port(m1): wave 6d — Unity method/ctor overloads (572->444)
CS1501 overload gaps (Unity): - Transform.TransformPoint/InverseTransformPoint(float,float,float); LookAt(.,worldUp) x2. - Object.FindObjectsOfType(Type)/(bool); Instantiate<T>(.,pos,rot,parent). - Component/GameObject.BroadcastMessage(string,object[,opts]). - Animator.Play(string/int, layer[, normalizedTime]). - Mathf.Min/Max(params float[]/int[]). - MonoBehaviour.CancelInvoke(string). CS1729: NullBattleCardView(BuildInfo) ctor. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -49,7 +49,7 @@ namespace Wizard.Battle.View
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// Decomp bases (dropped by the hand stub): both derive from BattleCardView, which
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// carries the IBattleCardView impl — so they convert to IBattleCardView via it.
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public abstract class ClassBattleCardViewBase : BattleCardView { }
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public class NullBattleCardView : BattleCardView { public static void ReleaseSharedDummy() { } }
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public class NullBattleCardView : BattleCardView { public NullBattleCardView(BuildInfo buildInfo) { } public static void ReleaseSharedDummy() { } }
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}
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namespace Wizard.Battle.View.Vfx
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