port(m1): wave 6i — Networking/Facebook/BestHTTP CS0103 statics (210->198)

- UnityEngine.Networking: UnityWebRequestTexture, DownloadHandlerTexture, DownloadHandlerAssetBundle.
- Facebook.Unity.AccessToken (CurrentAccessToken/TokenString/UserId).
- BestHTTP.Decompression.Zlib.GZipStream.UncompressBuffer; global DllCheck.Test.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:20:22 -04:00
parent 8bb392dcd6
commit 6e9c5c059f
3 changed files with 10 additions and 0 deletions

View File

@@ -126,6 +126,7 @@ namespace Facebook.Unity
string RawResult { get; }
}
public delegate void FacebookDelegate<T>(T result);
public class AccessToken { public string TokenString => ""; public string UserId => ""; public static AccessToken CurrentAccessToken => null; }
public static class FB
{
public static bool IsLoggedIn => false;