feat(battle-engine): View/Room/Vfx type wave (5600->4850)

Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 21:33:00 -04:00
parent b47741d2a5
commit 70a2c3e8ed
16 changed files with 632 additions and 19 deletions

View File

@@ -107,7 +107,7 @@ namespace Wizard.Battle.View.Vfx
public class EvolveVfxBase : VfxBase { }
public class CanNotTouchCardVfx : VfxBase { }
public interface ICardVfxCreator { }
public partial interface ICardVfxCreator { }
public interface IBattleCardVfxCreator { }
// The VFX manager: headless, registration is suppressed (real VfxMgr early-returns