cull(engine-cleanup): pass-8 phase-2 cascade round 2 after GachaUI stub
This commit is contained in:
@@ -1150,14 +1150,6 @@ public class DialogBase : MonoBehaviour
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return dialogBase;
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return dialogBase;
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}
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}
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public void AutoClose(float second)
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{
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if (_autoCloseCoroutine == null)
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{
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_autoCloseCoroutine = StartCoroutine(AutoCloseCoroutine(second));
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}
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}
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private IEnumerator AutoCloseCoroutine(float second)
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private IEnumerator AutoCloseCoroutine(float second)
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{
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{
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yield return new WaitForSeconds(second);
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yield return new WaitForSeconds(second);
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@@ -7,7 +7,5 @@ public class GachaUI : UIBase
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public enum CardPackType
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public enum CardPackType
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{
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{
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NONE,
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NONE,
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TICKET_MULTI,
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TICKET_MULTI}
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FREE_PACKS,
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FREE_PACK_WITH_SKIN }
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}
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}
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@@ -46,8 +46,6 @@ public class LoadDetail
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public Dictionary<string, int> OverwriteUseRedEtherDict { get; private set; } = new Dictionary<string, int>();
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public Dictionary<string, int> OverwriteUseRedEtherDict { get; private set; } = new Dictionary<string, int>();
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public bool[] LootBoxReguration { get; private set; } = new bool[6];
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public List<string> AcquiredMyPageBGList { get; private set; } = new List<string>();
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public List<string> AcquiredMyPageBGList { get; private set; } = new List<string>();
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public long DefaultEmblemId { get; private set; }
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public long DefaultEmblemId { get; private set; }
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@@ -19,11 +19,6 @@ public class Timer
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IsEnd = false;
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IsEnd = false;
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}
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}
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public void CallEvent()
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{
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this.onEndEvent();
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}
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public static IEnumerator DelayMethod(float waitTime, Action process)
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public static IEnumerator DelayMethod(float waitTime, Action process)
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{
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{
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yield return new WaitForSeconds(waitTime);
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yield return new WaitForSeconds(waitTime);
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@@ -307,8 +307,6 @@ public class UIBase_CardManager : MonoBehaviour
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private static readonly Color32 EFFECT_COLOR = new Color32(92, 56, 3, byte.MaxValue);
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private static readonly Color32 EFFECT_COLOR = new Color32(92, 56, 3, byte.MaxValue);
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private bool CreateEndFlag;
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[SerializeField]
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[SerializeField]
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private UIFont _NormalCardFont;
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private UIFont _NormalCardFont;
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@@ -73,38 +73,6 @@ public class UIProgressBar : UIWidgetContainer
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}
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}
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}
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}
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public UIWidget foregroundWidget
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{
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get
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{
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return mFG;
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}
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set
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{
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if (mFG != value)
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{
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mFG = value;
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mIsDirty = true;
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}
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}
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}
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public UIWidget backgroundWidget
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{
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get
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{
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return mBG;
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}
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set
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{
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if (mBG != value)
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{
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mBG = value;
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mIsDirty = true;
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}
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}
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}
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public float value
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public float value
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{
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{
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get
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get
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@@ -1,31 +0,0 @@
