port(m1): wave 6d — Unity method/ctor overloads (572->444)

CS1501 overload gaps (Unity):
- Transform.TransformPoint/InverseTransformPoint(float,float,float); LookAt(.,worldUp) x2.
- Object.FindObjectsOfType(Type)/(bool); Instantiate<T>(.,pos,rot,parent).
- Component/GameObject.BroadcastMessage(string,object[,opts]).
- Animator.Play(string/int, layer[, normalizedTime]).
- Mathf.Min/Max(params float[]/int[]).
- MonoBehaviour.CancelInvoke(string).
CS1729: NullBattleCardView(BuildInfo) ctor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:00:11 -04:00
parent 9376b35db2
commit 629ae6bf98
3 changed files with 19 additions and 1 deletions

View File

@@ -129,8 +129,12 @@ namespace UnityEngine
public static int Abs(int f) => Math.Abs(f);
public static float Max(float a, float b) => Math.Max(a, b);
public static int Max(int a, int b) => Math.Max(a, b);
public static float Max(params float[] values) { float m = float.NegativeInfinity; foreach (var v in values) m = Math.Max(m, v); return m; }
public static int Max(params int[] values) { int m = int.MinValue; foreach (var v in values) m = Math.Max(m, v); return m; }
public static float Min(float a, float b) => Math.Min(a, b);
public static int Min(int a, int b) => Math.Min(a, b);
public static float Min(params float[] values) { float m = float.PositiveInfinity; foreach (var v in values) m = Math.Min(m, v); return m; }
public static int Min(params int[] values) { int m = int.MaxValue; foreach (var v in values) m = Math.Min(m, v); return m; }
public static float Clamp(float v, float lo, float hi) => Math.Max(lo, Math.Min(hi, v));
public static int Clamp(int v, int lo, int hi) => Math.Max(lo, Math.Min(hi, v));
public static float Clamp01(float v) => Math.Max(0f, Math.Min(1f, v));