port(m1): wave 6b — View base members + app-type stubs (772->696)
- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -49,7 +49,7 @@ namespace Wizard.Battle.View
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// Decomp bases (dropped by the hand stub): both derive from BattleCardView, which
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// carries the IBattleCardView impl — so they convert to IBattleCardView via it.
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public abstract class ClassBattleCardViewBase : BattleCardView { }
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public class NullBattleCardView : BattleCardView { }
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public class NullBattleCardView : BattleCardView { public static void ReleaseSharedDummy() { } }
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}
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namespace Wizard.Battle.View.Vfx
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@@ -83,7 +83,7 @@ namespace Wizard.UI.LoginBonus
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namespace DeckBuilder
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{
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public class GenerateDeckCode { }
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public partial class GenerateDeckCode { }
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public partial class GetDeckDataFromCode { }
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}
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@@ -108,7 +108,16 @@ namespace Wizard.Story
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{
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public enum StoryApiType { None, MainStory, LimitedStory, EventStory }
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public partial class SelectedStoryInfo { }
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public sealed class StoryWorldDataManager { }
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public partial class StoryWorldDataManager { }
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public sealed class StoryWorldData { } // signature-only type pulled by StoryWorldDataManager full-surface (non-battle)
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}
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namespace Wizard.Title
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{
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// ITitleProc impls pulled by full-surface stubs; referenced as signature types only (non-battle).
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public class BattleRecovery { }
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public class ResourceDownloader { }
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public class TemporaryAssetDeleter { }
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}
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namespace BestHTTP.SocketIO
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