feat(replay): add BattleContextStore for start->finish handoff

Bridges the start-time -> finish-time gap. /finish carries neither
battle_id nor opponent identity; this store holds both for the finish
handler to compose a ViewerBattleHistory row.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-10 07:38:37 -04:00
parent 0bb0f46abc
commit 869f9ce13d
4 changed files with 121 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
using System.Collections.Concurrent;
namespace SVSim.Database.Services.Replay;
/// <summary>
/// <see cref="ConcurrentDictionary{TKey, TValue}"/>-backed in-memory store.
/// Lives as a singleton in DI. Server restart drops in-flight contexts —
/// acceptable per spec (history is best-effort; finish handlers warn-log
/// and continue when context is missing).
/// </summary>
public sealed class InMemoryBattleContextStore : IBattleContextStore
{
private readonly ConcurrentDictionary<long, BattleContext> _contexts = new();
public void Set(long viewerId, BattleContext ctx)
=> _contexts[viewerId] = ctx;
public BattleContext? TakeFor(long viewerId)
=> _contexts.TryRemove(viewerId, out var ctx) ? ctx : null;
}