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using Cute;
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using UnityEngine;
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namespace Wizard.Lottery;
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public class LotteryApplyDialog : MonoBehaviour
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{
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private LotteryApplyData _data;
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public static string GetLotteryTexturePath(LotteryApplyData data, bool isFetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(data.BannerFileName, ResourcesManager.AssetLoadPathType.Lottery, isFetch);
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}
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public static DialogBase Create(LotteryApplyData data, bool autoClose = true)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(data.DialogTitle);
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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if (autoClose)
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{
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dialogBase.AutoClose(5f);
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}
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GameObject gameObject = Object.Instantiate(UIManager.GetInstance()._lotteryApplyPrefab);
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gameObject.GetComponent<LotteryApplyDialog>()._data = data;
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dialogBase.SetObj(gameObject);
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return dialogBase;
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}
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}
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@@ -13,34 +13,6 @@ public class CenteringUIWidget : MonoBehaviour
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[SerializeField]
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[SerializeField]
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private bool _isCenteringVertical;
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private bool _isCenteringVertical;
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public void Reposition()
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{
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if (_offset == null || (!_isCenteringHorizontal && !_isCenteringVertical))
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{
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return;
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}
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UIWidget[] componentsInChildren = _offset.GetComponentsInChildren<UIWidget>();
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if (componentsInChildren.Length != 0)
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{
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_offset.localPosition = Vector3.zero;
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Bounds bounds = GetBounds(componentsInChildren[0], _offset);
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for (int i = 1; i < componentsInChildren.Length; i++)
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{
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bounds.Encapsulate(GetBounds(componentsInChildren[i], _offset));
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}
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Vector3 localPosition = _offset.localPosition;
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if (_isCenteringHorizontal)
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{
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localPosition.x = 0f - bounds.center.x;
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}
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if (_isCenteringVertical)
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{
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localPosition.y = 0f - bounds.center.y;
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}
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_offset.localPosition = localPosition;
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}
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}
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private static Bounds GetBounds(UIWidget widget, Transform parent)
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private static Bounds GetBounds(UIWidget widget, Transform parent)
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{
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{
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if (!(widget is UILabel))
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if (!(widget is UILabel))
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@@ -1,25 +0,0 @@
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using LitJson;
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namespace Wizard;
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public class GachaPointData
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{
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public int GachaPoint { get; private set; }
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public int ExchangeableGachaPoint { get; private set; }
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public bool IsExchangeableGachaPoint { get; private set; }
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public int GachaPointPackId { get; set; }
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public int IncreaseGachaPoint { get; set; }
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public GachaPointData(JsonData json)
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{
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GachaPoint = json["gacha_point"].ToInt();
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ExchangeableGachaPoint = json["exchangeable_gacha_point"].ToInt();
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IsExchangeableGachaPoint = json["is_exchangeable_gacha_point"].ToBoolean();
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GachaPointPackId = json["pack_id"].ToInt();
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IncreaseGachaPoint = json["increase_gacha_point"].ToInt();
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}
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}
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@@ -10,14 +10,8 @@ public class NotificatonAnimation : MonoBehaviour
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{
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{
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public enum Type
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public enum Type
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{
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{
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Result,
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MaintenanceOnHome,
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MaintenanceOnResult,
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GatheringMatching,
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GachaResult,
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GachaResult,
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TemporaryDeckResult,
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TemporaryDeckResult }
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MissionCleared
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}
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public readonly Type _type;
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public readonly Type _type;
