feat(rank): wire RankProgressService into RankBattleController.Finish
Replaces the phase-3 zero stub. Real progression math now lands in the response body (rank / after_battle_point / after_master_point / battle_point / master_point). Format is authored by URL (not derived from BattleContext) so /finish still works when hit without a prior /do_matching — mirrors the client's URL-per-format Wizard/RankBattleFinishTask dispatch (decompile lines 12-35). 3 existing tests updated with real progression assertions; 3 new tests cover D-tier floor loss, format separation, and AI-variant persistence. Full solution suite: 1583/1583 pass. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -7,6 +7,7 @@ using SVSim.Database.Enums;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services.BattleXp;
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using SVSim.Database.Services.Friend;
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using SVSim.Database.Services.RankProgress;
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using SVSim.Database.Services.Replay;
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using SVSim.EmulatedEntrypoint.Constants;
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using SVSim.EmulatedEntrypoint.Extensions;
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@@ -38,6 +39,7 @@ public sealed class RankBattleController : ControllerBase
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private readonly IPlayedTogetherWriter _playedTogetherWriter;
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private readonly IViewerRepository _viewers;
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private readonly IBattleXpService _xp;
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private readonly IRankProgressService _rankProgress;
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private readonly SVSimDbContext _db;
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private readonly ILogger<RankBattleController> _log;
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@@ -51,6 +53,7 @@ public sealed class RankBattleController : ControllerBase
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IPlayedTogetherWriter playedTogetherWriter,
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IViewerRepository viewers,
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IBattleXpService xp,
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IRankProgressService rankProgress,
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SVSimDbContext db,
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ILogger<RankBattleController> log)
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{
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@@ -63,6 +66,7 @@ public sealed class RankBattleController : ControllerBase
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_playedTogetherWriter = playedTogetherWriter;
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_viewers = viewers;
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_xp = xp;
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_rankProgress = rankProgress;
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_db = db;
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_log = log;
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}
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@@ -93,17 +97,35 @@ public sealed class RankBattleController : ControllerBase
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public Task<IActionResult> AiStartUnlimited([FromBody] BaseRequest _, CancellationToken ct)
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=> AiStartInternal(Format.Unlimited, ct);
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// Finish routes route by URL to the shared handler with the format baked in — the URL
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// is authoritative (mirrors DoMatchingRotation/DoMatchingUnlimited). Deriving format
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// from the BattleContext is fragile: the client may reach /finish without a prior
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// /do_matching (e.g. reconnect, replay-of-log flows), and we still need rank
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// progression to land in the right format bucket. Client-side, RankBattleFinishTask
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// picks the URL by (Data.CurrentFormat, IsAINetwork) — see decompile lines 12-35.
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[HttpPost("/rotation_rank_battle/finish")]
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public Task<IActionResult> FinishRotation([FromBody] RankBattleFinishRequestDto req, CancellationToken ct)
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=> FinishInternal(Format.Rotation, req, ct);
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[HttpPost("/unlimited_rank_battle/finish")]
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public Task<IActionResult> FinishUnlimited([FromBody] RankBattleFinishRequestDto req, CancellationToken ct)
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=> FinishInternal(Format.Unlimited, req, ct);
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[HttpPost("/ai_rotation_rank_battle/finish")]
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public Task<IActionResult> AiFinishRotation([FromBody] RankBattleFinishRequestDto req, CancellationToken ct)
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=> FinishInternal(Format.Rotation, req, ct);
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[HttpPost("/ai_unlimited_rank_battle/finish")]
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public Task<IActionResult> AiFinishUnlimited([FromBody] RankBattleFinishRequestDto req, CancellationToken ct)
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=> FinishInternal(Format.Unlimited, req, ct);
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/// <summary>
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/// Shared finish handler — RankBattleFinishTask parses the same wire shape for
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/// all four URLs and routes server-side by URL (vs IsAINetwork flag in the client).
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/// Stubbed for Phase 3: echo battle_result, emit zeros elsewhere. Real rank
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/// progression math is a separate spec.
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/// all four URLs. Grants class XP + rank progression (+100 win / -50 loss,
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/// tier-floored). Format is baked into the route.
