Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
25 lines
738 B
C#
25 lines
738 B
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public static class AIBurialUtility
|
|
{
|
|
public static bool IsBurialRite(AISituationInfo situation, List<AIScriptTokenBase> filters, AIVirtualField field)
|
|
{
|
|
AISelectedTargetInfo burialRiteTarget = situation.GetBurialRiteTarget();
|
|
if (burialRiteTarget == null || burialRiteTarget.Type != TargetSelectType.BurialRite || !burialRiteTarget.HasTarget)
|
|
{
|
|
return false;
|
|
}
|
|
List<AIVirtualCard> targets = burialRiteTarget.Targets;
|
|
for (int i = 0; i < targets.Count; i++)
|
|
{
|
|
if (AIFilteringUtility.CheckMatchTargetFiltering(targets[i], field.AllyHandCards, filters, null, situation.Actor, situation))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|