From 6cf95bcfd64e7efa0928f1fcb4c0439384f17276 Mon Sep 17 00:00:00 2001 From: gamer147 Date: Fri, 3 Jul 2026 21:59:29 -0400 Subject: [PATCH] cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemHome stub --- .../Engine/AspectCameraPerspective.cs | 12 -- SVSim.BattleEngine/Engine/CommonBackGround.cs | 8 - SVSim.BattleEngine/Engine/MyPageBanner.cs | 154 ------------------ SVSim.BattleEngine/Engine/MyPageBannerBase.cs | 81 --------- SVSim.BattleEngine/Engine/MyPageCenterCard.cs | 48 ------ SVSim.BattleEngine/Engine/MyPageCharaMenu.cs | 25 --- SVSim.BattleEngine/Engine/MyPageHomeStatic.cs | 42 ----- SVSim.BattleEngine/Engine/MyPageItem.cs | 48 ------ SVSim.BattleEngine/Engine/MyPageMenu.cs | 6 - SVSim.BattleEngine/Engine/MyPageSubBanner.cs | 78 --------- SVSim.BattleEngine/Engine/Wizard/Data.cs | 2 - SVSim.BattleEngine/Engine/Wizard/Footer.cs | 10 -- .../Engine/Wizard/GuildNotification.cs | 7 - .../Engine/Wizard/MyPageCustomBGControl.cs | 11 -- .../Engine/Wizard/MyPageDetail.cs | 12 -- .../Engine/Wizard/MyPageHomeDialog.cs | 32 ---- .../Engine/Wizard/MyPageHomeDialogData.cs | 5 - .../Engine/Wizard/NetworkDefine.cs | 1 - .../Shim/Generated/UIManager.g.cs | 2 - .../Shim/UnityEngine/UnityShim.cs | 1 - 20 files changed, 585 deletions(-) delete mode 100644 SVSim.BattleEngine/Engine/AspectCameraPerspective.cs delete mode 100644 SVSim.BattleEngine/Engine/MyPageBanner.cs delete mode 100644 SVSim.BattleEngine/Engine/MyPageCenterCard.cs delete mode 100644 SVSim.BattleEngine/Engine/MyPageCharaMenu.cs delete mode 100644 SVSim.BattleEngine/Engine/MyPageHomeStatic.cs delete mode 100644 SVSim.BattleEngine/Engine/MyPageSubBanner.cs delete mode 100644 SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialog.cs diff --git a/SVSim.BattleEngine/Engine/AspectCameraPerspective.cs b/SVSim.BattleEngine/Engine/AspectCameraPerspective.cs deleted file mode 100644 index 8c6031cf..00000000 --- a/SVSim.BattleEngine/Engine/AspectCameraPerspective.cs +++ /dev/null @@ -1,12 +0,0 @@ -using UnityEngine; - -public class AspectCameraPerspective : MonoBehaviour -{ - - private bool m_isSetFOV; - - public void UpdateFov() - { - m_isSetFOV = false; - } -} diff --git a/SVSim.BattleEngine/Engine/CommonBackGround.cs b/SVSim.BattleEngine/Engine/CommonBackGround.cs index e37cdcfc..5923fe8b 100644 --- a/SVSim.BattleEngine/Engine/CommonBackGround.cs +++ b/SVSim.BattleEngine/Engine/CommonBackGround.cs @@ -38,14 +38,6 @@ public class CommonBackGround : UIBase public bool IsFinishLod => _bgFinishLoad; - public bool EffectVisible - { - set - { - _effectRoot.SetActive(value); - } - } - private void Awake() { _instance = this; diff --git a/SVSim.BattleEngine/Engine/MyPageBanner.cs b/SVSim.BattleEngine/Engine/MyPageBanner.cs deleted file mode 100644 index aa5956f0..00000000 --- a/SVSim.BattleEngine/Engine/MyPageBanner.cs +++ /dev/null @@ -1,154 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using Wizard; - -public class MyPageBanner : MyPageBannerBase -{ - protected enum MoveSide - { -} - - [SerializeField] - protected UICenterOnChild _uiCenterOnChild; - - [SerializeField] - protected GameObject _pagerPrefab; - - [SerializeField] - protected UIWrapContent _uiWrapContent; - - [SerializeField] - protected GameObject _pagerBaseObject; - - [SerializeField] - protected GameObject _buttonBase; - - protected bool _isAnimation; - - protected bool _isCanSlide; - - protected bool _isClickStart; - - protected