This commit is contained in:
gamer147
2026-05-25 14:36:12 -04:00
parent 558e8288eb
commit 5e7a65fe5a
54 changed files with 39633 additions and 29 deletions

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@@ -1,20 +0,0 @@
using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
/// <summary>
/// basic_puzzle.is_display_badge — drives the "practice puzzle" badge on the
/// footer. Read by MyPageTask.cs:177.
///
/// Named with the "Badge" suffix to avoid colliding with the
/// <c>Models.Dtos.{Common,Requests,Responses}.BasicPuzzle</c> sub-namespaces
/// that hold the /basic_puzzle/* endpoint DTOs.
/// </summary>
[MessagePackObject]
public class BasicPuzzleBadge
{
[JsonPropertyName("is_display_badge")]
[Key("is_display_badge")]
public bool IsDisplayBadge { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common;
/// <summary>
/// Single-field `{ "is_display_badge": bool }` wrapper. The badge-poll context
/// of <c>MyPageNotifications.ParseBadgeInfos</c> (called from StoryFinishTask,
/// QuestFinishTask, RecoveryTask, OpenRoomBattleGetRecoveryParamTask) reads
/// only this one field from each of <c>quest</c>, <c>story_notification</c>,
/// and <c>basic_puzzle</c>, so all three positions share this shape.
///
/// The mypage-index versions of <c>quest</c> and <c>story_notification</c> have
/// richer shapes (<see cref="SVSim.EmulatedEntrypoint.Models.Dtos.Quest"/>,
/// <see cref="SVSim.EmulatedEntrypoint.Models.Dtos.StoryNotification"/>) since
/// the home-screen UI reads additional fields off them.
/// </summary>
[MessagePackObject]
public class BadgeFlag
{
[JsonPropertyName("is_display_badge")]
[Key("is_display_badge")]
public bool IsDisplayBadge { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common;
/// <summary>
/// Flat 4-bool form of <c>shop_notification</c> returned by the badge-poll
/// endpoints (StoryFinish, QuestFinish, Recovery, OpenRoomBattleGetRecoveryParam).
/// Each bool drives the corresponding shop tab's footer badge via
/// <c>ShopNotification.SetShopBadgeEnable</c> (Wizard/ShopNotification.cs:63),
/// which calls <c>.ToBoolean()</c> on each directly.
///
/// Distinct from <see cref="SVSim.EmulatedEntrypoint.Models.Dtos.ShopNotification"/>,
/// which is the richer mypage-index shape (each sub-key holds a detail object
/// instead of a bool, for the home-screen's animated shop appeals).
/// </summary>
[MessagePackObject]
public class ShopNotificationBadges
{
[JsonPropertyName("card_pack")]
[Key("card_pack")]
public bool CardPack { get; set; }
[JsonPropertyName("build_deck")]
[Key("build_deck")]
public bool BuildDeck { get; set; }
[JsonPropertyName("sleeve")]
[Key("sleeve")]
public bool Sleeve { get; set; }
[JsonPropertyName("leader_skin")]
[Key("leader_skin")]
public bool LeaderSkin { get; set; }
}

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@@ -222,7 +222,7 @@ public class MyPageIndexResponse
[JsonPropertyName("basic_puzzle")]
[Key("basic_puzzle")]
public BasicPuzzleBadge BasicPuzzle { get; set; } = new();
public Common.BadgeFlag BasicPuzzle { get; set; } = new();
// ── Battle Pass period flag ────────────────────────────────────────────

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
[MessagePackObject]
public class AllFinishRequest : BaseRequest
{
[JsonPropertyName("story_ids")]
[Key("story_ids")]
public int[] StoryIds { get; set; } = Array.Empty<int>();
[JsonPropertyName("is_finish")]
[Key("is_finish")]
public int IsFinish { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
// GatheringInfo and CompetitionInfo resolve via the parent Models.Dtos namespace (C# walks outward).
