feat(achievements): /achievement/receive_reward — RewardGrantService + level advance + cap

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-27 10:41:49 -04:00
parent b65a437102
commit 640a77ec6c
4 changed files with 311 additions and 0 deletions

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using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.Database.Repositories.Mission;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
using SVSim.EmulatedEntrypoint.Services;
namespace SVSim.EmulatedEntrypoint.Controllers;
/// <summary>
/// /achievement/* — claim achievement rewards. Wire shape mirrors AchievementReceiveRewardTask.cs.
/// </summary>
[Route("achievement")]
public class AchievementController : SVSimController
{
private const int FailureResultCode = 2;
private readonly SVSimDbContext _db;
private readonly IMissionCatalogRepository _catalog;
private readonly IViewerMissionStateService _state;
private readonly IMissionAssembler _assembler;
private readonly RewardGrantService _grantService;
public AchievementController(
SVSimDbContext db,
IMissionCatalogRepository catalog,
IViewerMissionStateService state,
IMissionAssembler assembler,
RewardGrantService grantService)
{
_db = db;
_catalog = catalog;
_state = state;
_assembler = assembler;
_grantService = grantService;
}
[HttpPost("receive_reward")]
public async Task<IActionResult> ReceiveReward(
AchievementReceiveRewardRequest request, CancellationToken ct)
{
if (!TryGetViewerId(out long viewerId)) return Unauthorized();
// Load viewer with all the collections RewardGrantService may need to mutate.
var viewer = await _db.Viewers
.Include(v => v.MissionData)
.Include(v => v.Currency)
.Include(v => v.Cards)
.Include(v => v.Items)
.Include(v => v.Sleeves)
.Include(v => v.Emblems)
.Include(v => v.Degrees)
.Include(v => v.LeaderSkins)
.Include(v => v.MyPageBackgrounds)
.AsSplitQuery()
.FirstAsync(v => v.Id == viewerId, ct);
await _state.EnsureCurrentAsync(viewer, ct);
await _db.SaveChangesAsync(ct);
// Re-read viewer's achievement for this type after state-service materialization.
var ach = await _db.ViewerAchievements
.FirstOrDefaultAsync(a => a.ViewerId == viewerId && a.AchievementType == request.AchievementType, ct);
if (ach is null || ach.Level != request.Level)
{
return Ok(new { result_code = FailureResultCode });
}
var catalogRow = await _catalog.GetAchievementAsync(request.AchievementType, request.Level, ct);
if (catalogRow is null)
{
return Ok(new { result_code = FailureResultCode });
}
// Grant via the canonical RewardGrantService primitive.
var granted = await _grantService.ApplyAsync(
viewer,
(UserGoodsType)catalogRow.RewardType,
catalogRow.RewardDetailId,
catalogRow.RewardNumber,
ct);
// Advance viewer's level by 1. If no catalog row exists at the new level (i.e. just
// claimed the highest captured tier), max_level on the wire stays the same and the
// UI shows "claimed at max" until catalog grows.
ach.Level += 1;
var maxLevelByType = await _catalog.GetMaxLevelByAchievementTypeAsync(ct);
if (maxLevelByType.TryGetValue(request.AchievementType, out int maxLevel)
&& ach.Level > maxLevel)
{
ach.AchievementStatus = 2;
}
else
{
ach.AchievementStatus = 0;
}
ach.NowAchievedLevel = request.Level;
await _db.SaveChangesAsync(ct);
var dto = await _assembler.BuildAsync(viewer, ct);
var resp = new AchievementReceiveRewardResponse
{
UserMissionList = dto.UserMissionList,
UserAchievementList = dto.UserAchievementList,
BattlePassMonthlyMission = dto.BattlePassMonthlyMission,
IsChangeMission = dto.IsChangeMission,
CanChangeMissionTime = dto.CanChangeMissionTime,
IsChangeReceiveType = dto.IsChangeReceiveType,
CanChangeReceiveTypeTime = dto.CanChangeReceiveTypeTime,
MissionReceiveType = dto.MissionReceiveType,
RewardList = granted.Select(g => new RewardGrantDto
{
RewardType = g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
}).ToList(),
TotalReceiveCountList = granted.Select(g => new TotalReceiveCountDto
{
RewardType = g.RewardType,
RewardDetailId = g.RewardId,
RewardCount = g.RewardNum,
ItemType = 0,
IsUsable = true,
}).ToList(),
};
return Ok(resp);
}
}

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using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
[MessagePackObject]
public class AchievementReceiveRewardRequest : BaseRequest
{
[Key("achievement_type")]
[JsonPropertyName("achievement_type")]
public int AchievementType { get; set; }
[Key("level")]
[JsonPropertyName("level")]
public int Level { get; set; }
}

