feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -7,11 +7,11 @@
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namespace Wizard.Battle.View
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{
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public interface IReadOnlyVoiceInfo { }
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public class BattleCardView
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public partial interface IReadOnlyVoiceInfo { }
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public partial class BattleCardView
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{
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public class BuildInfo { }
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public class AttackTargetSelectInfo { }
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// AttackTargetSelectInfo provided by Generated/BattleCardView_AttackTargetSelectInfo.g.cs
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}
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public class NonDialogPopup { public virtual void Close() { } }
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public abstract class BattlePlayerViewBase
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@@ -65,12 +65,8 @@ namespace Wizard.Replay
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namespace Wizard.RoomMatch
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{
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public class WatchDataHandler { }
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public class RoomConnectController
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{
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public enum BattleRule { None, Bo1 }
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public enum PositionMode { OWNER, VISITOR, WATCHER }
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public class InitializeParameter { }
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}
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// RoomConnectController (members + BattleRule/PositionMode enums + InitializeParameter)
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// provided by Generated/RoomConnectController*.g.cs
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}
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namespace Wizard.Story
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@@ -80,10 +76,10 @@ namespace Wizard.Story
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namespace Wizard.UI.Common
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{
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public class TabList { }
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public partial class TabList : UnityEngine.MonoBehaviour { }
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}
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namespace Wizard.UI.Dialog.ImageSelection
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{
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public class ImageSelection { }
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public partial class ImageSelection : UnityEngine.MonoBehaviour { }
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}
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