feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/Generated/TabList.g.cs
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SVSim.BattleEngine/Shim/Generated/TabList.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.UI.Common\TabList.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard.UI.Common
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{
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public partial class TabList
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{
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private UIGrid _grid;
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private Tab _partsTab;
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private Transform _transform_tabOff;
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private Transform _transform_tabOn;
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private List<Tab> _tabList;
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private float _posY_tabOff;
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private float _posY_tabOn;
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private bool _isEnableSe;
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private void Awake() { }
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public Tab AddTab(UIEventListener.VoidDelegate onClick, string spriteBaseName) => default!;
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public void Reset() { }
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public void Reset(bool notSelectTab) { }
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private void SetGrid() { }
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public void SelectTabByIndex(int index, bool isForceSet) { }
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private void SelectTab(Tab target, bool isForceSet) { }
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private void SetTabListSprites() { }
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public void SetTabToGrayByIndex(int index, bool disable) { }
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}
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}
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