feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -107,7 +107,7 @@ namespace Wizard.Battle.View.Vfx
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public class EvolveVfxBase : VfxBase { }
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public class CanNotTouchCardVfx : VfxBase { }
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public interface ICardVfxCreator { }
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public partial interface ICardVfxCreator { }
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public interface IBattleCardVfxCreator { }
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// The VFX manager: headless, registration is suppressed (real VfxMgr early-returns
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