34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Mission;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
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[MessagePackObject(keyAsPropertyName: true)]
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public class TotalReceiveCountDto
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{
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[Key(0)][JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[Key(1)][JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
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[Key(2)][JsonPropertyName("reward_count")] public int RewardCount { get; set; }
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[Key(3)][JsonPropertyName("item_type")] public int ItemType { get; set; }
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[Key(4)][JsonPropertyName("is_usable")] public bool IsUsable { get; set; } = true;
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}
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[MessagePackObject(keyAsPropertyName: true)]
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public class RewardGrantDto
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{
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[Key(0)][JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[Key(1)][JsonPropertyName("reward_id")] public long RewardId { get; set; }
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[Key(2)][JsonPropertyName("reward_num")] public int RewardNum { get; set; }
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}
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/// <summary>
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/// /achievement/receive_reward response — MissionInfoDataDto + two extras consumed by
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/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData per AchievementReceiveRewardTask.cs:33.
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/// </summary>
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public sealed class AchievementReceiveRewardResponse : MissionInfoDataDto
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{
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[JsonPropertyName("total_receive_count_list")] public List<TotalReceiveCountDto> TotalReceiveCountList { get; set; } = new();
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[JsonPropertyName("reward_list")] public List<RewardGrantDto> RewardList { get; set; } = new();
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}
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