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@@ -1,5 +0,0 @@
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namespace Wizard;
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public class PackBannerData
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{
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}
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@@ -8,6 +8,5 @@ public enum PackCategory
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LimitedSpecialCardPack,
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LimitedSpecialCardPack,
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FreePackLeaderSkin,
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FreePackLeaderSkin,
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RotationStarterCardPack,
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RotationStarterCardPack,
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LeaderSkinPack,
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LegendAndLeaderSkinSinglePack
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LegendAndLeaderSkinSinglePack
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}
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}
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@@ -8,10 +8,4 @@ public class PackChildGachaInfo
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public int Cost { get; set; }
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public int Cost { get; set; }
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public long UserGoodsId { get; set; }
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public long UserGoodsId { get; set; }
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public int CostGoodsCount => PlayerStaticData.GetItemNum((int)UserGoodsId);
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public int AvailableCount { get; set; }
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public int? FreeGachaCampaignId { get; set; }
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}
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}
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@@ -18,20 +18,6 @@ public class PackConfig
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public int OverrideUIEffectPackId { get; set; }
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public int OverrideUIEffectPackId { get; set; }
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public int TsExchangePosterId { get; set; }
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public bool IsSpecialLayout
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{
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get
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{
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if (!IsSpecialCardPack && !IsLegendCardPack && Category != PackCategory.FreePackLeaderSkin && Category != PackCategory.RotationStarterCardPack)
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{
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return Category == PackCategory.LegendAndLeaderSkinSinglePack;
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}
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return true;
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}
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}
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public bool IsSpecialCardPack
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public bool IsSpecialCardPack
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{
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{
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get
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get
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@@ -45,28 +31,4 @@ public class PackConfig
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}
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}
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public bool IsLegendCardPack => Category == PackCategory.LegendCardPack;
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public bool IsLegendCardPack => Category == PackCategory.LegendCardPack;
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public bool IsPrerelease { get; set; }
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public List<PurchaseRewardInfo> SpecialPackRewardsList { get; private set; }
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public int GetGachaIdForUIResource()
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{
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if (!IsSpecialCardPack)
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{
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return PackId;
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}
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return OverrideUIEffectPackId;
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}
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public int GetTicketId()
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{
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int result = PackId;
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PackChildGachaInfo packChildGachaInfo = ChildGachaInfoList.Find((PackChildGachaInfo x) => x.PackType == GachaUI.CardPackType.TICKET_MULTI);
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if (packChildGachaInfo != null)
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{
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result = (int)packChildGachaInfo.UserGoodsId;
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}
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return result;
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}
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}
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}
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@@ -4,5 +4,4 @@ namespace Wizard;
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public class PackInfo : HeaderData
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public class PackInfo : HeaderData
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{
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{
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private List<PackConfig> m_dataList = new List<PackConfig>();
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}
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}
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@@ -8,45 +8,16 @@ public class PackOpenTask : BaseTask
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{
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{
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public class PackOpenTaskParam : BaseParam
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public class PackOpenTaskParam : BaseParam
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{
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{
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public int parent_gacha_id;
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public int gacha_id;
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public int gacha_type;
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public int pack_number;
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public int[] exclude_card_ids;
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}
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}
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public class PackOpenStarterPackTaskParam : BaseParam
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public class PackOpenStarterPackTaskParam : BaseParam
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{
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{