[MessagePackObject]
public class FinishRequest : BaseRequest
{
[JsonPropertyName("story_id")]
[Key("story_id")]
public int StoryId { get; set; }
[JsonPropertyName("is_finish")]
[Key("is_finish")]
public int IsFinish { get; set; }
// Battle-shape fields (present only on play-shape)
[JsonPropertyName("evolve_count")]
[Key("evolve_count")]
public int? EvolveCount { get; set; }
[JsonPropertyName("total_turn")]
[Key("total_turn")]
public int? TotalTurn { get; set; }
[JsonPropertyName("deck_no")]
[Key("deck_no")]
public int? DeckNo { get; set; }
[JsonPropertyName("use_build_deck")]
[Key("use_build_deck")]
public int? UseBuildDeck { get; set; }
[JsonPropertyName("deck_format")]
[Key("deck_format")]
public int? DeckFormat { get; set; }
[JsonPropertyName("class_id")]
[Key("class_id")]
public int? ClassId { get; set; }
[JsonPropertyName("mission")]
[Key("mission")]
public Dictionary<string, int>? Mission { get; set; }
[JsonPropertyName("recovery_data")]
[Key("recovery_data")]
public string? RecoveryData { get; set; }
// Misspelled the same way in every solo finish endpoint — preserved on the wire.
[JsonPropertyName("prosessing_time_data")]
[Key("prosessing_time_data")]
public string[]? ProsessingTimeData { get; set; }
// No-battle-shape fields
[JsonPropertyName("selection_chapter_id")]
[Key("selection_chapter_id")]
public string? SelectionChapterId { get; set; }
[JsonPropertyName("is_select_another_end")]
[Key("is_select_another_end")]
public bool? IsSelectAnotherEnd { get; set; }
/// <summary>
/// Derived: true when the request carries battle-shape fields (ClassId present = play-shape).
/// Kept off both serializations.
/// </summary>
[JsonIgnore]
[IgnoreMember]
public bool IsPlayShape => ClassId.HasValue;
}
[MessagePackObject]
public class FinishResponse
{
[JsonPropertyName("get_class_experience")]
[Key("get_class_experience")]
public string GetClassExperience { get; set; } = "0";
[JsonPropertyName("class_experience")]
[Key("class_experience")]
public int ClassExperience { get; set; }
[JsonPropertyName("class_level")]
[Key("class_level")]
public string ClassLevel { get; set; } = "0";
[JsonPropertyName("achieved_info")]
[Key("achieved_info")]
public Dictionary<string, object> AchievedInfo { get; set; } = new();
[JsonPropertyName("reward_list")]
[Key("reward_list")]
public List<RewardGrant> RewardList { get; set; } = new();
[JsonPropertyName("story_reward_list")]
[Key("story_reward_list")]
public List<RewardGrant> StoryRewardList { get; set; } = new();
// ─── Post-action mypage badge cluster ───
//
// MyPageNotifications.ParseBadgeInfos (Wizard/MyPageNotifications.cs:9) reads every key below
// unguardedly; omitting any one throws KeyNotFoundException in Cute.NetworkManager.Connect and
// aborts the response. The same cluster ships from every endpoint that calls ParseBadgeInfos
// (StoryFinishTask, QuestFinishTask, RecoveryTask, OpenRoomBattleGetRecoveryParamTask).
