feat(tutorial): /tutorial/pack_open emits tutorial_step=100, advances viewer state

Stack [HttpPost("/tutorial/pack_open")] alias on PackController.Open. Detect
isTutorialPath via HttpContext.Request.Path; gate the type_detail rejection,
currency switch, open-count tracking, and currency reward_list entries behind
!isTutorialPath so the starter legendary pack (99047/990047, type_detail=5)
bypasses the purchasable-pack code path. After grant, set MissionData.TutorialState=100
and emit tutorial_step=100 in PackOpenResponse — this is the sole END transition,
per live-traffic capture. Add pack 99047 to test-fixture packs.json.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-28 12:46:43 -04:00
parent ca678b56d1
commit 6819e65160
4 changed files with 206 additions and 47 deletions

View File

@@ -14,8 +14,8 @@ using SVSim.EmulatedEntrypoint.Services;
namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary>
/// /pack/* — card-pack shop catalog and pack opening. /tutorial/pack_info is aliased here.
/// /tutorial/pack_open is out of scope for v1.
/// /pack/* — card-pack shop catalog and pack opening. /tutorial/pack_info and
/// /tutorial/pack_open are aliased here.
/// </summary>
[Route("pack")]
public class PackController : SVSimController
@@ -111,10 +111,13 @@ public class PackController : SVSimController
}
[HttpPost("open")]
[HttpPost("/tutorial/pack_open")]
public async Task<ActionResult<PackOpenResponse>> Open(PackOpenRequest request)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
bool isTutorialPath = HttpContext.Request.Path.StartsWithSegments("/tutorial/pack_open");
// Reject paths up front — class_id/target_card_id overloads aren't implemented.
if (request.ClassId.HasValue)
return StatusCode(StatusCodes.Status501NotImplemented, new { error = "starter_overload_not_implemented" });
@@ -143,55 +146,68 @@ public class PackController : SVSimController
// child; gacha_type validation against child.TypeDetail would falsely reject every buy.
// Supported currency types in v1: CRYSTAL_MULTI=2, DAILY=3, RUPY_MULTI=7. Ticket flows
// (TICKET=4, TICKET_MULTI=5) and the rest are explicitly out of scope.
if (child.TypeDetail is not (2 or 3 or 7))
// (TICKET=4, TICKET_MULTI=5) and the rest are explicitly out of scope for the normal path.
// The tutorial path (type_detail=5, TICKET_MULTI) bypasses this guard — the starter pack
// is a free server-granted bonus, not a purchasable pack.
if (!isTutorialPath && child.TypeDetail is not (2 or 3 or 7))
return StatusCode(StatusCodes.Status501NotImplemented, new { error = "currency_path_not_implemented" });
var viewer = await _db.Viewers.Include(v => v.PackOpenCounts).FirstAsync(v => v.Id == viewerId);
var viewer = await _db.Viewers
.Include(v => v.PackOpenCounts)
.Include(v => v.MissionData)
.FirstAsync(v => v.Id == viewerId);
int packNumber = Math.Max(1, request.PackNumber);
// Currency check + deduction
switch (child.TypeDetail)
// Currency check + deduction (skipped for tutorial path — starter pack is free)
if (!isTutorialPath)
{
case 2: // CRYSTAL_MULTI
switch (child.TypeDetail)
{
ulong cost = (ulong)child.Cost * (ulong)packNumber;
if (viewer.Currency.Crystals < cost)
return BadRequest(new { error = "insufficient_crystals" });
viewer.Currency.Crystals -= cost;
break;
}
case 7: // RUPY_MULTI
{
ulong cost = (ulong)child.Cost * (ulong)packNumber;
if (viewer.Currency.Rupees < cost)
return BadRequest(new { error = "insufficient_rupees" });
viewer.Currency.Rupees -= cost;
break;
}
case 3: // DAILY single — once per UTC day
{
// TODO(daily-reset): no project-wide daily-reset convention exists yet. Using UTC
// midnight; revisit when the global reset boundary is settled.
var now = DateTime.UtcNow;
var existing = viewer.PackOpenCounts.FirstOrDefault(p => p.PackId == pack.Id);
if (existing?.LastDailyFreeAt is DateTime last && last.Date == now.Date)
