feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/Generated/IReadOnlyVoiceInfo.g.cs
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SVSim.BattleEngine/Shim/Generated/IReadOnlyVoiceInfo.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\IReadOnlyVoiceInfo.cs
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namespace Wizard.Battle.View
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{
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public partial interface IReadOnlyVoiceInfo
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{
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bool HasSummonTokenVoice { get; set; }
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string VoiceId { get; set; }
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VoiceAndWaitTime GetPlayVoice(IReadOnlyBattleCardInfo cardInfo, BattlePlayerReadOnlyInfoPair playerPair, int executedFixedUseCostIndex, int skillVoiceIndex);
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VoiceAndWaitTime GetSummonTokenVoice();
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VoiceAndWaitTime GetEvolutionVoice();
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VoiceAndWaitTime GetAttackVoice(bool isEvolution);
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VoiceAndWaitTime GetDestroyVoice(bool isEvolution, bool isExecutedWhiteRitual);
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VoiceAndWaitTime GetSkillVoice(bool isEvolution, int skillIndex);
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int GetSkillVoiceCount(bool isEvolution);
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void SetDestroyCardId(int id);
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int AddAttachSkillVoice(string id);
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string GetAttachSkillVoice(int index);
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}
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}
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