diff --git a/SVSim.BattleEngine/Engine/DialogBase.cs b/SVSim.BattleEngine/Engine/DialogBase.cs index a048924e..d1a5f818 100644 --- a/SVSim.BattleEngine/Engine/DialogBase.cs +++ b/SVSim.BattleEngine/Engine/DialogBase.cs @@ -1150,14 +1150,6 @@ public class DialogBase : MonoBehaviour return dialogBase; } - public void AutoClose(float second) - { - if (_autoCloseCoroutine == null) - { - _autoCloseCoroutine = StartCoroutine(AutoCloseCoroutine(second)); - } - } - private IEnumerator AutoCloseCoroutine(float second) { yield return new WaitForSeconds(second); diff --git a/SVSim.BattleEngine/Engine/GachaUI.cs b/SVSim.BattleEngine/Engine/GachaUI.cs index 65550563..45b8d793 100644 --- a/SVSim.BattleEngine/Engine/GachaUI.cs +++ b/SVSim.BattleEngine/Engine/GachaUI.cs @@ -7,7 +7,5 @@ public class GachaUI : UIBase public enum CardPackType { NONE, - TICKET_MULTI, - FREE_PACKS, - FREE_PACK_WITH_SKIN } + TICKET_MULTI} } diff --git a/SVSim.BattleEngine/Engine/LoadDetail.cs b/SVSim.BattleEngine/Engine/LoadDetail.cs index 3d174eba..b6665e73 100644 --- a/SVSim.BattleEngine/Engine/LoadDetail.cs +++ b/SVSim.BattleEngine/Engine/LoadDetail.cs @@ -46,8 +46,6 @@ public class LoadDetail public Dictionary OverwriteUseRedEtherDict { get; private set; } = new Dictionary(); - public bool[] LootBoxReguration { get; private set; } = new bool[6]; - public List AcquiredMyPageBGList { get; private set; } = new List(); public long DefaultEmblemId { get; private set; } diff --git a/SVSim.BattleEngine/Engine/Timer.cs b/SVSim.BattleEngine/Engine/Timer.cs index 007f1a26..009fee68 100644 --- a/SVSim.BattleEngine/Engine/Timer.cs +++ b/SVSim.BattleEngine/Engine/Timer.cs @@ -19,11 +19,6 @@ public class Timer IsEnd = false; } - public void CallEvent() - { - this.onEndEvent(); - } - public static IEnumerator DelayMethod(float waitTime, Action process) { yield return new WaitForSeconds(waitTime); diff --git a/SVSim.BattleEngine/Engine/UIBase_CardManager.cs b/SVSim.BattleEngine/Engine/UIBase_CardManager.cs index 25d15696..c1c7638f 100644 --- a/SVSim.BattleEngine/Engine/UIBase_CardManager.cs +++ b/SVSim.BattleEngine/Engine/UIBase_CardManager.cs @@ -307,8 +307,6 @@ public class UIBase_CardManager : MonoBehaviour private static readonly Color32 EFFECT_COLOR = new Color32(92, 56, 3, byte.MaxValue); - private bool CreateEndFlag; - [SerializeField] private UIFont _NormalCardFont; diff --git a/SVSim.BattleEngine/Engine/UIProgressBar.cs b/SVSim.BattleEngine/Engine/UIProgressBar.cs index 970321b3..f819008c 100644 --- a/SVSim.BattleEngine/Engine/UIProgressBar.cs +++ b/SVSim.BattleEngine/Engine/UIProgressBar.cs @@ -73,38 +73,6 @@ public class UIProgressBar : UIWidgetContainer } } - public UIWidget foregroundWidget - { - get - { - return mFG; - } - set - { - if (mFG != value) - { - mFG = value; - mIsDirty = true; - } - } - } - - public UIWidget backgroundWidget - { - get - { - return mBG; - } - set - { - if (mBG != value) - { - mBG = value; - mIsDirty = true; - } - } - } - public float value { get diff --git a/SVSim.BattleEngine/Engine/Wizard.Lottery/LotteryApplyDialog.cs b/SVSim.BattleEngine/Engine/Wizard.Lottery/LotteryApplyDialog.cs deleted file mode 100644 index 963b112d..00000000 --- a/SVSim.BattleEngine/Engine/Wizard.Lottery/LotteryApplyDialog.cs +++ /dev/null @@ -1,31 +0,0 @@ -using Cute; -using UnityEngine; - -namespace Wizard.Lottery; - -public class LotteryApplyDialog : MonoBehaviour -{ - - private LotteryApplyData _data; - - public static string