feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,24 @@
using System.Collections.Generic;
namespace Wizard;
public static class AIBurialUtility
{
public static bool IsBurialRite(AISituationInfo situation, List<AIScriptTokenBase> filters, AIVirtualField field)
{
AISelectedTargetInfo burialRiteTarget = situation.GetBurialRiteTarget();
if (burialRiteTarget == null || burialRiteTarget.Type != TargetSelectType.BurialRite || !burialRiteTarget.HasTarget)
{
return false;
}
List<AIVirtualCard> targets = burialRiteTarget.Targets;
for (int i = 0; i < targets.Count; i++)
{
if (AIFilteringUtility.CheckMatchTargetFiltering(targets[i], field.AllyHandCards, filters, null, situation.Actor, situation))
{
return true;
}
}
return false;
}
}