feat(battle-engine): View/Room/Vfx type wave (5600->4850)

Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection,
IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting,
VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType.
Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written
nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim.
ClosureStubs for ~14 referenced empties.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 21:33:00 -04:00
parent b47741d2a5
commit 70a2c3e8ed
16 changed files with 632 additions and 19 deletions

View File

@@ -135,10 +135,7 @@ public partial class UIManager : UnityEngine.MonoBehaviour
public static UIManager GetIns() => GetInstance();
}
public class VideoHostingHUD
{
public enum HUDMode { Null, Recording, Publishing }
}
// VideoHostingHUD (members + HUDMode enum) provided by Generated/VideoHostingHUD.g.cs
namespace Wizard
{