- UnityEngine.Networking: UnityWebRequestTexture, DownloadHandlerTexture, DownloadHandlerAssetBundle. - Facebook.Unity.AccessToken (CurrentAccessToken/TokenString/UserId). - BestHTTP.Decompression.Zlib.GZipStream.UncompressBuffer; global DllCheck.Test. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
176 lines
6.9 KiB
C#
176 lines
6.9 KiB
C#
// AUTHORED SHIM (not copied). Final loose ends for the M1 compile: (1) namespace
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// "anchors" -- empty `using` targets in tangentially-copied files reference these
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// namespaces, which must merely exist; a single internal anchor type declares them.
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// (2) a few concrete tangential types referenced directly. (3) minimal third-party
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// serialization/SDK surface. None is on the battle-resolution path.
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namespace Wizard.AutoTest { internal class _ShimAnchor { } }
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namespace Wizard.Title { internal class _ShimAnchor { } }
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namespace Wizard.ErrorDialog { internal class _ShimAnchor { } }
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namespace Wizard.Bingo { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.ItemPurchase { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.SkinPurchase { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TaskData.SpotCardExchange { internal class _ShimAnchor { } }
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// These are NAMESPACES (used as `using` targets in copied files), not types.
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namespace Wizard.DeckSelect.FirstDisplayPageIndexGetter { internal class _ShimAnchor { } }
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namespace Wizary.StorySelectionWorld { internal class _ShimAnchor { } }
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namespace Wizard.Scripts.Network.Data.TableData.Arena.TwoPick { internal class _ShimAnchor { } }
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// IManager: a Cute manager interface implemented by NetworkManager/ResourcesManager.
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namespace Cute { public interface IManager { } }
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// ---- third-party serialization / SDK (minimal surface) ----
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namespace MessagePack
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{
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public static class MessagePackSerializer
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{
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public static byte[] Serialize<T>(T obj) => new byte[0];
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public static T Deserialize<T>(byte[] bytes) => default;
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public static string ToJson(byte[] bytes) => "";
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public static byte[] FromJson(string json) => new byte[0];
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}
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}
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namespace MiniJSON
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{
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public static class Json
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{
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public static object Deserialize(string json) => null;
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public static string Serialize(object obj) => "";
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}
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}
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namespace Steamworks
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{
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// Steam callback wrapper. Engine constructs via Callback<T>.Create(handler).
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public sealed class Callback<T>
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{
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public delegate void DispatchDelegate(T param);
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public static Callback<T> Create(DispatchDelegate func) => new Callback<T>();
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}
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public enum EResult { k_EResultOK = 1 }
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public struct AppId_t
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{
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public uint m_AppId;
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public AppId_t(uint v) { m_AppId = v; }
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public static explicit operator AppId_t(uint v) => new AppId_t(v);
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public override string ToString() => m_AppId.ToString();
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}
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public struct CSteamID { public ulong m_SteamID; }
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public struct HAuthTicket { }
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public struct SteamNetworkingIdentity { }
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// Microtransaction auth response struct (callback payload).
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public struct MicroTxnAuthorizationResponse_t
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{
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public AppId_t m_unAppID;
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public ulong m_ulOrderID;
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public byte m_bAuthorized;
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}
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public struct GetAuthSessionTicketResponse_t
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{
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public HAuthTicket m_hAuthTicket;
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public EResult m_eResult;
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}
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// Steam warning-message hook delegate.
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public delegate void SteamAPIWarningMessageHook_t(int severity, System.Text.StringBuilder debugText);
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public static class SteamAPI
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{
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public static bool Init() => false;
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public static bool RestartAppIfNecessary(AppId_t appId) => false;
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public static void RunCallbacks() { }
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public static void Shutdown() { }
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}
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public static class SteamUser
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{
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public static HAuthTicket GetAuthSessionTicket(byte[] pTicket, int cbMaxTicket, out uint pcbTicket, ref SteamNetworkingIdentity identity) { pcbTicket = 0; return default; }
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public static CSteamID GetSteamID() => default;
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}
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public static class SteamUtils { public static AppId_t GetAppID() => default; }
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public static class SteamClient { public static void SetWarningMessageHook(SteamAPIWarningMessageHook_t hook) { } }
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}
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// AOT P/Invoke callback attribute (IL2CPP) + StandaloneFileBrowser anchor.
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namespace AOT
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{
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public sealed class MonoPInvokeCallbackAttribute : System.Attribute
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{
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public MonoPInvokeCallbackAttribute(System.Type type) { }
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}
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}
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namespace SFB
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{
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public struct ExtensionFilter
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{
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public string Name;
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public string[] Extensions;
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public ExtensionFilter(string name, params string[] extensions) { Name = name; Extensions = extensions; }
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}
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public static class StandaloneFileBrowser
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{
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public static string[] OpenFilePanel(string title, string directory, ExtensionFilter[] extensions, bool multiselect) => System.Array.Empty<string>();
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public static string[] OpenFilePanel(string title, string directory, string extension, bool multiselect) => System.Array.Empty<string>();
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}
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}
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// ---- third-party SDK namespace anchors (referenced via `using`) ----
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namespace Facebook { internal class _ShimAnchor { } }
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namespace Facebook.Unity
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{
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public interface ILoginResult
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{
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string Error { get; }
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bool Cancelled { get; }
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string RawResult { get; }
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}
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public delegate void FacebookDelegate<T>(T result);
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public class AccessToken { public string TokenString => ""; public string UserId => ""; public static AccessToken CurrentAccessToken => null; }
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public static class FB
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{
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public static bool IsLoggedIn => false;
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public static void LogInWithReadPermissions(System.Collections.Generic.List<string> permissions, FacebookDelegate<ILoginResult> callback) { }
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public static void LogOut() { }
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}
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}
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namespace RedShellSDK
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{
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public static class RedShellSDK
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{
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public static void SetApiKey(string apiKey) { }
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public static void SetUserId(string userId) { }
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public static void SetVerboseLogs(bool verbose) { }
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public static void MarkConversion() { }
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public static void LogEvent(string type) { }
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}
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}
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namespace ZXing
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{
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public enum BarcodeFormat { QR_CODE, AZTEC, CODE_128, EAN_13 }
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public sealed class Result { public string Text => ""; }
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public class BarcodeWriter
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{
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public BarcodeFormat Format { get; set; }
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public ZXing.QrCode.QrCodeEncodingOptions Options { get; set; }
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public UnityEngine.Color32[] Write(string contents) => System.Array.Empty<UnityEngine.Color32>();
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}
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public class BarcodeReader
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{
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public bool AutoRotate { get; set; }
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public bool TryHarder { get; set; }
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public Result Decode(UnityEngine.Color32[] rawColor, int width, int height) => null;
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}
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}
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namespace ZXing.QrCode
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{
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public class QrCodeEncodingOptions
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{
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public ZXing.QrCode.Internal.ErrorCorrectionLevel ErrorCorrection { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public int Margin { get; set; }
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}
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}
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namespace ZXing.QrCode.Internal { public enum ErrorCorrectionLevel { L, M, Q, H } }
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