return BadRequest(new { error = "daily_free_already_claimed" });
case 2: // CRYSTAL_MULTI
{
ulong cost = (ulong)child.Cost * (ulong)packNumber;
if (viewer.Currency.Crystals < cost)
return BadRequest(new { error = "insufficient_crystals" });
viewer.Currency.Crystals -= cost;
break;
}
case 7: // RUPY_MULTI
{
ulong cost = (ulong)child.Cost * (ulong)packNumber;
if (viewer.Currency.Rupees < cost)
return BadRequest(new { error = "insufficient_rupees" });
viewer.Currency.Rupees -= cost;
break;
}
case 3: // DAILY single — once per UTC day
{
// TODO(daily-reset): no project-wide daily-reset convention exists yet. Using UTC
// midnight; revisit when the global reset boundary is settled.
var now = DateTime.UtcNow;
var existing = viewer.PackOpenCounts.FirstOrDefault(p => p.PackId == pack.Id);
if (existing?.LastDailyFreeAt is DateTime last && last.Date == now.Date)
return BadRequest(new { error = "daily_free_already_claimed" });
ulong cost = (ulong)child.Cost * (ulong)packNumber;
if (cost > 0 && viewer.Currency.Rupees < cost)
return BadRequest(new { error = "insufficient_rupees" });
if (cost > 0) viewer.Currency.Rupees -= cost;
break;
ulong cost = (ulong)child.Cost * (ulong)packNumber;
if (cost > 0 && viewer.Currency.Rupees < cost)
return BadRequest(new { error = "insufficient_rupees" });
if (cost > 0) viewer.Currency.Rupees -= cost;
break;
}
}
await _db.SaveChangesAsync();
}
await _db.SaveChangesAsync();
// Increment open count + mark daily-free timestamp where relevant
await _packs.IncrementOpenCount(viewerId, pack.Id, packNumber);
if (child.TypeDetail == 3)
// Increment open count + mark daily-free timestamp where relevant.
// Tutorial path skips these — the starter pack is a one-time free grant, not a
// purchasable/trackable open.
if (!isTutorialPath)
{
await _packs.MarkDailyFreeUsed(viewerId, pack.Id, DateTime.UtcNow);
await _packs.IncrementOpenCount(viewerId, pack.Id, packNumber);
if (child.TypeDetail == 3)
{
await _packs.MarkDailyFreeUsed(viewerId, pack.Id, DateTime.UtcNow);
}
}
// Draw + persist. DAILY single overrides packNumber to 1 (it's a one-card open).
@@ -205,18 +221,32 @@ public class PackController : SVSimController
// PlayerStaticData.UpdateHaveUserGoodsNum does direct assignment, so currency/card counts
// must be the new TOTAL — emitting deltas would leave the on-screen balances stale.
var rewardList = new List<RewardListEntry>();
var postViewer = await _db.Viewers.FirstAsync(v => v.Id == viewerId);
if (child.TypeDetail == 2)
// Currency reward entries only apply to purchasable packs; tutorial path omits them.
if (!isTutorialPath)
{
rewardList.Add(new RewardListEntry { RewardType = 2, RewardId = 0, RewardNum = (int)postViewer.Currency.Crystals });
}
else if (child.TypeDetail == 7 || child.TypeDetail == 3)
{
rewardList.Add(new RewardListEntry { RewardType = 9, RewardId = 0, RewardNum = (int)postViewer.Currency.Rupees });
var postViewer = await _db.Viewers.FirstAsync(v => v.Id == viewerId);
if (child.TypeDetail == 2)
{
rewardList.Add(new RewardListEntry { RewardType = 2, RewardId = 0, RewardNum = (int)postViewer.Currency.Crystals });
}
else if (child.TypeDetail == 7 || child.TypeDetail == 3)
{
rewardList.Add(new RewardListEntry { RewardType = 9, RewardId = 0, RewardNum = (int)postViewer.Currency.Rupees });
}
}
rewardList.AddRange(grant.RewardList);
// Advance tutorial state to 100 (END) on the tutorial path. This is the sole mechanism
// for the END transition — there is no /tutorial/update → 100 call in captured traffic.
int? responseTutorialStep = null;
if (isTutorialPath)
{
viewer.MissionData.TutorialState = 100;
await _db.SaveChangesAsync();
responseTutorialStep = 100;
}
return new PackOpenResponse
{
PackList = draw.Cards.Select(c => new CardPackEntryDto
@@ -226,6 +256,7 @@ public class PackController : SVSimController
Number = 1,
}).ToList(),
RewardList = rewardList,
TutorialStep = responseTutorialStep,
};
}
}