cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemHome stub
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@@ -194,8 +194,6 @@ public static class Data
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}
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}
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public static bool IsBattlePassPeriod { get; private set; }
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public static void Clear()
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{
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Master = null;
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@@ -162,16 +162,6 @@ public class Footer : UIBase
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}
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public void ShowFooterMenu(bool isShow)
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{
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m_footerMenuObj.SetActive(isShow);
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EnableMyPageCamera();
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if (isShow)
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{
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UpdateArenaBadgeIcon();
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}
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}
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private void EnableMyPageCamera()
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{
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if (MyPageMenu.Instance != null)
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@@ -4,11 +4,4 @@ namespace Wizard;
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public class GuildNotification
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{
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public int? GuildId { get; private set; }
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public int? GuildRoomMessageId { get; private set; }
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public bool IsJoinRequest { get; private set; }
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public bool IsInvited { get; private set; }
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}
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@@ -35,17 +35,6 @@ public class MyPageCustomBGControl : MonoBehaviour
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_root.SetActive(enable);
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}
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public void Show(Action onFadeFinish = null)
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{
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SetEnable(enable: true);
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_fadeOutTimer = 0.3f;
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_customBGTexture.alpha = 0f;
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_isFadeOut = false;
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_character.gameObject.SetActive(value: true);
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_onFadeFinish = onFadeFinish;
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ShowSpecialResetShader();
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}
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public void ShowSpecialResetShader()
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{
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if (IsSpecialMypageShader(_character.material))
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@@ -14,18 +14,6 @@ public class MyPageDetail
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RandomBG
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}
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public int unread_mail_count;
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public DateTime last_announce_time;
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public int unreceived_mission_reward_count;
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public List<MyPageBannerBase.BannerInfo> _bannerList;
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public List<MyPageBannerBase.BannerInfo> _subBannerInfoList;
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public MyPageHomeDialogData MyPageHomeDialogData { get; set; } = new MyPageHomeDialogData();
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public MyPageBGInfo BGInfo { get; set; } = new MyPageBGInfo();
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public SpeedChallengeInfo SpeedChallengeInfo { get; set; }
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@@ -1,32 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class MyPageHomeDialog : MonoBehaviour
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{
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private DialogBase _dialog;
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private MyPageHomeDialogData _homeDialogData;
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public static void Create(GameObject prefab, MyPageHomeDialogData data, Action onFinish)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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GameObject obj = UnityEngine.Object.Instantiate(prefab);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(data.DialogTitle);
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dialogBase.gameObject.SetActive(value: false);
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dialogBase.OnClose = delegate
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{
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data.Clear();
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onFinish.Call();
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};
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MyPageHomeDialog component = obj.GetComponent<MyPageHomeDialog>();
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component._dialog = dialogBase;
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component._homeDialogData = data;
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UIManager.GetInstance().createInSceneCenterLoading();
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}
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}
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@@ -55,9 +55,4 @@ public class MyPageHomeDialogData
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}
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}
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}
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public void Clear()
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{
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IsEnable = false;
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}
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}
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@@ -18,7 +18,6 @@ public static class NetworkDefine
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CARD_MAINTENANCE = 2018,
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DECK_MAINTENANCE = 2019,
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COLOSSEUM = 2050,
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GUILD_MAINTENANCE = 2054,
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ARENA_SEALED_BATTLE_MAINTENANCE = 2056,
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BATTLE_PASS = 2070,
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AUTO_DECK_CREATE = 2080,
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