Vector3 _touchPoint; - - protected int _bannerNo; - - protected List _pagerSpriteList; - - protected GameObject _centerObject; - - protected override IEnumerator CreateBannerImage() - { - _bannerList = new List(Data.MyPage.data._bannerList); - if (!base.IsEnableBanner) - { - base.gameObject.SetActive(value: false); - yield break; - } - yield return LoadBannerImage(); - while (!base.gameObject.activeInHierarchy) - { - yield return null; - } - for (int i = 0; i < _bannerList.Count; i++) - { - GameObject gameObject = UnityEngine.Object.Instantiate(_bannerImagePrefab); - gameObject.transform.SetParent(_uiWrapContent.transform); - gameObject.transform.localScale = Vector3.one; - gameObject.transform.localPosition = Vector3.zero; - _bannerList[i].BannerGameObject = gameObject; - } - _uiWrapContent.onInitializeItem = _OnInitializeItem; - _uiWrapContent.SortBasedOnScrollMovement(); - _uiCenterOnChild.onFinished = _OnFinishedCenterChild; - if (_bannerList.Count > 1) - { - GameObject gameObject2 = _uiWrapContent.transform.Find("0").gameObject; - _uiWrapContent.transform.Find((_bannerList.Count - 1).ToString()).gameObject.transform.localPosition = new Vector3(gameObject2.transform.localPosition.x - (float)_uiWrapContent.itemSize, gameObject2.transform.localPosition.y, gameObject2.transform.localPosition.z); - _pagerSpriteList = new List(); - for (int j = 0; j < _bannerList.Count; j++) - { - GameObject gameObject3 = UnityEngine.Object.Instantiate(_pagerPrefab); - gameObject3.transform.SetParent(_pagerBaseObject.transform); - gameObject3.transform.localScale = Vector3.one; - gameObject3.transform.localPosition = Vector3.zero; - gameObject3.name = j.ToString(); - _pagerSpriteList.Add(gameObject3.GetComponent()); - } - _PagerUpDate(); - UIGrid component = _pagerBaseObject.GetComponent(); - component.enabled = true; - float x = component.transform.localPosition.x - component.cellWidth * (float)(_bannerList.Count - 1) / 2f; - component.transform.localPosition = new Vector3(x, component.transform.localPosition.y, component.transform.localPosition.z); - } - else - { - _buttonBase.SetActive(value: false); - } - _centerObject = _uiWrapContent.transform.Find(_bannerNo.ToString()).gameObject; - } - - protected void BannerOnPress(GameObject inObject, bool inState) - { - if (inState && Input.GetMouseButtonDown(0)) - { - _touchPoint = Input.mousePosition; - _isClickStart = true; - _isCanSlide = true; - StartCoroutine(BannerPressAnimation(inObject)); - } - } - - protected void _OnInitializeItem(GameObject go, int wrapIndex, int realIndex) - { - int index = wrapIndex; - UIEventListener.Get(go).onPress = BannerOnPress; - go.name = index.ToString(); - InitializeEventHandler(go, _bannerList[index]); - UIEventListener uIEventListener = UIEventListener.Get(go); - uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate - { - _isClickStart = false; - }); - } - - protected void _OnFinishedCenterChild() - { - _isAnimation = false; - } - - protected void _PagerUpDate() - { - if (_bannerList.Count <= 1) - { - return; - } - for (int i = 0; i < _bannerList.Count; i++) - { - if (i == _bannerNo) - { - _pagerSpriteList[i].spriteName = "carousel_marker_on"; - } - else - { - _pagerSpriteList[i].spriteName = "carousel_marker_off"; - } - } - } - - private IEnumerator BannerPressAnimation(GameObject inTweenObject) - { - TweenScale tweenScaleComponent = inTweenObject.GetComponent(); - if ((bool)tweenScaleComponent) - { - tweenScaleComponent.PlayForward(); - while (Input.GetMouseButton(0)) - { - yield return null; - } - tweenScaleComponent.PlayReverse(); - } - } -} diff --git a/SVSim.BattleEngine/Engine/MyPageBannerBase.cs b/SVSim.BattleEngine/Engine/MyPageBannerBase.cs index 475d58f9..c7edc0eb 100644 --- a/SVSim.BattleEngine/Engine/MyPageBannerBase.cs +++ b/SVSim.BattleEngine/Engine/MyPageBannerBase.cs @@ -25,8 +25,6 @@ public abstract class MyPageBannerBase : MonoBehaviour public bool NeedBadge; - public GameObject BannerGameObject { get; set; } - public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) @@ -53,9 +51,6 @@ public abstract class MyPageBannerBase : MonoBehaviour [SerializeField] private GameObject _deckIntroductionPrefab; - [SerializeField] - protected GameObject _bannerImagePrefab; - protected List _bannerList; private List _loadAssetList; @@ -84,15 +79,6 @@ public abstract class MyPageBannerBase : MonoBehaviour protected abstract IEnumerator CreateBannerImage(); - public void CreateMyPageBanner() - { - if (!_isCreate) - { - _createCoroutine = UIManager.GetInstance().StartCoroutine(CreateBanner()); - _isCreate = true; - } - } - private IEnumerator CreateBanner() { yield return CreateBannerImage(); @@ -104,14 +90,6 @@ public abstract class MyPageBannerBase : MonoBehaviour } } - public void Show() - { - if (!_isFirstTips) - { - base.gameObject.SetActive(value: true); - } - } - public void SetActive(bool inActive) { _isActive = inActive; @@ -134,21 +112,6 @@ public abstract class MyPageBannerBase : MonoBehaviour } } - protected IEnumerator LoadBannerImage() - { - if (IsEnableBanner) - { - _loadAssetList = new List(); - List loadImagePath = new List(); - for (int i = 0; i < _bannerList.Count; i++) - { - loadImagePath.Add(Toolbox.ResourcesManager.GetAssetTypePath(_bannerList[i].ImageName, ResourcesManager.AssetLoadPathType.UiDownLoad)); - } - yield return UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadImagePath, null)); - _loadAssetList.AddRange(loadImagePath); - } - } - public static void SceneChangeBySetting(string click, string status) { switch (click) @@ -261,50 +224,6 @@ public abstract class MyPageBannerBase : MonoBehaviour }; } - protected void InitializeEventHandler(GameObject go, BannerInfo bannerInfo) - { - UITexture component = go.GetComponent(); - component.mainTexture = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(bannerInfo.ImageName, ResourcesManager.AssetLoadPathType.UiDownLoad, isfetch: true)); - component.depth = 5; - _ = Data.SystemText; - string click = bannerInfo.Click; - if (click == "dialog_info") - { - UIEventListener.Get(go).onClick = delegate - { - OnClickDialogInfo(bannerInfo); - }; - } - else if (click == "dialog") - { - UIEventListener.Get(go).onClick = delegate - { - OnClickDialog(bannerInfo); - }; - } - else if (click == "deck_intro_rotation") - { - UIEventListener.Get(go).onClick = delegate - { - OnClickDeckIntroduction(bannerInfo.Status, Format.Rotation); - }; - } - else if (click == "deck_intro_unlimited") - { - UIEventListener.Get(go).onClick = delegate - { - OnClickDeckIntroduction(bannerInfo.Status, Format.Unlimited); - }; - } - else - { - UIEventListener.Get(go).onClick = delegate - { - SceneChangeBySetting(click, bannerInfo.Status); - }; - } - } - private static void HandleSpeedChallenge(string kind, string status) { SystemText systemText = Data.SystemText; diff --git a/SVSim.BattleEngine/Engine/MyPageCenterCard.cs b/SVSim.BattleEngine/Engine/MyPageCenterCard.cs deleted file mode 100644 index 2f4582ed..00000000 --- a/SVSim.BattleEngine/Engine/MyPageCenterCard.cs +++ /dev/null @@ -1,48 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Linq; -using Cute; -using LitJson; -using UnityEngine; -using Wizard; - -public class MyPageCenterCard : MonoBehaviour -{ - - private readonly string CIRCLE_VIEW_LAYER_NAME = "MyPageCardList"; - - [SerializeField] - private GameObject CameraCard; - - private Vector3 _cameraCardPos; - - private bool _cameraPositionInitializeEnd; - - private int _cardViewState; - - private int _circleCardLayer; - - public bool CardLoadFinish => _cardViewState >= 2; - - private void Awake() - { - _circleCardLayer = LayerMask.NameToLayer(CIRCLE_VIEW_LAYER_NAME); - } - - private void SaveCameraFirstPosition() - { - if (!_cameraPositionInitializeEnd) - { - _cameraCardPos = CameraCard.transform.localPosition; - _cameraPositionInitializeEnd = true; - } - } - - public void MoveInCameraCard() - { - SaveCameraFirstPosition(); - CameraCard.transform.localPosition = _cameraCardPos + Vector3.up * 2000f; - iTween.MoveTo(CameraCard.gameObject, iTween.Hash("position", _cameraCardPos, "time", 0.3f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo)); - } -} diff --git a/SVSim.BattleEngine/Engine/MyPageCharaMenu.cs b/SVSim.BattleEngine/Engine/MyPageCharaMenu.cs deleted file mode 100644 index 92e61511..00000000 --- a/SVSim.BattleEngine/Engine/MyPageCharaMenu.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using Wizard; - -public class MyPageCharaMenu : MonoBehaviour -{ - private struct DragInfo - { - public float time; - - public float posX; - - public DragInfo(float time, float posX) - { - this.time = time; - this.posX = posX; - } - } - - [SerializeField] - private UIButton sinkaButton; - - public UIButton EvolutionButton => sinkaButton; -} diff --git a/SVSim.BattleEngine/Engine/MyPageHomeStatic.cs b/SVSim.BattleEngine/Engine/MyPageHomeStatic.cs deleted file mode 100644 index 4b9f48bf..00000000 --- a/SVSim.BattleEngine/Engine/MyPageHomeStatic.cs +++ /dev/null @@ -1,42 +0,0 @@ -using System; -using UnityEngine; - -public class MyPageHomeStatic : MonoBehaviour -{ - [SerializeField] - private MyPageCenterCard _centerCardMove; - - [SerializeField] - private MyPageCharaMenu _charaMenu; - - [SerializeField] - private GameObject _contentsRoot; - - public bool CardLoadFinish => _centerCardMove.CardLoadFinish; - - public void SetActive(bool isActive) - { - _contentsRoot.SetActive(isActive); - } - - public void Show() - { - _contentsRoot.SetActive(value: true); - AspectCameraPerspective[] array = UnityEngine.Object.FindObjectsOfType(); - for (int i = 0; i < array.Length; i++) - { - array[i].UpdateFov(); - } - _centerCardMove.MoveInCameraCard(); - } - - public void Hide() - { - _contentsRoot.SetActive(value: false); - } - - public void SetTutorialMode() - { - UIManager.SetObjectToGrey(_charaMenu.EvolutionButton.gameObject, b: true); - } -} diff --git a/SVSim.BattleEngine/Engine/MyPageItem.cs b/SVSim.BattleEngine/Engine/MyPageItem.cs index 9b5db483..c467fdc1 100644 --- a/SVSim.BattleEngine/Engine/MyPageItem.cs +++ b/SVSim.BattleEngine/Engine/MyPageItem.cs @@ -18,41 +18,8 @@ public class MyPageItem : MonoBehaviour protected MyPageCardPanelAnimation CardAnimation => _cardMove; - protected MyPageMenu Parent => _parent; - public