GetLotteryTexturePath(LotteryApplyData data, bool isFetch) - { - return Toolbox.ResourcesManager.GetAssetTypePath(data.BannerFileName, ResourcesManager.AssetLoadPathType.Lottery, isFetch); - } - - public static DialogBase Create(LotteryApplyData data, bool autoClose = true) - { - DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); - dialogBase.SetSize(DialogBase.Size.M); - dialogBase.SetTitleLabel(data.DialogTitle); - dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn); - if (autoClose) - { - dialogBase.AutoClose(5f); - } - GameObject gameObject = Object.Instantiate(UIManager.GetInstance()._lotteryApplyPrefab); - gameObject.GetComponent()._data = data; - dialogBase.SetObj(gameObject); - return dialogBase; - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/CenteringUIWidget.cs b/SVSim.BattleEngine/Engine/Wizard/CenteringUIWidget.cs index 8aa0893a..d074e8de 100644 --- a/SVSim.BattleEngine/Engine/Wizard/CenteringUIWidget.cs +++ b/SVSim.BattleEngine/Engine/Wizard/CenteringUIWidget.cs @@ -13,34 +13,6 @@ public class CenteringUIWidget : MonoBehaviour [SerializeField] private bool _isCenteringVertical; - public void Reposition() - { - if (_offset == null || (!_isCenteringHorizontal && !_isCenteringVertical)) - { - return; - } - UIWidget[] componentsInChildren = _offset.GetComponentsInChildren(); - if (componentsInChildren.Length != 0) - { - _offset.localPosition = Vector3.zero; - Bounds bounds = GetBounds(componentsInChildren[0], _offset); - for (int i = 1; i < componentsInChildren.Length; i++) - { - bounds.Encapsulate(GetBounds(componentsInChildren[i], _offset)); - } - Vector3 localPosition = _offset.localPosition; - if (_isCenteringHorizontal) - { - localPosition.x = 0f - bounds.center.x; - } - if (_isCenteringVertical) - { - localPosition.y = 0f - bounds.center.y; - } - _offset.localPosition = localPosition; - } - } - private static Bounds GetBounds(UIWidget widget, Transform parent) { if (!(widget is UILabel)) diff --git a/SVSim.BattleEngine/Engine/Wizard/GachaPointData.cs b/SVSim.BattleEngine/Engine/Wizard/GachaPointData.cs deleted file mode 100644 index d1e7513c..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/GachaPointData.cs +++ /dev/null @@ -1,25 +0,0 @@ -using LitJson; - -namespace Wizard; - -public class GachaPointData -{ - public int GachaPoint { get; private set; } - - public int ExchangeableGachaPoint { get; private set; } - - public bool IsExchangeableGachaPoint { get; private set; } - - public int GachaPointPackId { get; set; } - - public int IncreaseGachaPoint { get; set; } - - public GachaPointData(JsonData json) - { - GachaPoint = json["gacha_point"].ToInt(); - ExchangeableGachaPoint = json["exchangeable_gacha_point"].ToInt(); - IsExchangeableGachaPoint = json["is_exchangeable_gacha_point"].ToBoolean(); - GachaPointPackId = json["pack_id"].ToInt(); - IncreaseGachaPoint = json["increase_gacha_point"].ToInt(); - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/NotificatonAnimation.cs b/SVSim.BattleEngine/Engine/Wizard/NotificatonAnimation.cs index acef6e23..2d8395a8 100644 --- a/SVSim.BattleEngine/Engine/Wizard/NotificatonAnimation.cs +++ b/SVSim.BattleEngine/Engine/Wizard/NotificatonAnimation.cs @@ -10,14 +10,8 @@ public class NotificatonAnimation : MonoBehaviour { public enum Type { - Result, - MaintenanceOnHome, - MaintenanceOnResult, - GatheringMatching, GachaResult, - TemporaryDeckResult, - MissionCleared - } + TemporaryDeckResult } public readonly Type _type; diff --git a/SVSim.BattleEngine/Engine/Wizard/PackBannerData.cs b/SVSim.BattleEngine/Engine/Wizard/PackBannerData.cs deleted file mode 100644 index 5d531cdb..