cull(engine-cleanup): pass-8 phase-2 cascade round 2 after GachaUI stub
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@@ -12,9 +12,6 @@ public class ShopDrumrollScrollItem : MonoBehaviour
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[SerializeField]
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private GameObject _objPrerelease;
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[SerializeField]
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private GameObject _objBadge;
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private void Awake()
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{
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_ = _objNewMark != null;
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