bool IsEnableFooterCurrentMenu { get; set; } - public virtual void Initialize(MyPageMenu parent) - { - _parent = parent; - SaveCardPanelDefaultPosition(); - if (cardAnimationInitialized) - { - return; - } - cardAnimationInitialized = true; - if (_cardMove != null) - { - GameObject[] array = new GameObject[_cardPanelList.Length]; - for (int i = 0; i < _cardPanelList.Length; i++) - { - array[i] = _cardPanelList[i].gameObject; - } - _cardMove.SetCardPanelList(array); - } - } - - public virtual void Show(bool skipCardAnimation = false) - { - base.gameObject.SetActive(value: true); - IsEnableFooterCurrentMenu = false; - } - - public virtual void Hide() - { - base.gameObject.SetActive(value: false); - } - protected void SaveCardPanelDefaultPosition() { int num = _cardPanelList.Length; @@ -66,19 +33,4 @@ public class MyPageItem : MonoBehaviour CardAnimation.UpdateCardPanelDefaultPosition(array); } } - - public virtual void OnMyPageInfoReceive() - { - if (_cardPanelList == null) - { - return; - } - for (int i = 0; i < _cardPanelList.Length; i++) - { - if (_cardPanelList[i] != null) - { - _cardPanelList[i].CheckMaintenanceType(); - } - } - } } diff --git a/SVSim.BattleEngine/Engine/MyPageMenu.cs b/SVSim.BattleEngine/Engine/MyPageMenu.cs index 5a33cd56..5931188f 100644 --- a/SVSim.BattleEngine/Engine/MyPageMenu.cs +++ b/SVSim.BattleEngine/Engine/MyPageMenu.cs @@ -17,16 +17,10 @@ public class MyPageMenu : UIBase public bool IsEnableFooterCurrentMenu => false; public bool IsVisible => false; - public bool _treasureBoxCpRewardDialogClosed => true; - public bool IsFirstGuid => false; - public TopBar TopBar { get; set; } - public MyPageCustomBGControl CustomBGControl => null; - public static void SetEnableReloadCard() { } public static DialogBase CreateDialogForTutorial() => null; public void ChangeMenu(int index, bool isCutCardMotion = false) { } - public void ChangeMyPageBG(MyPageDetail.BGType type, string id) { } public void FinishTutorialMode() { } public void ResetFirstGuide() { } public void OnReadGift() { } diff --git a/SVSim.BattleEngine/Engine/MyPageSubBanner.cs b/SVSim.BattleEngine/Engine/MyPageSubBanner.cs deleted file mode 100644 index 4c61ded3..00000000 --- a/SVSim.BattleEngine/Engine/MyPageSubBanner.cs +++ /dev/null @@ -1,78 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using Wizard; - -public class MyPageSubBanner : MyPageBannerBase -{ - - [SerializeField] - private GameObject _bannerRoot; - - [SerializeField] - private GameObject _roomCampaignBadge; - - public void HideAndRepositionBanner(string click) - { - if (_bannerList == null || _bannerList.Count <= 0) - { - return; - } - foreach (BannerInfo banner in _bannerList) - { - if (banner.Click == click) - { - banner.BannerGameObject.SetActive(value: false); - } - } - RepositionBannerObject(); - } - - protected override IEnumerator CreateBannerImage() - { - _roomCampaignBadge.SetActive(value: false); - if (Data.MyPage.data._subBannerInfoList != null) - { - _bannerList = new List(Data.MyPage.data._subBannerInfoList); - } - if (_bannerList == null || _bannerList.Count <= 0) - { - base.gameObject.SetActive(value: false); - yield break; - } - yield return LoadBannerImage(); - while (!base.gameObject.activeInHierarchy) - { - yield return null; - } - for (int i = 0; i < _bannerList.Count; i++) - { - GameObject gameObject = NGUITools.AddChild(_bannerRoot, _bannerImagePrefab); - InitializeEventHandler(gameObject, _bannerList[i]); - if (_bannerList[i].NeedBadge) - { - GameObject obj = NGUITools.AddChild(gameObject, _roomCampaignBadge); - obj.transform.localPosition = _roomCampaignBadge.transform.localPosition; - obj.SetActive(value: true); - } - _bannerList[i].BannerGameObject = gameObject; - } - RepositionBannerObject(); - } - - private void RepositionBannerObject() - { - int num = 0; - foreach (BannerInfo banner in _bannerList) - { - GameObject bannerGameObject = banner.BannerGameObject; - if (bannerGameObject.activeSelf) - { - Vector3 zero = Vector3.zero; - zero += Vector3.down * num * 73f; - bannerGameObject.transform.localPosition = zero; - num++; - } - } - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/Data.cs b/SVSim.BattleEngine/Engine/Wizard/Data.cs index c922d51d..1af1c2db 100644 --- a/SVSim.BattleEngine/Engine/Wizard/Data.cs +++ b/SVSim.BattleEngine/Engine/Wizard/Data.cs @@ -194,8 +194,6 @@ public static class Data } } - public static bool IsBattlePassPeriod { get; private set; } - public static void Clear() { Master = null; diff --git a/SVSim.BattleEngine/Engine/Wizard/Footer.cs b/SVSim.BattleEngine/Engine/Wizard/Footer.cs index d20bbce3..c8327727 100644 --- a/SVSim.BattleEngine/Engine/Wizard/Footer.cs +++ b/SVSim.BattleEngine/Engine/Wizard/Footer.cs @@ -162,16 +162,6 @@ public class Footer : UIBase } - public void ShowFooterMenu(bool isShow) - { - m_footerMenuObj.SetActive(isShow); - EnableMyPageCamera(); - if (isShow) - { - UpdateArenaBadgeIcon(); - } - } - private void EnableMyPageCamera() { if (MyPageMenu.Instance != null) diff --git a/SVSim.BattleEngine/Engine/Wizard/GuildNotification.cs b/SVSim.BattleEngine/Engine/Wizard/GuildNotification.cs index 09f4b319..d979c5fb 100644 --- a/SVSim.BattleEngine/Engine/Wizard/GuildNotification.cs +++ b/SVSim.BattleEngine/Engine/Wizard/GuildNotification.cs @@ -4,11 +4,4 @@ namespace Wizard; public class GuildNotification { - public int? GuildId { get; private set; } - - public int? GuildRoomMessageId { get; private set; } - - public bool IsJoinRequest { get; private set; } - - public bool IsInvited { get; private set; } } diff --git a/SVSim.BattleEngine/Engine/Wizard/MyPageCustomBGControl.cs b/SVSim.BattleEngine/Engine/Wizard/MyPageCustomBGControl.cs index 874871f8..a3761c9c 100644 --- a/SVSim.BattleEngine/Engine/Wizard/MyPageCustomBGControl.cs +++ b/SVSim.BattleEngine/Engine/Wizard/MyPageCustomBGControl.cs @@ -35,17 +35,6 @@ public class MyPageCustomBGControl : MonoBehaviour _root.SetActive(enable); } - public void Show(Action onFadeFinish = null) - { - SetEnable(enable: true); - _fadeOutTimer = 0.3f; - _customBGTexture.alpha = 0f; - _isFadeOut = false; - _character.gameObject.SetActive(value: true); - _onFadeFinish = onFadeFinish; - ShowSpecialResetShader(); - } - public void ShowSpecialResetShader() { if (IsSpecialMypageShader(_character.material)) diff --git a/SVSim.BattleEngine/Engine/Wizard/MyPageDetail.cs b/SVSim.BattleEngine/Engine/Wizard/MyPageDetail.cs index 3a6abe88..8dd693a2 100644 --- a/SVSim.BattleEngine/Engine/Wizard/MyPageDetail.cs +++ b/SVSim.BattleEngine/Engine/Wizard/MyPageDetail.cs @@ -14,18 +14,6 @@ public class MyPageDetail RandomBG } - public int unread_mail_count; - - public DateTime last_announce_time; - - public int unreceived_mission_reward_count; - - public List _bannerList; - - public List _subBannerInfoList; - - public MyPageHomeDialogData