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/PackBannerData.cs +++ /dev/null @@ -1,5 +0,0 @@ -namespace Wizard; - -public class PackBannerData -{ -} diff --git a/SVSim.BattleEngine/Engine/Wizard/PackCategory.cs b/SVSim.BattleEngine/Engine/Wizard/PackCategory.cs index e10a25a3..471d0f33 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PackCategory.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PackCategory.cs @@ -8,6 +8,5 @@ public enum PackCategory LimitedSpecialCardPack, FreePackLeaderSkin, RotationStarterCardPack, - LeaderSkinPack, LegendAndLeaderSkinSinglePack } diff --git a/SVSim.BattleEngine/Engine/Wizard/PackChildGachaInfo.cs b/SVSim.BattleEngine/Engine/Wizard/PackChildGachaInfo.cs index ed1c6d21..42f1d3a0 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PackChildGachaInfo.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PackChildGachaInfo.cs @@ -8,10 +8,4 @@ public class PackChildGachaInfo public int Cost { get; set; } public long UserGoodsId { get; set; } - - public int CostGoodsCount => PlayerStaticData.GetItemNum((int)UserGoodsId); - - public int AvailableCount { get; set; } - - public int? FreeGachaCampaignId { get; set; } } diff --git a/SVSim.BattleEngine/Engine/Wizard/PackConfig.cs b/SVSim.BattleEngine/Engine/Wizard/PackConfig.cs index 18e81d06..d67567f0 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PackConfig.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PackConfig.cs @@ -18,20 +18,6 @@ public class PackConfig public int OverrideUIEffectPackId { get; set; } - public int TsExchangePosterId { get; set; } - - public bool IsSpecialLayout - { - get - { - if (!IsSpecialCardPack && !IsLegendCardPack && Category != PackCategory.FreePackLeaderSkin && Category != PackCategory.RotationStarterCardPack) - { - return Category == PackCategory.LegendAndLeaderSkinSinglePack; - } - return true; - } - } - public bool IsSpecialCardPack { get @@ -45,28 +31,4 @@ public class PackConfig } public bool IsLegendCardPack => Category == PackCategory.LegendCardPack; - - public bool IsPrerelease { get; set; } - - public List SpecialPackRewardsList { get; private set; } - - public int GetGachaIdForUIResource() - { - if (!IsSpecialCardPack) - { - return PackId; - } - return OverrideUIEffectPackId; - } - - public int GetTicketId() - { - int result = PackId; - PackChildGachaInfo packChildGachaInfo = ChildGachaInfoList.Find((PackChildGachaInfo x) => x.PackType == GachaUI.CardPackType.TICKET_MULTI); - if (packChildGachaInfo != null) - { - result = (int)packChildGachaInfo.UserGoodsId; - } - return result; - } } diff --git a/SVSim.BattleEngine/Engine/Wizard/PackInfo.cs b/SVSim.BattleEngine/Engine/Wizard/PackInfo.cs index e39395f5..3e611da6 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PackInfo.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PackInfo.cs @@ -4,5 +4,4 @@ namespace Wizard; public class PackInfo : HeaderData { - private List m_dataList = new List(); } diff --git a/SVSim.BattleEngine/Engine/Wizard/PackOpenTask.cs b/SVSim.BattleEngine/Engine/Wizard/PackOpenTask.cs index 0197b2b7..9acb611f 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PackOpenTask.