Stage 9B of the bootstrap-seed-refactor: add per-domain importer classes that consume the load-index seed split produced in Stage 9A. New importers (each in its own file under SVSim.Bootstrap/Importers/): - RotationConfigImporter: writes Rotation/Challenge/MyRotationSchedule GameConfig sections (atomic UpsertSection<T> pattern, copied private-static from GlobalsImporter so this importer stands alone post-9C). - MyRotationImporter: settings + abilities (extractor pre-joins on rotation_id). - AvatarAbilityImporter: per-leader_skin_id ability rows. - ArenaSeasonImporter: singleton (Id=1) Take Two arena season. - BattlePassImporter: per-level reward blobs. - DailyLoginBonusImporter: per-bonus-id campaign blobs. - PreReleaseInfoImporter: singleton (Id=1) pre-release window. Seed DTOs under SVSim.Bootstrap/Models/Seed/ mirror the seed JSON via [JsonPropertyName] snake_case. Raw-JSON columns (reward_data, format_info, etc.) use JsonElement on the seed and JsonSerializer.Serialize in the importer. Tests: 7 new happy-path tests in LoadIndexImporterTests.cs (idempotency covered by BattlePass spot-check). Full suite: 382/382 passing (375 + 7). NOT modifying in this stage: GlobalsImporter.cs (Stage 9C strips the old methods), Program.cs (Stage 9C wires up all 9 importers), SVSimTestFactory (Stage 9C). Double-writing on bootstrap is expected and OK during 9B.
103 lines
4.5 KiB
C#
103 lines
4.5 KiB
C#
using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Models;
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using SVSim.Database.Models.Config;
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using static SVSim.Bootstrap.Importers.ImporterBase;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Writes three <c>GameConfigSection</c> rows from the load-index seed split:
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/// <c>seeds/rotation-config.json</c> → Rotation, <c>seeds/challenge-config.json</c> → Challenge,
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/// <c>seeds/my-rotation-schedule.json</c> → MyRotationSchedule. Atomic section pattern: read the
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/// existing section row (or shipped defaults), mutate the deserialized POCO, write back to
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/// <c>ValueJson</c>. Re-runnable; rows missing from the seed leave the section row untouched.
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/// </summary>
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public class RotationConfigImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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int touched = 0;
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var rot = SeedLoader.LoadObject<RotationConfigSeed>(Path.Combine(seedDir, "rotation-config.json"));
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if (rot is not null)
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{
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await UpsertSection<RotationConfig>(context, RotationConfig.ShippedDefaults, c =>
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{
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c.TsRotationId = rot.TsRotationId;
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c.IsBattlePassPeriod = rot.IsBattlePassPeriod;
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c.IsBeginnerMission = rot.IsBeginnerMission;
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c.CardSetIdForResourceDlView = rot.CardSetIdForResourceDlView;
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});
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touched++;
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}
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var cc = SeedLoader.LoadObject<ChallengeConfigSeed>(Path.Combine(seedDir, "challenge-config.json"));
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if (cc is not null)
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{
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await UpsertSection<ChallengeConfig>(context, ChallengeConfig.ShippedDefaults, c =>
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{
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c.UseTwoPickPremiumCard = cc.UseTwoPickPremiumCard;
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c.TwoPickSleeveId = cc.TwoPickSleeveId;
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});
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touched++;
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}
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var schedule = SeedLoader.LoadObject<MyRotationScheduleSeed>(Path.Combine(seedDir, "my-rotation-schedule.json"));
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if (schedule?.Gathering is not null && schedule.FreeBattle is not null)
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{
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var gBegin = ParseWireDateTime(schedule.Gathering.Begin);
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var gEnd = ParseWireDateTime(schedule.Gathering.End);
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var fBegin = ParseWireDateTime(schedule.FreeBattle.Begin);
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var fEnd = ParseWireDateTime(schedule.FreeBattle.End);
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// Only commit when both windows parsed to real DateTimes — a malformed/0001 value
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// would silently lock the MyRotation feature off (the original bug the section fixed).
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if (gBegin != DateTime.MinValue && gEnd != DateTime.MinValue
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&& fBegin != DateTime.MinValue && fEnd != DateTime.MinValue)
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{
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await UpsertSection<MyRotationScheduleConfig>(context, MyRotationScheduleConfig.ShippedDefaults, c =>
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{
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c.Gathering = new ScheduleWindow { Begin = gBegin, End = gEnd };
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c.FreeBattle = new ScheduleWindow { Begin = fBegin, End = fEnd };
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});
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touched++;
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}
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else
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{
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Console.Error.WriteLine("[RotationConfigImporter] my-rotation-schedule.json windows malformed — keeping existing/shipped MyRotationSchedule.");
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}
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[RotationConfigImporter] sections={touched}");
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return touched;
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}
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// Verbatim copy of GlobalsImporter.UpsertSection<T>. Kept private-static here so this
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// importer can stand alone after Stage 9C strips the GlobalsImporter copy.
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private static async Task UpsertSection<T>(SVSimDbContext context, Func<T> shippedDefaults, Action<T> mutate)
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where T : class, new()
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{
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var sectionName = typeof(T).GetCustomAttributes(typeof(ConfigSectionAttribute), inherit: false)
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.Cast<ConfigSectionAttribute>().FirstOrDefault()?.Name
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?? throw new InvalidOperationException($"{typeof(T).Name} is missing [ConfigSection].");
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var row = await context.GameConfigs.FirstOrDefaultAsync(s => s.SectionName == sectionName);
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T value;
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if (row is null)
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{
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value = shippedDefaults();
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row = new GameConfigSection { SectionName = sectionName };
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context.GameConfigs.Add(row);
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}
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else
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{
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value = JsonSerializer.Deserialize<T>(row.ValueJson) ?? shippedDefaults();
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}
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mutate(value);
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row.ValueJson = JsonSerializer.Serialize(value);
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}
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}
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