port(m1): wave 6d — Unity method/ctor overloads (572->444)

CS1501 overload gaps (Unity):
- Transform.TransformPoint/InverseTransformPoint(float,float,float); LookAt(.,worldUp) x2.
- Object.FindObjectsOfType(Type)/(bool); Instantiate<T>(.,pos,rot,parent).
- Component/GameObject.BroadcastMessage(string,object[,opts]).
- Animator.Play(string/int, layer[, normalizedTime]).
- Mathf.Min/Max(params float[]/int[]).
- MonoBehaviour.CancelInvoke(string).
CS1729: NullBattleCardView(BuildInfo) ctor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:00:11 -04:00
parent 9376b35db2
commit 629ae6bf98
3 changed files with 19 additions and 1 deletions

View File

@@ -49,7 +49,7 @@ namespace Wizard.Battle.View
// Decomp bases (dropped by the hand stub): both derive from BattleCardView, which
// carries the IBattleCardView impl — so they convert to IBattleCardView via it.
public abstract class ClassBattleCardViewBase : BattleCardView { }
public class NullBattleCardView : BattleCardView { public static void ReleaseSharedDummy() { } }
public class NullBattleCardView : BattleCardView { public NullBattleCardView(BuildInfo buildInfo) { } public static void ReleaseSharedDummy() { } }
}
namespace Wizard.Battle.View.Vfx