feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/Generated/VideoHostingHUD.g.cs
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SVSim.BattleEngine/Shim/Generated/VideoHostingHUD.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\VideoHostingHUD.cs
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using System;
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using UnityEngine;
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using Wizard;
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using Wizard.Dialog.Setting;
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public partial class VideoHostingHUD
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{
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public enum HUDMode
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{
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Null,
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Recording,
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Publishing
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}
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public enum HUDStatus
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{
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Idle,
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Playing,
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Pause
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}
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private static readonly string SETTING_BUTTON_SPRITENAME_PUB_OFF;
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private static readonly string SETTING_BUTTON_SPRITENAME_PUB_ON;
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private static readonly string SETTING_BUTTON_SPRITENAME_REC_OFF;
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private static readonly string SETTING_BUTTON_SPRITENAME_REC_ON;
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private const float DELAY_PLAY_SEC = 0.3f;
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private const float STATUSPOPUP_ALPHA_MIN = 0f;
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private const float STATUSPOPUP_ALPHA_MAX = 1f;
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private const float STATUSPOPUP_ALPHA_SPEED = 1f;
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private static readonly Vector3 STATUSPOPUP_LABEL_POS_PUBLISHING;
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private static readonly Vector3 STATUSPOPUP_LABEL_POS_RECORDING;
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public static int CONTROLBUTTON_LAYER_DEFAULT;
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public static int CONTROLBUTTON_LAYER_BATTLE;
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private UIPanel _statusPopupPanel;
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private UILabel _statusPopupLabel;
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private UISprite _statusPopupRecSprite;
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private float _statusPopupAlpha;
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private bool _statusPopupAlphaDown;
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private GameObject _controlButtonRoot;
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private UIButton _playButton;
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private UILabel _playButtonLabel;
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private UIButton _settingButton;
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private UISprite _settingButtonSprite;
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private HUDMode _mode;
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private HUDStatus _status;
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private Coroutine _coroutine;
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private DialogBase _menuDialog;
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private VideoHostingHUDFaceCamera _faceCamera;
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private bool _isInitialized;
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private bool _isReqInitFromSystem;
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private void Awake() { }
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private void Start() { }
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private void OnDestroy() { }
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private void Update() { }
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public bool GetInitialized() => default!;
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public void SetReqInitFromSystem(bool isReq) { }
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private void _InitStatusFromSystem() { }
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public void Init(HUDMode mode) { }
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private void _SetStatus(HUDStatus status) { }
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public bool IsSettingMenuDialogOpen() => default!;
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public void CloseSettingMenuDialog() { }
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private void ChangeControlPopupStatus(HUDMode mode, HUDStatus status) { }
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private void ChangeControlButtonStatus(HUDMode mode, HUDStatus status) { }
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public void SetControlButtonLayer(int layer) { }
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public void SetPushEnablePlay(bool isEnable) { }
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public void SetPushEnableSetting(bool isEnable) { }
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private void UpdatePopup() { }
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private static bool UpdatePingPongByDeltaTime(ref float val, float min, float max, float speed, bool isdown) => default!;
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public void InitFaceCameraAdjust() { }
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public void EndFaceCameraAdjust() { }
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public void SetFaceCameraAdjustSwitchEnable(bool isEnable) { }
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public bool GetFaceCameraAdjustSwitchEnable() => default!;
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public Transform GetFaceCameraWindowLocator() => default!;
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private void OnClickButtonPlay() { }
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private void _DelayPlay() { }
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private void OnClickButtonSetting() { }
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private void OnCloseRecordingMenu() { }
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private void OnStartAdjustFaceCameraWindow() { }
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private void OnEndAdjustFaceCameraWindow() { }
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public void OnStartRecording() { }
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public void OnFinishRecording() { }
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public void OnPauseRecording() { }
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public void OnResumeRecording() { }
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public void OnStartPublishing() { }
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public void OnFinishPublishing() { }
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public void OnPausePublishing() { }
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}
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