port(m1): wave 6b — View base members + app-type stubs (772->696)
- BattleCardView shim: GameObject, HandFrameEffect, GetCurrentIconLayout (fixes Player/EnemyClassBattleCardView.GameObject inheritance). - BattlePlayerViewBase.AlwaysShowStatusPanel; NullBattleCardView.ReleaseSharedDummy. - EvolutionTouchProcessor: 4 events (OnFocus/Unfocus/Select/NotSelect Target) hand-added — m1_stub_gen drops `event` decls. - Generated full-surface stubs: StoryWorldDataManager, GenerateDeckCode, GameSetup, CommonPrefabContainer, ApplicationFinishManager, EvolutionConfirmation, ReplayDataHandler (hand stubs -> partial). - Closure pulled by StoryWorldDataManager full-surface: 4 verbatim copies (StoryChapter/Summary/LeaderSelect dialogs, ClassIconName) + empty stubs StoryWorldData/BattleRecovery/ResourceDownloader/TemporaryAssetDeleter (non-battle, signature-only). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/Generated/StoryWorldDataManager.g.cs
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SVSim.BattleEngine/Shim/Generated/StoryWorldDataManager.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Story\StoryWorldDataManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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namespace Wizard.Story
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{
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public partial class StoryWorldDataManager
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{
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private static readonly string WORLD_LIST_KEY;
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private static readonly int TUTORIAL_BACKGROUND_ID;
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public IReadOnlyList<StoryWorldData> WorldDatas { get; set; }
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public IReadOnlyList<StorySectionData> SectionDatas { get; set; }
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public void SetData(JsonData jsonData) { }
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private static List<StoryWorldData> GetWorldDatas(JsonData jsonData) => default!;
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private static StorySectionData[] GetSectionDatas(IReadOnlyList<StoryWorldData> worldDatas) => default!;
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private static StorySectionData[] GetSectionDatas(JsonData jsonData) => default!;
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public StoryWorldData FindWorldDataByWorldId(int worldId) => default!;
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public StoryWorldData FindWorldDataBySectionId(int sectionId) => default!;
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public StorySectionData FindSectionData(int sectionId) => default!;
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}
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}
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