cull(engine-cleanup): pass-8 phase-2 cascade round 2 after GachaUI stub

This commit is contained in:
gamer147
2026-07-03 22:26:45 -04:00
parent e3b8b8dc0c
commit 78971adc46
26 changed files with 2 additions and 370 deletions

View File

@@ -5,6 +5,5 @@ namespace Wizard
{
public partial class LoadingViewManager
{
public void CreateInSceneCenter(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
}
}

View File

@@ -46,7 +46,6 @@ public partial class UIManager
LeaderPopularityVote }
public UIRoot UIManagerRoot;
public Camera UIRootLoadingCamera;
public GameObject _lotteryApplyPrefab;
public DeckCreateMenuUI _deckCreateMenuOriginal;
public bool isErrorProc;
public bool isRetryProc;
@@ -62,7 +61,6 @@ public partial class UIManager
public GameObject SupportDialogPrefab { get; set; }
public bool isBattleRecovery { get; set; }
public WebViewHelper WebViewHelper { get; set; }
public LoadingViewManager LoadingViewManager { get; set; }
public bool IsTouchable { get; set; }
public AccountTransferHelper AccountTransferHelper { get; set; }
public static void ApplicationQuit() { }

View File

@@ -310,7 +310,6 @@ namespace UnityEngine
public enum WrapMode { Once = 1, Default = 0}
public struct Keyframe { public float time; public float value; public float inTangent; public float outTangent; public Keyframe(float t, float v) { time = t; value = v; inTangent = 0; outTangent = 0; } public Keyframe(float t, float v, float inT, float outT) { time = t; value = v; inTangent = inT; outTangent = outT; } }
public struct AnimatorStateInfo { public bool IsName(string name) => false; public float normalizedTime => 0f; public int fullPathHash => 0; public float length => 0f; }
public class RenderTexture : Texture { public RenderTexture(int w, int h, int depth) { } public RenderTexture(int w, int h, int depth, RenderTextureFormat fmt) { } }
public partial class Sprite : Object { public Rect rect => default; public Texture2D texture => null; }
public partial class Shader : Object { public static Shader Find(string n) => null; }
public partial class Animation : Component, IEnumerable { public bool isPlaying => false; public void Play() { } public void Play(string n) { } public IEnumerator GetEnumerator() { yield break; } }

View File

@@ -34,8 +34,6 @@ namespace UnityEngine
public partial class Light : Behaviour { }
public class AudioListener : Behaviour { }
public enum RenderTextureFormat { Default }
public enum RuntimeInitializeLoadType
{
}