cull(engine-cleanup): pass-8 phase-2 cascade round 2 after GachaUI stub
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@@ -5,6 +5,5 @@ namespace Wizard
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{
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public partial class LoadingViewManager
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{
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public void CreateInSceneCenter(bool notBlack = false, bool notCollider = false, bool force = true, string overrideText = null) { }
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}
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}
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@@ -46,7 +46,6 @@ public partial class UIManager
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LeaderPopularityVote }
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public UIRoot UIManagerRoot;
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public Camera UIRootLoadingCamera;
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public GameObject _lotteryApplyPrefab;
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public DeckCreateMenuUI _deckCreateMenuOriginal;
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public bool isErrorProc;
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public bool isRetryProc;
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@@ -62,7 +61,6 @@ public partial class UIManager
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public GameObject SupportDialogPrefab { get; set; }
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public bool isBattleRecovery { get; set; }
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public WebViewHelper WebViewHelper { get; set; }
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public LoadingViewManager LoadingViewManager { get; set; }
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public bool IsTouchable { get; set; }
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public AccountTransferHelper AccountTransferHelper { get; set; }
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public static void ApplicationQuit() { }
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@@ -310,7 +310,6 @@ namespace UnityEngine
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public enum WrapMode { Once = 1, Default = 0}
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public struct Keyframe { public float time; public float value; public float inTangent; public float outTangent; public Keyframe(float t, float v) { time = t; value = v; inTangent = 0; outTangent = 0; } public Keyframe(float t, float v, float inT, float outT) { time = t; value = v; inTangent = inT; outTangent = outT; } }
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public struct AnimatorStateInfo { public bool IsName(string name) => false; public float normalizedTime => 0f; public int fullPathHash => 0; public float length => 0f; }
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public class RenderTexture : Texture { public RenderTexture(int w, int h, int depth) { } public RenderTexture(int w, int h, int depth, RenderTextureFormat fmt) { } }
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public partial class Sprite : Object { public Rect rect => default; public Texture2D texture => null; }
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public partial class Shader : Object { public static Shader Find(string n) => null; }
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public partial class Animation : Component, IEnumerable { public bool isPlaying => false; public void Play() { } public void Play(string n) { } public IEnumerator GetEnumerator() { yield break; } }
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@@ -34,8 +34,6 @@ namespace UnityEngine
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public partial class Light : Behaviour { }
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public class AudioListener : Behaviour { }
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public enum RenderTextureFormat { Default }
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public enum RuntimeInitializeLoadType
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{
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}
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