port(m1): wave 6b — View base members + app-type stubs (772->696)
- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -27,6 +27,7 @@ namespace Wizard.Battle.Touch { public partial class ChoiceBraveTouchProcessor :
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namespace Wizard.Battle.View.Vfx { public partial class Class3dEvolveVfx : EvolveVfx { } }
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namespace Wizard.Battle.View.Vfx { public partial class ClassCardVfxCreatorBase : CardVfxCreatorBase { } }
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namespace Wizard.UI.Profile { public partial class ClassPage : Page { } }
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namespace Wizard.Story.ChapterSelection { public partial class CommonPrefabContainer : MonoBehaviour { } }
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namespace Wizard.Battle.View.Vfx { public partial class CostChangeVfx : VfxWithLoadingSequential { } }
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namespace Wizard.Battle.View.Vfx { public partial class DamageVfx : DamageVfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class DamageVfxBase : SequentialVfxPlayer { } }
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@@ -123,6 +124,7 @@ namespace Wizard.Battle.View.Vfx { public partial class RecoveryEvolveVfx : Evol
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namespace Wizard.Battle.View.Vfx { public partial class RefreshAttackVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class RefreshHealthVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class RemoveChantCountVfx : VfxBase { } }
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namespace Wizard.RoomMatch { public partial class ReplayDataHandler : WatchDataHandler { } }
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namespace Wizard.Battle.UI { public partial class ReplayMoveTurnWindow : MonoBehaviour { } }
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namespace Wizard.Battle.View.Vfx { public partial class ReturnCardVfx : SequentialVfxPlayer { } }
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namespace Wizard.RoomMatch { public partial class RoomBase : MonoBehaviour { } }
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