippedDefaults, Action<T> mutate)
where T : class, new()
{
var sectionName = typeof(T).GetCustomAttributes(typeof(ConfigSectionAttribute), inherit: false)
.Cast<ConfigSectionAttribute>().FirstOrDefault()?.Name
?? throw new InvalidOperationException($"{typeof(T).Name} is missing [ConfigSection].");
var row = await context.GameConfigs.FirstOrDefaultAsync(s => s.SectionName == sectionName);
T value;
if (row is null)
{
value = shippedDefaults();
row = new GameConfigSection { SectionName = sectionName };
context.GameConfigs.Add(row);
}
else
{
value = JsonSerializer.Deserialize<T>(row.ValueJson) ?? shippedDefaults();
}
mutate(value);
row.ValueJson = JsonSerializer.Serialize(value);
}
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>
/// Mirrors <c>seeds/arena-season.json</c>. Singleton (id=1) holding the Take Two arena season.
/// <c>format_info</c> is a nested JSON object stored verbatim as the entity's <c>FormatInfo</c> jsonb.
/// </summary>
public sealed class ArenaSeasonSeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("mode")] public int Mode { get; set; }
[JsonPropertyName("enable")] public int Enable { get; set; }
[JsonPropertyName("cost")] public ulong Cost { get; set; }
[JsonPropertyName("rupy_cost")] public ulong RupyCost { get; set; }
[JsonPropertyName("ticket_cost")] public int TicketCost { get; set; }
[JsonPropertyName("is_join")] public bool IsJoin { get; set; }
[JsonPropertyName("format_info")] public JsonElement FormatInfo { get; set; }
}

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using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>Mirrors <c>seeds/avatar-abilities.json</c>. One row per leader_skin_id.</summary>
public sealed class AvatarAbilitySeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("battle_start_first_player_turn_bp")] public int BattleStartFirstPlayerTurnBp { get; set; }
[JsonPropertyName("battle_start_second_player_turn_bp")] public int BattleStartSecondPlayerTurnBp { get; set; }
[JsonPropertyName("battle_start_max_life")] public int BattleStartMaxLife { get; set; }
[JsonPropertyName("ability_cost")] public string AbilityCost { get; set; } = "";
[JsonPropertyName("ability")] public string Ability { get; set; } = "";
[JsonPropertyName("passive_ability")] public string PassiveAbility { get; set; } = "";
[JsonPropertyName("ability_desc")] public string AbilityDesc { get; set; } = "";
[JsonPropertyName("passive_ability_desc")] public string PassiveAbilityDesc { get; set; } = "";
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>Mirrors <c>seeds/battle-pass-levels.json</c>. <c>reward_data</c> preserved verbatim.</summary>
public sealed class BattlePassLevelSeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("reward_data")] public JsonElement RewardData { get; set; }
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>Mirrors <c>seeds/daily-login-bonus.json</c>. <c>bonus_data</c> preserved verbatim.</summary>
public sealed class DailyLoginBonusSeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("bonus_data")] public JsonElement BonusData { get; set; }
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>Mirrors <c>seeds/my-rotation-abilities.json</c>. <c>data</c> is preserved as raw JSON.</summary>
public sealed class MyRotationAbilitySeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("data")] public JsonElement Data { get; set; }
}

