feat(achievements): /achievement/receive_reward — RewardGrantService + level advance + cap
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
133
SVSim.EmulatedEntrypoint/Controllers/AchievementController.cs
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133
SVSim.EmulatedEntrypoint/Controllers/AchievementController.cs
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.Database.Repositories.Mission;
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using SVSim.Database.Services;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// /achievement/* — claim achievement rewards. Wire shape mirrors AchievementReceiveRewardTask.cs.
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/// </summary>
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[Route("achievement")]
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public class AchievementController : SVSimController
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{
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private const int FailureResultCode = 2;
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private readonly SVSimDbContext _db;
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private readonly IMissionCatalogRepository _catalog;
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private readonly IViewerMissionStateService _state;
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private readonly IMissionAssembler _assembler;
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private readonly RewardGrantService _grantService;
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public AchievementController(
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SVSimDbContext db,
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IMissionCatalogRepository catalog,
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IViewerMissionStateService state,
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IMissionAssembler assembler,
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RewardGrantService grantService)
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{
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_db = db;
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_catalog = catalog;
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_state = state;
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_assembler = assembler;
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_grantService = grantService;
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}
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[HttpPost("receive_reward")]
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public async Task<IActionResult> ReceiveReward(
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AchievementReceiveRewardRequest request, CancellationToken ct)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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// Load viewer with all the collections RewardGrantService may need to mutate.
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var viewer = await _db.Viewers
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.Include(v => v.MissionData)
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.Include(v => v.Currency)
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.Include(v => v.Cards)
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.Include(v => v.Items)
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.Include(v => v.Sleeves)
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.Include(v => v.Emblems)
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.Include(v => v.Degrees)
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.Include(v => v.LeaderSkins)
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.Include(v => v.MyPageBackgrounds)
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.AsSplitQuery()
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.FirstAsync(v => v.Id == viewerId, ct);
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await _state.EnsureCurrentAsync(viewer, ct);
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await _db.SaveChangesAsync(ct);
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// Re-read viewer's achievement for this type after state-service materialization.
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var ach = await _db.ViewerAchievements
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.FirstOrDefaultAsync(a => a.ViewerId == viewerId && a.AchievementType == request.AchievementType, ct);
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if (ach is null || ach.Level != request.Level)
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{
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return Ok(new { result_code = FailureResultCode });
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}
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var catalogRow = await _catalog.GetAchievementAsync(request.AchievementType, request.Level, ct);
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if (catalogRow is null)
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{
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return Ok(new { result_code = FailureResultCode });
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}
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// Grant via the canonical RewardGrantService primitive.
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var granted = await _grantService.ApplyAsync(
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viewer,
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(UserGoodsType)catalogRow.RewardType,
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catalogRow.RewardDetailId,
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catalogRow.RewardNumber,
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ct);
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// Advance viewer's level by 1. If no catalog row exists at the new level (i.e. just
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// claimed the highest captured tier), max_level on the wire stays the same and the
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// UI shows "claimed at max" until catalog grows.
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ach.Level += 1;
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var maxLevelByType = await _catalog.GetMaxLevelByAchievementTypeAsync(ct);
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if (maxLevelByType.TryGetValue(request.AchievementType, out int maxLevel)
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&& ach.Level > maxLevel)
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{
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ach.AchievementStatus = 2;
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}
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else
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{
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ach.AchievementStatus = 0;
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}
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ach.NowAchievedLevel = request.Level;
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await _db.SaveChangesAsync(ct);
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var dto = await _assembler.BuildAsync(viewer, ct);
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var resp = new AchievementReceiveRewardResponse
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{
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UserMissionList = dto.UserMissionList,
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UserAchievementList = dto.UserAchievementList,
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BattlePassMonthlyMission = dto.BattlePassMonthlyMission,
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IsChangeMission = dto.IsChangeMission,
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CanChangeMissionTime = dto.CanChangeMissionTime,
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IsChangeReceiveType = dto.IsChangeReceiveType,
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CanChangeReceiveTypeTime = dto.CanChangeReceiveTypeTime,
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MissionReceiveType = dto.MissionReceiveType,
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RewardList = granted.Select(g => new RewardGrantDto
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{
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RewardType = g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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}).ToList(),
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TotalReceiveCountList = granted.Select(g => new TotalReceiveCountDto
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{
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RewardType = g.RewardType,
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RewardDetailId = g.RewardId,
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RewardCount = g.RewardNum,
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ItemType = 0,
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IsUsable = true,
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}).ToList(),
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};
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return Ok(resp);
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}
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}
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@@ -0,0 +1,17 @@
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
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[MessagePackObject]
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public class AchievementReceiveRewardRequest : BaseRequest
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{
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[Key("achievement_type")]
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[JsonPropertyName("achievement_type")]
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public int AchievementType { get; set; }
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[Key("level")]
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[JsonPropertyName("level")]
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public int Level { get; set; }
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}
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@@ -0,0 +1,33 @@
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using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Mission;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Achievement;
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[MessagePackObject(keyAsPropertyName: true)]
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public class TotalReceiveCountDto
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{
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[Key(0)][JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[Key(1)][JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
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[Key(2)][JsonPropertyName("reward_count")] public int RewardCount { get; set; }
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[Key(3)][JsonPropertyName("item_type")] public int ItemType { get; set; }
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[Key(4)][JsonPropertyName("is_usable")] public bool IsUsable { get; set; } = true;
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}
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[MessagePackObject(keyAsPropertyName: true)]
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public class RewardGrantDto
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{
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[Key(0)][JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[Key(1)][JsonPropertyName("reward_id")] public long RewardId { get; set; }
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[Key(2)][JsonPropertyName("reward_num")] public int RewardNum { get; set; }
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}
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/// <summary>
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/// /achievement/receive_reward response — MissionInfoDataDto + two extras consumed by
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/// PlayerStaticData.UpdateHaveUserGoodsNumByJsonData per AchievementReceiveRewardTask.cs:33.
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/// </summary>
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public sealed class AchievementReceiveRewardResponse : MissionInfoDataDto
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{
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[JsonPropertyName("total_receive_count_list")] public List<TotalReceiveCountDto> TotalReceiveCountList { get; set; } = new();
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[JsonPropertyName("reward_list")] public List<RewardGrantDto> RewardList { get; set; } = new();
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}
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