fix(guild): /guild/join returns guild_status per branch (APPLYING for approval path, JOINING otherwise)
GuildJoinTask.Parse() reads data[guild_status].ToInt() directly; hardcoding 2 for the APPROVAL path was wrong. GuildOpResult gains nullable GuildStatus; JoinAsync sets 1 (APPLYING) for the pending-request path and 2 (JOINING) for instant joins. Controller reads r.GuildStatus. Two new tests assert the wire value per path. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -193,6 +193,58 @@ public class GuildJoinFlowTests
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"Idempotent re-apply must not duplicate the pending row");
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}
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[Test]
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public async Task Approval_join_response_has_guild_status_APPLYING()
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{
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using var factory = new SVSimTestFactory();
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long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_025UL, displayName: "ApprovalLeaderStatus");
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using var clientA = factory.CreateAuthenticatedClient(viewerA);
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int guildId = await CreateGuildAndGetIdAsync(clientA, "ApprovalGuildStatus", joinCondition: 2);
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long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_026UL, displayName: "ApprovalApplicantStatus");
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using var clientB = factory.CreateAuthenticatedClient(viewerB);
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// B applies to the APPROVAL guild.
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var joinResp = await clientB.PostAsync("/guild/join",
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JsonContent.Create(new { guild_id = guildId, from_invite = false,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
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var joinJson = await joinResp.Content.ReadAsStringAsync();
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Assert.That(joinResp.IsSuccessStatusCode, Is.True, $"join HTTP failed: {joinJson}");
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using var joinDoc = JsonDocument.Parse(joinJson);
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// Must be APPLYING (1), NOT JOINING (2) — GuildJoinTask.Parse() reads this value directly.
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Assert.That(GetStringifiedInt(joinDoc.RootElement, "guild_status"), Is.EqualTo(1),
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$"APPROVAL branch must return guild_status=1 (APPLYING), got: {joinJson}");
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}
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[Test]
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public async Task Approval_idempotent_join_response_has_guild_status_APPLYING()
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{
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using var factory = new SVSimTestFactory();
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long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_027UL, displayName: "IdempotentApprovalLeaderStatus");
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using var clientA = factory.CreateAuthenticatedClient(viewerA);
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int guildId = await CreateGuildAndGetIdAsync(clientA, "IdempotentApprovalStatus", joinCondition: 2);
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long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_028UL, displayName: "IdempotentApplicantStatus");
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using var clientB = factory.CreateAuthenticatedClient(viewerB);
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var joinPayload = new { guild_id = guildId, from_invite = false,
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viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk };
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// First apply.
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await clientB.PostAsync("/guild/join", JsonContent.Create(joinPayload));
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// Second (idempotent) apply — should still return APPLYING (1).
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var join2 = await clientB.PostAsync("/guild/join", JsonContent.Create(joinPayload));
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var join2Json = await join2.Content.ReadAsStringAsync();
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Assert.That(join2.IsSuccessStatusCode, Is.True, $"Idempotent apply HTTP failed: {join2Json}");
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using var join2Doc = JsonDocument.Parse(join2Json);
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Assert.That(GetStringifiedInt(join2Doc.RootElement, "guild_status"), Is.EqualTo(1),
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$"Idempotent APPROVAL branch must return guild_status=1 (APPLYING), got: {join2Json}");
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}
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// ─── ONLY_INVITE branch ──────────────────────────────────────────────────────
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[Test]
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