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using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>
/// Mirrors <c>seeds/my-rotation-settings.json</c>. The extractor pre-joins
/// <c>my_rotation_info.{setting, reprinted_base_card_ids, restricted_base_card_id_list}</c> on
/// rotation_id into one flat list. <c>reprinted_card_ids</c> and <c>restricted_card_ids</c> are
/// pre-serialized JSON strings (verbatim from the wire) — the importer stores them verbatim.
/// </summary>
public sealed class MyRotationSettingSeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("card_set_ids_csv")] public string CardSetIdsCsv { get; set; } = "";
[JsonPropertyName("abilities_csv")] public string AbilitiesCsv { get; set; } = "";
[JsonPropertyName("reprinted_card_ids")] public string ReprintedCardIds { get; set; } = "[]";
[JsonPropertyName("restricted_card_ids")] public string RestrictedCardIds { get; set; } = "[]";
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>
/// Mirrors <c>seeds/pre-release-info.json</c>. Singleton (id=1). Card-id lists are kept as raw
/// JSON elements so they round-trip verbatim into the entity's jsonb columns.
/// </summary>
public sealed class PreReleaseInfoSeed
{
[JsonPropertyName("pre_release_id")] public string PreReleaseId { get; set; } = "";
[JsonPropertyName("next_card_set_id")] public string NextCardSetId { get; set; } = "";
[JsonPropertyName("start_time")] public string StartTime { get; set; } = "";
[JsonPropertyName("end_time")] public string EndTime { get; set; } = "";
[JsonPropertyName("display_end_time")] public string DisplayEndTime { get; set; } = "";
[JsonPropertyName("free_match_start_time")] public string FreeMatchStartTime { get; set; } = "";
[JsonPropertyName("card_master_id")] public int CardMasterId { get; set; }
[JsonPropertyName("default_card_master_id")] public string DefaultCardMasterId { get; set; } = "";
[JsonPropertyName("pre_release_card_master_id")] public string PreReleaseCardMasterId { get; set; } = "";
[JsonPropertyName("is_pre_rotation_free_match_term")] public bool IsPreRotationFreeMatchTerm { get; set; }
[JsonPropertyName("rotation_card_set_id_list")] public JsonElement RotationCardSetIdList { get; set; }
[JsonPropertyName("reprinted_base_card_ids")] public JsonElement ReprintedBaseCardIds { get; set; }
[JsonPropertyName("latest_reprinted_base_card_ids")] public JsonElement LatestReprintedBaseCardIds { get; set; }
}

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using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>
/// Mirrors <c>seeds/rotation-config.json</c>. Drives the Rotation <c>GameConfigSection</c>.
/// Note: <c>rotation_card_set_ids</c> is the rotation CardSet flag list — consumed by
/// RotationFlagUpdater in Stage 9C, not by RotationConfigImporter.
/// </summary>
public sealed class RotationConfigSeed
{
[JsonPropertyName("ts_rotation_id")] public string TsRotationId { get; set; } = "";
[JsonPropertyName("is_battle_pass_period")] public bool IsBattlePassPeriod { get; set; }
[JsonPropertyName("is_beginner_mission")] public bool IsBeginnerMission { get; set; }
[JsonPropertyName("card_set_id_for_resource_dl_view")] public int CardSetIdForResourceDlView { get; set; }
[JsonPropertyName("rotation_card_set_ids")] public List<int> RotationCardSetIds { get; set; } = new();
}
/// <summary>Mirrors <c>seeds/challenge-config.json</c>. Drives the Challenge <c>GameConfigSection</c>.</summary>
public sealed class ChallengeConfigSeed
{
[JsonPropertyName("use_two_pick_premium_card")] public bool UseTwoPickPremiumCard { get; set; }
[JsonPropertyName("two_pick_sleeve_id")] public long TwoPickSleeveId { get; set; }
}
/// <summary>
/// Mirrors <c>seeds/my-rotation-schedule.json</c>. Drives the MyRotationSchedule
/// <c>GameConfigSection</c>. The extractor pre-joins <c>gathering</c> and <c>free_battle</c>
/// from <c>my_rotation_info.schedules</c> into two top-level fields.
/// </summary>
public sealed class MyRotationScheduleSeed
{
[JsonPropertyName("gathering")] public ScheduleWindowSeed? Gathering { get; set; }
[JsonPropertyName("free_battle")] public ScheduleWindowSeed? FreeBattle { get; set; }
}
public sealed class ScheduleWindowSeed
{
[JsonPropertyName("begin")] public string Begin { get; set; } = "";
[JsonPropertyName("end")] public string End { get; set; } = "";
}