cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemHome stub
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@@ -25,8 +25,6 @@ public abstract class MyPageBannerBase : MonoBehaviour
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public bool NeedBadge;
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public GameObject BannerGameObject { get; set; }
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public override bool Equals(object obj)
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{
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if (obj == null || GetType() != obj.GetType())
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@@ -53,9 +51,6 @@ public abstract class MyPageBannerBase : MonoBehaviour
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[SerializeField]
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private GameObject _deckIntroductionPrefab;
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[SerializeField]
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protected GameObject _bannerImagePrefab;
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protected List<BannerInfo> _bannerList;
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private List<string> _loadAssetList;
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@@ -84,15 +79,6 @@ public abstract class MyPageBannerBase : MonoBehaviour
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protected abstract IEnumerator CreateBannerImage();
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public void CreateMyPageBanner()
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{
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if (!_isCreate)
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{
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_createCoroutine = UIManager.GetInstance().StartCoroutine(CreateBanner());
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_isCreate = true;
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}
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}
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private IEnumerator CreateBanner()
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{
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yield return CreateBannerImage();
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@@ -104,14 +90,6 @@ public abstract class MyPageBannerBase : MonoBehaviour
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}
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}
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public void Show()
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{
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if (!_isFirstTips)
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{
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base.gameObject.SetActive(value: true);
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}
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}
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public void SetActive(bool inActive)
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{
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_isActive = inActive;
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@@ -134,21 +112,6 @@ public abstract class MyPageBannerBase : MonoBehaviour
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}
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}
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protected IEnumerator LoadBannerImage()
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{
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if (IsEnableBanner)
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{
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_loadAssetList = new List<string>();
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List<string> loadImagePath = new List<string>();
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for (int i = 0; i < _bannerList.Count; i++)
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{
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loadImagePath.Add(Toolbox.ResourcesManager.GetAssetTypePath(_bannerList[i].ImageName, ResourcesManager.AssetLoadPathType.UiDownLoad));
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}
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yield return UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadImagePath, null));
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_loadAssetList.AddRange(loadImagePath);
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}
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}
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public static void SceneChangeBySetting(string click, string status)
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{
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switch (click)
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@@ -261,50 +224,6 @@ public abstract class MyPageBannerBase : MonoBehaviour
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};
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}
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protected void InitializeEventHandler(GameObject go, BannerInfo bannerInfo)
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{
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UITexture component = go.GetComponent<UITexture>();
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component.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(bannerInfo.ImageName, ResourcesManager.AssetLoadPathType.UiDownLoad, isfetch: true));
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component.depth = 5;
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_ = Data.SystemText;
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string click = bannerInfo.Click;
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if (click == "dialog_info")
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{
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UIEventListener.Get(go).onClick = delegate
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{
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OnClickDialogInfo(bannerInfo);
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};
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}
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else if (click == "dialog")
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{
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UIEventListener.Get(go).onClick = delegate
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{
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OnClickDialog(bannerInfo);
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};
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}
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else if (click == "deck_intro_rotation")
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{
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UIEventListener.Get(go).onClick = delegate
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{
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OnClickDeckIntroduction(bannerInfo.Status, Format.Rotation);
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};
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}
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else if (click == "deck_intro_unlimited")
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{
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UIEventListener.Get(go).onClick = delegate
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{
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OnClickDeckIntroduction(bannerInfo.Status, Format.Unlimited);
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};
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}
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else
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{
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UIEventListener.Get(go).onClick = delegate
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{
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SceneChangeBySetting(click, bannerInfo.Status);
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};
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}
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}
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private static void HandleSpeedChallenge(string kind, string status)
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{
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SystemText systemText = Data.SystemText;
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