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public int parent_gacha_id;
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public int gacha_id;
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public int gacha_type;
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public int pack_number;
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public int[] exclude_card_ids;
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public int class_id;
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public int class_id;
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}
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}
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public class PackOpenAcquireSkinCardPackTaskParam : BaseParam
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public class PackOpenAcquireSkinCardPackTaskParam : BaseParam
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{
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{
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public int parent_gacha_id;
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public int gacha_id;
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public int gacha_type;
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public int pack_number;
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public int[] exclude_card_ids;
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public int target_card_id;
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}
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}
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private PackConfig _packConfig;
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private PackConfig _packConfig;
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@@ -1,57 +0,0 @@
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using System.Collections.Generic;
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using LitJson;
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using UnityEngine;
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namespace Wizard;
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public class PrereleasePurchaseInfo
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{
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public int CurrentCount { get; private set; }
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public int LimitCount { get; private set; }
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public int PreReleasePointCurent { get; private set; }
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public int PreReleasePointLimit { get; private set; }
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||||||
public int TicketRupyCountCurrent { get; private set; }
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||||||
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||||||
public int TicketRupyCountLimit { get; private set; }
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||||||
public RemainTime RemainTime { get; private set; }
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||||||
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public List<PurchaseRewardInfo> RewardsList { get; private set; }
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||||||
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||||||
public PrereleasePurchaseInfo(JsonData json, double serverTime)
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||||||
{
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||||||
CurrentCount = json["purchase_count"].ToInt();
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||||||
LimitCount = json["purchase_limit_count"].ToInt();
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PreReleasePointCurent = json["pre_release_point"].ToInt();
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PreReleasePointLimit = json["pre_release_point_limit"].ToInt();
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TicketRupyCountCurrent = json["open_count_by_ticket_and_rupy"].ToInt();
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TicketRupyCountLimit = json["open_count_limit_by_ticket_and_rupy"].ToInt();
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RemainTime = new RemainTime(Prerelease.Instance.EndTime.ToString(), serverTime);
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RewardsList = new List<PurchaseRewardInfo>();
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JsonData jsonData = json["purchase_reward_list"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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JsonData jsonData2 = jsonData[i];
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PurchaseRewardInfo purchaseRewardInfo = new PurchaseRewardInfo();
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JsonData jsonData3 = jsonData2["reward_list"];
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for (int j = 0; j < jsonData3.Count; j++)
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||||||
{
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||||||
ShopCommonRewardInfo item = new ShopCommonRewardInfo
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||||||
{
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Type = jsonData3[j]["reward_type"].ToInt(),
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||||||
UserGoodsId = jsonData3[j]["reward_detail_id"].ToLong(),
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||||||
Num = jsonData3[j]["reward_number"].ToInt()
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||||||
};
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||||||
purchaseRewardInfo.RewardInfoList.Add(item);
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||||||
}
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int num = jsonData2["purchase_count"].ToInt();
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purchaseRewardInfo.PurchaseNthText = Data.SystemText.Get("Shop_0205", num.ToString());
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||||||
purchaseRewardInfo.IsGet = jsonData2["is_received"].ToBoolean();
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||||||
RewardsList.Add(purchaseRewardInfo);
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||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
@@ -46,45 +46,6 @@ public class PurchaseConfirm : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _haveObj;
|
private GameObject _haveObj;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UITable _tablePackPoint;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _labelBeforPackPoint;
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|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _labelAfterPackPoint;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UITable _preReleasePointTable;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _preReleasePointBeforeLabel;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _preReleasePointAfterlabel;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject _preReleasePointArleadyMax;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private Transform _nonItemRoot;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private CenteringUIWidget _nonItemCentering;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _nonItemBeforeCountLabel;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _nonItemAfterCountLabel;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _nonItemRemainingLabel;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private UILabel _nonItemUnitLabel;
|
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private UILabel _campaignNameLabel;
|
private UILabel _campaignNameLabel;
|
||||||
|
|
||||||
@@ -206,14 +167,6 @@ public class PurchaseConfirm : MonoBehaviour
|
|||||||
_spriteHaveItemIcon.spriteName = spriteName;
|
