feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/Generated/RoomRuleSetting.g.cs
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SVSim.BattleEngine/Shim/Generated/RoomRuleSetting.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\RoomRuleSetting.cs
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using System;
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namespace Wizard.RoomMatch
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{
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public partial class RoomRuleSetting
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{
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public Action OnDecide;
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public Action OnCancel;
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public BattleParameter BattleParameterInstance { get; set; }
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public bool EnableFriendWatch { get; set; }
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public bool EnableGuildWatch { get; set; }
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public bool Is2Pick { get; set; }
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public RoomRuleSetting() { }
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public void CopyFrom(RoomRuleSetting src) { }
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public static string GetTopBarString(BattleParameter battleParameter, bool isTournament) => default!;
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public static string GetBattleTypeString(BattleParameter battleParameter) => default!;
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public static string GetWinTypeString(RoomConnectController.BattleRule rule) => default!;
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}
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}
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