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PackOpenTask.cs @@ -8,45 +8,16 @@ public class PackOpenTask : BaseTask { public class PackOpenTaskParam : BaseParam { - public int parent_gacha_id; - - public int gacha_id; - - public int gacha_type; - - public int pack_number; - - public int[] exclude_card_ids; } public class PackOpenStarterPackTaskParam : BaseParam { - public int parent_gacha_id; - - public int gacha_id; - - public int gacha_type; - - public int pack_number; - - public int[] exclude_card_ids; public int class_id; } public class PackOpenAcquireSkinCardPackTaskParam : BaseParam { - public int parent_gacha_id; - - public int gacha_id; - - public int gacha_type; - - public int pack_number; - - public int[] exclude_card_ids; - - public int target_card_id; } private PackConfig _packConfig; diff --git a/SVSim.BattleEngine/Engine/Wizard/PrereleasePurchaseInfo.cs b/SVSim.BattleEngine/Engine/Wizard/PrereleasePurchaseInfo.cs deleted file mode 100644 index ac728329..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/PrereleasePurchaseInfo.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System.Collections.Generic; -using LitJson; -using UnityEngine; - -namespace Wizard; - -public class PrereleasePurchaseInfo -{ - public int CurrentCount { get; private set; } - - public int LimitCount { get; private set; } - - public int PreReleasePointCurent { get; private set; } - - public int PreReleasePointLimit { get; private set; } - - public int TicketRupyCountCurrent { get; private set; } - - public int TicketRupyCountLimit { get; private set; } - - public RemainTime RemainTime { get; private set; } - - public List RewardsList { get; private set; } - - public PrereleasePurchaseInfo(JsonData json, double serverTime) - { - CurrentCount = json["purchase_count"].ToInt(); - LimitCount = json["purchase_limit_count"].ToInt(); - PreReleasePointCurent = json["pre_release_point"].ToInt(); - PreReleasePointLimit = json["pre_release_point_limit"].ToInt(); - TicketRupyCountCurrent = json["open_count_by_ticket_and_rupy"].ToInt(); - TicketRupyCountLimit = json["open_count_limit_by_ticket_and_rupy"].ToInt(); - RemainTime = new RemainTime(Prerelease.Instance.EndTime.ToString(), serverTime); - RewardsList = new List(); - JsonData jsonData = json["purchase_reward_list"]; - for (int i = 0; i < jsonData.Count; i++) - { - JsonData jsonData2 = jsonData[i]; - PurchaseRewardInfo purchaseRewardInfo = new PurchaseRewardInfo(); - JsonData jsonData3 = jsonData2["reward_list"]; - for (int j = 0; j < jsonData3.Count; j++) - { - ShopCommonRewardInfo item = new ShopCommonRewardInfo - { - Type = jsonData3[j]["reward_type"].ToInt(), - UserGoodsId = jsonData3[j]["reward_detail_id"].ToLong(), - Num = jsonData3[j]["reward_number"].ToInt() - }; - purchaseRewardInfo.RewardInfoList.Add(item); - } - int num = jsonData2["purchase_count"].ToInt(); - purchaseRewardInfo.PurchaseNthText = Data.SystemText.Get("Shop_0205", num.ToString()); - purchaseRewardInfo.IsGet = jsonData2["is_received"].ToBoolean(); - RewardsList.Add(purchaseRewardInfo); - } - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs b/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs index 627ee7a5..a5ddb3d9 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PurchaseConfirm.cs @@ -46,45 +46,6 @@ public class PurchaseConfirm : MonoBehaviour [SerializeField] private GameObject _haveObj; - [SerializeField] - private UITable _tablePackPoint; - - [SerializeField] - private UILabel _labelBeforPackPoint; - - [SerializeField] - private UILabel _labelAfterPackPoint; - - [SerializeField] - private UITable _preReleasePointTable; - - [SerializeField] - private UILabel _preReleasePointBeforeLabel; - - [SerializeField] - private UILabel _preReleasePointAfterlabel; - - [SerializeField] - private GameObject _preReleasePointArleadyMax; - - [SerializeField] - private Transform _nonItemRoot; - - [SerializeField] - private CenteringUIWidget _nonItemCentering; - - [SerializeField] - private UILabel _nonItemBeforeCountLabel; - - [SerializeField] - private UILabel _nonItemAfterCountLabel; - - [SerializeField] - private UILabel _nonItemRemainingLabel; - - [SerializeField] - private UILabel _nonItemUnitLabel; - [SerializeField] private UILabel _campaignNameLabel; @@ -206,14 +167,6 @@ public class PurchaseConfirm : MonoBehaviour _spriteHaveItemIcon.spriteName = spriteName; } - private void HideIcon() - { - _spriteConfirmItemIcon.gameObject.SetActive(value: false); - _spriteHaveItemIcon.gameObject.SetActive(value: false); - m_TextureConfirmTicket.gameObject.SetActive(value: false); - m_TextureHaveTicket.gameObject.SetActive(value: false); - } - private void SetLabelText(string itemName, string useItemNumText, int afterItemNum, string unit, string purchaseText, int haveItemCnt) { m_LabelUseItemCnt.text = useItemNumText; @@ -358,13 +311,4 @@ public class PurchaseConfirm : MonoBehaviour _confirmObj.transform.localPosition = new Vector3(0f, -40f, 0f); _haveObj.transform.localPosition = new Vector3(0f, -40f, 0f); } - - private void SetCampaignName(string name) - { - if (!(_campaignNameLabel == null)) - { - _campaignNameLabel.gameObject.SetActive(value: true); - _campaignNameLabel.text = name; - } - } } diff --git a/SVSim.BattleEngine/Engine/Wizard/PurchaseRewardInfo.cs b/SVSim.BattleEngine/Engine/Wizard/PurchaseRewardInfo.cs index 50e72fd8..1b1c5537 100644 --- a/SVSim.BattleEngine/Engine/Wizard/PurchaseRewardInfo.cs +++ b/SVSim.BattleEngine/Engine/Wizard/PurchaseRewardInfo.cs @@ -4,9 +4,4 @@ namespace Wizard; public class PurchaseRewardInfo { - public string PurchaseNthText { get; set; } = string.Empty; - - public List RewardInfoList { get; } = new List(); - - public bool IsGet { get; set; } } diff --git a/SVSim.BattleEngine/Engine/Wizard/RemainTime.cs b/SVSim.BattleEngine/Engine/Wizard/RemainTime.cs index aa4104d7..a6b34a4f 100644 --- a/SVSim.BattleEngine/Engine/Wizard/RemainTime.cs +++ b/SVSim.BattleEngine/Engine/Wizard/RemainTime.cs @@ -11,19 +11,6 @@ public class RemainTime private float _sinceTime; - public int Second - { - get - { - int num = (int)(_endTime - NowUnixTime); - if (num < 0) - { - num = 0; - } - return num; - } - } - public double NowUnixTime => _serverUnixTime + (double)Time.realtimeSinceStartup - (double)_sinceTime; public DateTime TimeInLocal { get; private set; } diff --git a/SVSim.BattleEngine/Engine/Wizard/ShopDrumrollScrollItem.cs b/SVSim.BattleEngine/Engine/Wizard/ShopDrumrollScrollItem.cs index ab1b6f54..89c8252d 100644 --- a/SVSim.BattleEngine/Engine/Wizard/ShopDrumrollScrollItem.cs +++ b/SVSim.BattleEngine/Engine/Wizard/ShopDrumrollScrollItem.cs @@ -12,9 +12,6 @@ public class ShopDrumrollScrollItem : MonoBehaviour [SerializeField] private GameObject _objPrerelease; - [SerializeField] - private GameObject _objBadge; - private void Awake() { _ = _objNewMark != null; diff --git a/SVSim.BattleEngine/Engine/Wizard/UIUtil.cs b/SVSim.BattleEngine/Engine/Wizard/UIUtil.cs index 27a7a2ac..de16bda8 100644 --- a/SVSim.BattleEngine/Engine/Wizard/UIUtil.cs +++ b/SVSim.BattleEngine/Engine/Wizard/UIUtil.cs @@ -17,13 +17,6 @@ public