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/// </summary>
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[HttpPost("/rotation_rank_battle/finish")]
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[HttpPost("/unlimited_rank_battle/finish")]
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[HttpPost("/ai_rotation_rank_battle/finish")]
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[HttpPost("/ai_unlimited_rank_battle/finish")]
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public async Task<IActionResult> Finish([FromBody] RankBattleFinishRequestDto req, CancellationToken ct)
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private async Task<IActionResult> FinishInternal(Format format, RankBattleFinishRequestDto req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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@@ -127,10 +149,12 @@ public sealed class RankBattleController : ControllerBase
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}
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int gainXp = 0, totalXp = 0, level = 1;
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var viewer = await _viewers.LoadForBattleXpGrantAsync(vid, ct);
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var rankResult = new RankProgressResult(0, 0, 0, 0, 0, false, false);
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var viewer = await _viewers.LoadForRankProgressAsync(vid, ct);
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if (viewer is not null)
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{
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var xp = await _xp.GrantAsync(viewer, req.ClassId, isWin, BattleXpMode.Rank, ct);
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rankResult = await _rankProgress.GrantAsync(viewer, format, isWin, ct);
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await _db.SaveChangesAsync(ct);
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gainXp = xp.GetXp;
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totalXp = xp.TotalXp;
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@@ -143,6 +167,11 @@ public sealed class RankBattleController : ControllerBase
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GetClassExperience = gainXp,
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ClassExperience = totalXp,
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ClassLevel = level,
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Rank = rankResult.Rank,
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AfterBattlePoint = rankResult.AfterBattlePoint,
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AfterMasterPoint = rankResult.AfterMasterPoint,
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BattlePoint = rankResult.BattlePoint,
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MasterPoint = rankResult.MasterPoint,
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});
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}
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@@ -101,6 +101,8 @@ public class Program
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SVSim.Database.Services.Inventory.InventoryService>();
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builder.Services.AddScoped<SVSim.Database.Services.BattleXp.IBattleXpService,
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SVSim.Database.Services.BattleXp.BattleXpService>();
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builder.Services.AddScoped<SVSim.Database.Services.RankProgress.IRankProgressService,
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SVSim.Database.Services.RankProgress.RankProgressService>();
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builder.Services.AddScoped<SVSim.Database.Repositories.BattlePass.IBattlePassRepository,
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SVSim.Database.Repositories.BattlePass.BattlePassRepository>();
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builder.Services.AddScoped<SVSim.Database.Repositories.BattlePass.IViewerBattlePassRepository,
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@@ -7,6 +7,7 @@ using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.EmulatedEntrypoint.Services;
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using SVSim.UnitTests.Infrastructure;
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@@ -246,8 +247,12 @@ public class RankBattleControllerTests
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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var data = doc.RootElement;
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Assert.That(data.GetProperty("battle_result").GetInt32(), Is.EqualTo(1));
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Assert.That(data.GetProperty("rank").GetInt32(), Is.EqualTo(0));
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Assert.That(data.GetProperty("after_battle_point").GetInt32(), Is.EqualTo(0));
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// First-ever win: +100 → Beginner 1 (rank_id=2), Point=100.
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Assert.That(data.GetProperty("rank").GetInt32(), Is.EqualTo(2));
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Assert.That(data.GetProperty("after_battle_point").GetInt32(), Is.EqualTo(100));
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Assert.That(data.GetProperty("battle_point").GetInt32(), Is.EqualTo(100));
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Assert.That(data.GetProperty("after_master_point").GetInt32(), Is.EqualTo(0));
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Assert.That(data.GetProperty("master_point").GetInt32(), Is.EqualTo(0));
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// BattleXpConfig.XpPerWin=200; classexp.csv L1=50, L2=150 → 200 XP crosses both
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// thresholds: land at L3 with 0.
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Assert.That(data.GetProperty("get_class_experience").GetInt32(), Is.EqualTo(200));
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@@ -266,6 +271,11 @@ public class RankBattleControllerTests
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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Assert.That(doc.RootElement.GetProperty("battle_result").GetInt32(), Is.EqualTo(2));
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// battle_result==2 is loss-shaped for rank too: fresh viewer at 0 pts stays at
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// Beginner 0 (tier floor 0). No point change; +/-0 emitted.
