feat(battle-engine): View/Room/Vfx type wave (5600->4850)
Full-surface stubs for ICardVfxCreator(iface), SelectedStoryInfo, ImageSelection, IReadOnlyVoiceInfo, RoomConnectController(+InitializeParameter/enums), RoomRuleSetting, VideoHostingHUD(+HUDMode), TabList, BattleCardView.AttackTargetSelectInfo, ProtectionColorType. Wired hand shims partial + MonoBehaviour bases; let generated supersede hand-written nested enums (decomp-authoritative values). SocketManager kept as minimal SDK hand shim. ClosureStubs for ~14 referenced empties. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View\BattleCardView.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using CriWare;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.Resource;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.View
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{
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public partial class BattleCardView
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{
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public partial class AttackTargetSelectInfo
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{
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public readonly Queue<AttackSelectControl.AttackPair> _attackPairsCardIsInvolvedIn;
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public bool _isBeingSelectedInAttack;
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private int _uneffectedByAttackTargettingCount;
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public AttackSelectControl.AttackPair CurrentAttackPairCardIsInvolvedIn { get; set; }
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public bool IsCardInvolvedInAttack { get; set; }
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public bool IsUneffectedByAttackTargetting { get; set; }
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public AttackTargetSelectInfo() { }
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public virtual Action DisableAttackTargettingMovement() => default!;
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}
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}
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}
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