cull(engine-cleanup): pass-9 cascade round 2 after UILabel stub
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@@ -4,24 +4,9 @@ using UnityEngine;
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[Serializable]
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public class BMSymbol
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{
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public string sequence;
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private bool mIsValid;
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private int mLength;
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private int mOffsetX;
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private int mOffsetY;
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private int mWidth;
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private int mHeight;
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private int mAdvance;
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private Rect mUV;
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public void MarkAsChanged()
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{
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mIsValid = false;
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