MyPageHomeDialogData { get; set; } = new MyPageHomeDialogData(); - public MyPageBGInfo BGInfo { get; set; } = new MyPageBGInfo(); public SpeedChallengeInfo SpeedChallengeInfo { get; set; } diff --git a/SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialog.cs b/SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialog.cs deleted file mode 100644 index db99229f..00000000 --- a/SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialog.cs +++ /dev/null @@ -1,32 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using Cute; -using UnityEngine; - -namespace Wizard; - -public class MyPageHomeDialog : MonoBehaviour -{ - private DialogBase _dialog; - - private MyPageHomeDialogData _homeDialogData; - - public static void Create(GameObject prefab, MyPageHomeDialogData data, Action onFinish) - { - DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); - GameObject obj = UnityEngine.Object.Instantiate(prefab); - dialogBase.SetSize(DialogBase.Size.M); - dialogBase.SetTitleLabel(data.DialogTitle); - dialogBase.gameObject.SetActive(value: false); - dialogBase.OnClose = delegate - { - data.Clear(); - onFinish.Call(); - }; - MyPageHomeDialog component = obj.GetComponent(); - component._dialog = dialogBase; - component._homeDialogData = data; - UIManager.GetInstance().createInSceneCenterLoading(); - } -} diff --git a/SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialogData.cs b/SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialogData.cs index 3363a0bb..a6a2cbaa 100644 --- a/SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialogData.cs +++ b/SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialogData.cs @@ -55,9 +55,4 @@ public class MyPageHomeDialogData } } } - - public void Clear() - { - IsEnable = false; - } } diff --git a/SVSim.BattleEngine/Engine/Wizard/NetworkDefine.cs b/SVSim.BattleEngine/Engine/Wizard/NetworkDefine.cs index 0ea9f44a..96041dde 100644 --- a/SVSim.BattleEngine/Engine/Wizard/NetworkDefine.cs +++ b/SVSim.BattleEngine/Engine/Wizard/NetworkDefine.cs @@ -18,7 +18,6 @@ public static class NetworkDefine CARD_MAINTENANCE = 2018, DECK_MAINTENANCE = 2019, COLOSSEUM = 2050, - GUILD_MAINTENANCE = 2054, ARENA_SEALED_BATTLE_MAINTENANCE = 2056, BATTLE_PASS = 2070, AUTO_DECK_CREATE = 2080, diff --git a/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs b/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs index 31172f58..c150fe52 100644 --- a/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs +++ b/SVSim.BattleEngine/Shim/Generated/UIManager.g.cs @@ -39,9 +39,7 @@ public partial class UIManager ClassSkinPurchasePage, Profile, Mission, - Mail, BattlePass, - Guild, LoginBonus, LotteryPage, BeginnerMission, diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index f9fbc4ae..e60ec103 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -59,7 +59,6 @@ namespace UnityEngine public static T Instantiate(T original, Vector3 pos, Quaternion rot) where T : Object => original; public static T Instantiate(T original, Vector3 pos, Quaternion rot, Transform parent) where T : Object => original; public static Object Instantiate(Object original) => original; - public static T[] FindObjectsOfType() where T : Object => new T[0]; public static Object FindObjectOfType(System.Type t) => null; public static Object[] FindObjectsOfType(System.Type t) => new Object[0]; public static bool operator ==(Object a, Object b) => ReferenceEquals(a, b);