_spriteHaveItemIcon.spriteName = spriteName;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HideIcon()
|
|
||||||
{
|
|
||||||
_spriteConfirmItemIcon.gameObject.SetActive(value: false);
|
|
||||||
_spriteHaveItemIcon.gameObject.SetActive(value: false);
|
|
||||||
m_TextureConfirmTicket.gameObject.SetActive(value: false);
|
|
||||||
m_TextureHaveTicket.gameObject.SetActive(value: false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetLabelText(string itemName, string useItemNumText, int afterItemNum, string unit, string purchaseText, int haveItemCnt)
|
private void SetLabelText(string itemName, string useItemNumText, int afterItemNum, string unit, string purchaseText, int haveItemCnt)
|
||||||
{
|
{
|
||||||
m_LabelUseItemCnt.text = useItemNumText;
|
m_LabelUseItemCnt.text = useItemNumText;
|
||||||
@@ -358,13 +311,4 @@ public class PurchaseConfirm : MonoBehaviour
|
|||||||
_confirmObj.transform.localPosition = new Vector3(0f, -40f, 0f);
|
_confirmObj.transform.localPosition = new Vector3(0f, -40f, 0f);
|
||||||
_haveObj.transform.localPosition = new Vector3(0f, -40f, 0f);
|
_haveObj.transform.localPosition = new Vector3(0f, -40f, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetCampaignName(string name)
|
|
||||||
{
|
|
||||||
if (!(_campaignNameLabel == null))
|
|
||||||
{
|
|
||||||
_campaignNameLabel.gameObject.SetActive(value: true);
|
|
||||||
_campaignNameLabel.text = name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,9 +4,4 @@ namespace Wizard;
|
|||||||
|
|
||||||
public class PurchaseRewardInfo
|
public class PurchaseRewardInfo
|
||||||
{
|
{
|
||||||
public string PurchaseNthText { get; set; } = string.Empty;
|
|
||||||
|
|
||||||
public List<ShopCommonRewardInfo> RewardInfoList { get; } = new List<ShopCommonRewardInfo>();
|
|
||||||
|
|
||||||
public bool IsGet { get; set; }
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,19 +11,6 @@ public class RemainTime
|
|||||||
|
|
||||||
private float _sinceTime;
|
private float _sinceTime;
|
||||||
|
|
||||||
public int Second
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
int num = (int)(_endTime - NowUnixTime);
|
|
||||||
if (num < 0)
|
|
||||||
{
|
|
||||||
num = 0;
|
|
||||||
}
|
|
||||||
return num;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public double NowUnixTime => _serverUnixTime + (double)Time.realtimeSinceStartup - (double)_sinceTime;
|
public double NowUnixTime => _serverUnixTime + (double)Time.realtimeSinceStartup - (double)_sinceTime;
|
||||||
|
|
||||||
public DateTime TimeInLocal { get; private set; }
|
public DateTime TimeInLocal { get; private set; }
|
||||||
|
|||||||
@@ -12,9 +12,6 @@ public class ShopDrumrollScrollItem : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private GameObject _objPrerelease;
|
private GameObject _objPrerelease;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private GameObject _objBadge;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
_ = _objNewMark != null;
|
_ = _objNewMark != null;
|
||||||
|
|||||||
@@ -17,13 +17,6 @@ public static class UIUtil
|
|||||||
return _tempStringBuilder;
|
return _tempStringBuilder;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SetPositionY(Transform targetTransform, float y)
|
|
||||||
{
|
|
||||||
Vector2 vector = targetTransform.localPosition;
|
|
||||||
vector.y = y;
|
|
||||||
targetTransform.localPosition = vector;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void AddPositionY(Transform targetTransform, float addY)
|
public static void AddPositionY(Transform targetTransform, float addY)
|
||||||
{
|
{
|
||||||
Vector2 vector = targetTransform.localPosition;
|
Vector2 vector = targetTransform.localPosition;
|
||||||
|
|||||||
@@ -5,6 +5,5 @@ namespace Wizard
|
|||||||
{
|
{
|
||||||
public partial class LoadingViewManager
|
public partial class LoadingViewManager
|
||||||
{
|
{
|
||||||
public void CreateInSceneCenter(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,7 +46,6 @@ public partial class UIManager
|
|||||||
LeaderPopularityVote }
|
LeaderPopularityVote }
|
||||||
public UIRoot UIManagerRoot;
|
public UIRoot UIManagerRoot;
|
||||||
public Camera UIRootLoadingCamera;
|
public Camera UIRootLoadingCamera;
|
||||||
public GameObject _lotteryApplyPrefab;
|
|
||||||
public DeckCreateMenuUI _deckCreateMenuOriginal;
|
public DeckCreateMenuUI _deckCreateMenuOriginal;
|
||||||
public bool isErrorProc;
|
public bool isErrorProc;
|
||||||
public bool isRetryProc;
|
public bool isRetryProc;
|
||||||
@@ -62,7 +61,6 @@ public partial class UIManager
|
|||||||
public GameObject SupportDialogPrefab { get; set; }
|
public GameObject SupportDialogPrefab { get; set; }
|
||||||
public bool isBattleRecovery { get; set; }
|
public bool isBattleRecovery { get; set; }
|
||||||
public WebViewHelper WebViewHelper { get; set; }
|
public WebViewHelper WebViewHelper { get; set; }
|
||||||
public LoadingViewManager LoadingViewManager { get; set; }
|
|
||||||
public bool IsTouchable { get; set; }
|
public bool IsTouchable { get; set; }
|
||||||
public AccountTransferHelper AccountTransferHelper { get; set; }
|
public AccountTransferHelper AccountTransferHelper { get; set; }
|
||||||
public static void ApplicationQuit() { }
|
public static void ApplicationQuit() { }
|
||||||
|
|||||||
@@ -310,7 +310,6 @@ namespace UnityEngine
|
|||||||
public enum WrapMode { Once = 1, Default = 0}
|
public enum WrapMode { Once = 1, Default = 0}
|
||||||
public struct Keyframe { public float time; public float value; public float inTangent; public float outTangent; public Keyframe(float t, float v) { time = t; value = v; inTangent = 0; outTangent = 0; } public Keyframe(float t, float v, float inT, float outT) { time = t; value = v; inTangent = inT; outTangent = outT; } }
|
public struct Keyframe { public float time; public float value; public float inTangent; public float outTangent; public Keyframe(float t, float v) { time = t; value = v; inTangent = 0; outTangent = 0; } public Keyframe(float t, float v, float inT, float outT) { time = t; value = v; inTangent = inT; outTangent = outT; } }
|
||||||
public struct AnimatorStateInfo { public bool IsName(string name) => false; public float normalizedTime => 0f; public int fullPathHash => 0; public float length => 0f; }
|
public struct AnimatorStateInfo { public bool IsName(string name) => false; public float normalizedTime => 0f; public int fullPathHash => 0; public float length => 0f; }
|
||||||
public class RenderTexture : Texture { public RenderTexture(int w, int h, int depth) { } public RenderTexture(int w, int h, int depth, RenderTextureFormat fmt) { } }
|
|
||||||
public partial class Sprite : Object { public Rect rect => default; public Texture2D texture => null; }
|
public partial class Sprite : Object { public Rect rect => default; public Texture2D texture => null; }
|
||||||
public partial class Shader : Object { public static Shader Find(string n) => null; }
|
public partial class Shader : Object { public static Shader Find(string n) => null; }
|
||||||
public partial class Animation : Component, IEnumerable { public bool isPlaying => false; public void Play() { } public void Play(string n) { } public IEnumerator GetEnumerator() { yield break; } }
|
public partial class Animation : Component, IEnumerable { public bool isPlaying => false; public void Play() { } public void Play(string n) { } public IEnumerator GetEnumerator() { yield break; } }
|
||||||
|
|||||||
@@ -34,8 +34,6 @@ namespace UnityEngine
|
|||||||
public partial class Light : Behaviour { }
|
public partial class Light : Behaviour { }
|
||||||
public class AudioListener : Behaviour { }
|
public class AudioListener : Behaviour { }
|
||||||
|
|
||||||
public enum RenderTextureFormat { Default }
|
|
||||||
|
|
||||||
public enum RuntimeInitializeLoadType
|
public enum RuntimeInitializeLoadType
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user