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using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Mission;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
[MessagePackObject(keyAsPropertyName: true)]
public class TotalReceiveCountDto
{
[Key(0)][JsonPropertyName("reward_type")] public int RewardType { get; set; }
[Key(1)][JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
[Key(2)][JsonPropertyName("reward_count")] public int RewardCount { get; set; }
[Key(3)][JsonPropertyName("item_type")] public int ItemType { get; set; }
[Key(4)][JsonPropertyName("is_usable")] public bool IsUsable { get; set; } = true;
}
[MessagePackObject(keyAsPropertyName: true)]
public class RewardGrantDto
{
[Key(0)][JsonPropertyName("reward_type")] public int RewardType { get; set; }
[Key(1)][JsonPropertyName("reward_id")] public long RewardId { get; set; }
[Key(2)][JsonPropertyName("reward_num")] public int RewardNum { get; set; }
}
/// <summary>
/// /achievement/receive_reward response — MissionInfoDataDto + two extras consumed by
/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData per AchievementReceiveRewardTask.cs:33.
/// </summary>
public sealed class AchievementReceiveRewardResponse : MissionInfoDataDto
{
[JsonPropertyName("total_receive_count_list")] public List<TotalReceiveCountDto> TotalReceiveCountList { get; set; } = new();
[JsonPropertyName("reward_list")] public List<RewardGrantDto> RewardList { get; set; } = new();
}

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using System.Net;
using System.Net.Http.Json;
using System.Text;
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Controllers;
public class AchievementControllerTests
{
private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
private static StringContent JsonBody(string json) => new(json, Encoding.UTF8, "application/json");
private static async Task ImportCatalogs(SVSimTestFactory f)
{
using var scope = f.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new MissionCatalogImporter().ImportAsync(db, SeedDir);
await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
await new BattlePassMonthlyMissionImporter().ImportAsync(db, SeedDir);
}
private static async Task<ulong> RupeesBalance(SVSimTestFactory f, long viewerId)
{
await using var scope = f.Services.CreateAsyncScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var v = await db.Viewers.Include(x => x.Currency).FirstAsync(x => x.Id == viewerId);
return v.Currency.Rupees;
}
[Test]
public async Task Claim_advances_level_by_one()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await ImportCatalogs(factory);
using var client = factory.CreateAuthenticatedClient(viewerId);
// Materialize achievements at MIN(Level) per type
await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
// Find an achievement that the viewer is at and claim it.
// Type 50 ("Achieve Beginner 3 rank") has captured tier at level 3 only — viewer starts at 3.
var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
var resp = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
var body = await resp.Content.ReadAsStringAsync();
Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
await using var scope = factory.Services.CreateAsyncScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var refreshed = await db.ViewerAchievements
.FirstAsync(a => a.ViewerId == viewerId && a.AchievementType == 50);
Assert.That(refreshed.Level, Is.EqualTo(4));
}
[Test]
public async Task Claim_grants_rupees_via_RewardGrantService()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await ImportCatalogs(factory);
using var client = factory.CreateAuthenticatedClient(viewerId);
await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
ulong rupeesBefore = await RupeesBalance(factory, viewerId);
// Type 50 reward in capture: reward_type=9 (Rupy in UserGoodsType enum), reward_number=100.
var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
var resp = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
resp.EnsureSuccessStatusCode();
ulong rupeesAfter = await RupeesBalance(factory, viewerId);
Assert.That(rupeesAfter, Is.EqualTo(rupeesBefore + 100UL),
"claiming type 50 / level 3 should grant 100 rupees");
}
[Test]
public async Task Claim_response_contains_reward_list()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await ImportCatalogs(factory);
using var client = factory.CreateAuthenticatedClient(viewerId);
await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
var resp = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
resp.EnsureSuccessStatusCode();
var body = await resp.Content.ReadAsStringAsync();
using var doc = JsonDocument.Parse(body);
var rewardList = doc.RootElement.GetProperty("reward_list");
Assert.That(rewardList.GetArrayLength(), Is.GreaterThanOrEqualTo(1));
var grant = rewardList[0];
Assert.That(grant.GetProperty("reward_type").GetInt32(), Is.EqualTo(9));
// For currency grants, reward_num is the POST-STATE TOTAL (per project convention,
// matches /pack/open behavior). Default-seeded viewer has 50000 rupees → 50100 after grant.
Assert.That(grant.GetProperty("reward_num").GetInt32(), Is.GreaterThanOrEqualTo(100),
"reward_num is post-state total for currencies, must be at least the granted amount");
}
[Test]
public async Task Subsequent_claim_of_same_level_fails()
{
using var factory = new SVSimTestFactory();
long viewerId = await factory.SeedViewerAsync();
await ImportCatalogs(factory);
using var client = factory.CreateAuthenticatedClient(viewerId);
await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
var first = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
first.EnsureSuccessStatusCode();
var second = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
var body = await second.Content.ReadAsStringAsync();
Assert.That(body, Does.Contain("\"result_code\":2"),
"second claim at the same level must fail with result_code=2");
}
}