static class UIUtil return _tempStringBuilder; } - public static void SetPositionY(Transform targetTransform, float y) - { - Vector2 vector = targetTransform.localPosition; - vector.y = y; - targetTransform.localPosition = vector; - } - public static void AddPositionY(Transform targetTransform, float addY) { Vector2 vector = targetTransform.localPosition; diff --git a/SVSim.BattleEngine/Shim/Generated/LoadingViewManager.g.cs b/SVSim.BattleEngine/Shim/Generated/LoadingViewManager.g.cs index e37ade6b..3c743c08 100644 --- a/SVSim.BattleEngine/Shim/Generated/LoadingViewManager.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/LoadingViewManager.g.cs @@ -5,6 +5,5 @@ namespace Wizard { public partial class LoadingViewManager { - public void CreateInSceneCenter(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { } } } diff --git a/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs b/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs index b6d0f369..d4d72c37 100644 --- a/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs @@ -46,7 +46,6 @@ public partial class UIManager LeaderPopularityVote } public UIRoot UIManagerRoot; public Camera UIRootLoadingCamera; - public GameObject _lotteryApplyPrefab; public DeckCreateMenuUI _deckCreateMenuOriginal; public bool isErrorProc; public bool isRetryProc; @@ -62,7 +61,6 @@ public partial class UIManager public GameObject SupportDialogPrefab { get; set; } public bool isBattleRecovery { get; set; } public WebViewHelper WebViewHelper { get; set; } - public LoadingViewManager LoadingViewManager { get; set; } public bool IsTouchable { get; set; } public AccountTransferHelper AccountTransferHelper { get; set; } public static void ApplicationQuit() { } diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index 3d9317b6..719586f7 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -310,7 +310,6 @@ namespace UnityEngine public enum WrapMode { Once = 1, Default = 0} public struct Keyframe { public float time; public float value; public float inTangent; public float outTangent; public Keyframe(float t, float v) { time = t; value = v; inTangent = 0; outTangent = 0; } public Keyframe(float t, float v, float inT, float outT) { time = t; value = v; inTangent = inT; outTangent = outT; } } public struct AnimatorStateInfo { public bool IsName(string name) => false; public float normalizedTime => 0f; public int fullPathHash => 0; public float length => 0f; } - public class RenderTexture : Texture { public RenderTexture(int w, int h, int depth) { } public RenderTexture(int w, int h, int depth, RenderTextureFormat fmt) { } } public partial class Sprite : Object { public Rect rect => default; public Texture2D texture => null; } public partial class Shader : Object { public static Shader Find(string n) => null; } public partial class Animation : Component, IEnumerable { public bool isPlaying => false; public void Play() { } public void Play(string n) { } public IEnumerator GetEnumerator() { yield break; } } diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim2.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim2.cs index 1c04b63e..d39660da 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim2.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim2.cs @@ -34,8 +34,6 @@ namespace UnityEngine public partial class Light : Behaviour { } public class AudioListener : Behaviour { } - public enum RenderTextureFormat { Default } - public enum RuntimeInitializeLoadType { }