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Assert.That(doc.RootElement.GetProperty("rank").GetInt32(), Is.EqualTo(1));
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Assert.That(doc.RootElement.GetProperty("after_battle_point").GetInt32(), Is.EqualTo(0));
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Assert.That(doc.RootElement.GetProperty("battle_point").GetInt32(), Is.EqualTo(0));
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// battle_result==2 is loss-shaped: XpPerLoss=50 exactly meets L1 threshold → L2, Exp=0.
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Assert.That(doc.RootElement.GetProperty("get_class_experience").GetInt32(), Is.EqualTo(50));
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Assert.That(doc.RootElement.GetProperty("class_experience").GetInt32(), Is.EqualTo(0));
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@@ -285,9 +295,76 @@ public class RankBattleControllerTests
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await db.Viewers.Include(x => x.Classes).ThenInclude(c => c.Class)
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.Include(x => x.RankProgress)
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.FirstAsync(x => x.Id == viewerId);
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var cls3 = v.Classes.Single(c => c.Class.Id == 3);
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Assert.That(cls3.Level, Is.EqualTo(3));
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Assert.That(cls3.Exp, Is.EqualTo(0));
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// Rank progress persisted under Unlimited with +100.
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var rp = v.RankProgress.Single(r => r.Format == Format.Unlimited);
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Assert.That(rp.Point, Is.EqualTo(100));
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Assert.That(rp.MasterPoint, Is.EqualTo(0));
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}
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[Test]
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public async Task Finish_loss_at_D_tier_stays_at_D_floor()
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{
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await using var factory = new SVSimTestFactory();
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var viewerId = await factory.SeedViewerAsync();
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// Preload viewer with Point=1200 (D0 entry) in Rotation.
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await db.Viewers.Include(x => x.RankProgress).FirstAsync(x => x.Id == viewerId);
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v.RankProgress.Add(new ViewerRankProgress
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{
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Format = Format.Rotation, Point = 1200, MasterPoint = 0,
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});
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await db.SaveChangesAsync();
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}
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var client = factory.CreateAuthenticatedClient(viewerId);
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var resp = await client.PostAsJsonAsync(
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"/rotation_rank_battle/finish", FinishBody(battleResult: 0, classId: 1));
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using var doc = JsonDocument.Parse(await resp.Content.ReadAsStringAsync());
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var data = doc.RootElement;
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Assert.That(data.GetProperty("rank").GetInt32(), Is.EqualTo(5)); // still D0
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Assert.That(data.GetProperty("after_battle_point").GetInt32(), Is.EqualTo(1200)); // floored
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Assert.That(data.GetProperty("battle_point").GetInt32(), Is.EqualTo(0)); // no drop
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}
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[Test]
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public async Task Finish_rotation_and_unlimited_progress_independently()
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{
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await using var factory = new SVSimTestFactory();
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var viewerId = await factory.SeedViewerAsync();
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var client = factory.CreateAuthenticatedClient(viewerId);
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await client.PostAsJsonAsync("/rotation_rank_battle/finish", FinishBody(battleResult: 1, classId: 1));
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await client.PostAsJsonAsync("/rotation_rank_battle/finish", FinishBody(battleResult: 1, classId: 1));
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await client.PostAsJsonAsync("/unlimited_rank_battle/finish", FinishBody(battleResult: 1, classId: 1));
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await db.Viewers.Include(x => x.RankProgress).FirstAsync(x => x.Id == viewerId);
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Assert.That(v.RankProgress.Single(r => r.Format == Format.Rotation).Point, Is.EqualTo(200));
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Assert.That(v.RankProgress.Single(r => r.Format == Format.Unlimited).Point, Is.EqualTo(100));
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}
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[Test]
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public async Task Finish_ai_variant_persists_progress_same_as_human_variant()
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{
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await using var factory = new SVSimTestFactory();
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var viewerId = await factory.SeedViewerAsync();
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var client = factory.CreateAuthenticatedClient(viewerId);
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await client.PostAsJsonAsync("/ai_unlimited_rank_battle/finish", FinishBody(battleResult: 1, classId: 1));
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await db.Viewers.Include(x => x.RankProgress).FirstAsync(x => x.Id == viewerId);
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Assert.That(v.RankProgress.Single(r => r.Format == Format.Unlimited).Point, Is.EqualTo(100));
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}
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}
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