[JsonPropertyName("quest")]
[Key("quest")]
public BadgeFlag Quest { get; set; } = new();
[JsonPropertyName("story_notification")]
[Key("story_notification")]
public BadgeFlag StoryNotification { get; set; } = new();
[JsonPropertyName("basic_puzzle")]
[Key("basic_puzzle")]
public BadgeFlag BasicPuzzle { get; set; } = new();
[JsonPropertyName("shop_notification")]
[Key("shop_notification")]
public ShopNotificationBadges ShopNotification { get; set; } = new();
[JsonPropertyName("receive_friend_apply_count")]
[Key("receive_friend_apply_count")]
public int ReceiveFriendApplyCount { get; set; }
[JsonPropertyName("gathering_info")]
[Key("gathering_info")]
public GatheringInfo GatheringInfo { get; set; } = new();
[JsonPropertyName("competition_info")]
[Key("competition_info")]
public CompetitionInfo CompetitionInfo { get; set; } = new();
[JsonPropertyName("is_available_colosseum_free_entry")]
[Key("is_available_colosseum_free_entry")]
public bool IsAvailableColosseumFreeEntry { get; set; }
}
[MessagePackObject]
public class RewardGrant
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public string RewardType { get; set; } = "";
[JsonPropertyName("reward_id")]
[Key("reward_id")]
public string RewardId { get; set; } = "";
[JsonPropertyName("reward_num")]
[Key("reward_num")]
public string RewardNum { get; set; } = "";
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
[MessagePackObject]
public class GetDeckListRequest : BaseRequest
{
[JsonPropertyName("story_id")]
[Key("story_id")]
public int StoryId { get; set; }
}
[MessagePackObject]
public class GetDeckListResponse
{
[JsonPropertyName("user_deck_rotation")]
[Key("user_deck_rotation")]
public List<UserDeck> UserDeckRotation { get; set; } = new();
[JsonPropertyName("user_deck_unlimited")]
[Key("user_deck_unlimited")]
public List<UserDeck> UserDeckUnlimited { get; set; } = new();
[JsonPropertyName("maintenance_card_list")]
[Key("maintenance_card_list")]
public List<long> MaintenanceCardList { get; set; } = new();
[JsonPropertyName("build_deck_list")]
[Key("build_deck_list")]
public List<BuildDeck> BuildDeckList { get; set; } = new();
}
[MessagePackObject]
public class BuildDeck
{
// Placeholder — build decks return [] for v1 per spec.
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
[MessagePackObject]
public class InfoRequest : BaseRequest
{
[JsonPropertyName("section_id")]
[Key("section_id")]
public int SectionId { get; set; }
[JsonPropertyName("chara_id")]
[Key("chara_id")]
public int CharaId { get; set; } // 0 for non-leader-select
}
[MessagePackObject]
public class InfoResponse
{
[JsonPropertyName("story_master_list")]
[Key("story_master_list")]
public List<StoryMasterEntry> StoryMasterList { get; set; } = new();
[JsonPropertyName("maintenance_card_list")]
[Key("maintenance_card_list")]
public List<long> MaintenanceCardList { get; set; } = new();
}
[MessagePackObject]
public class StoryMasterEntry
{
[JsonPropertyName("story_id")]
[Key("story_id")]
public string StoryId { get; set; } = "";
[JsonPropertyName("section_id")]
[Key("section_id")]
public string SectionId { get; set; } = "";
[JsonPropertyName("chara_id")]
[Key("chara_id")]
public string CharaId { get; set; } = "";
[JsonPropertyName("chapter_id")]
[Key("chapter_id")]
public string ChapterId { get; set; } = "";
[JsonPropertyName("is_lock")]
[Key("is_lock")]
public bool IsLock { get; set; }
[JsonPropertyName("next_chapter_id")]
[Key("next_chapter_id")]
public string NextChapterId { get; set; } = "";
[JsonPropertyName("required_chapter_id")]
[Key("required_chapter_id")]
public string RequiredChapterId { get; set; } = "";
[JsonPropertyName("selection_display_position")]
[Key("selection_display_position")]
public string SelectionDisplayPosition { get; set; } = "";
[JsonPropertyName("selection_text_id")]
[Key("selection_text_id")]
public string SelectionTextId { get; set; } = "";
[JsonPropertyName("show_coordinate")]
[Key("show_coordinate")]
public string ShowCoordinate { get; set; } = "";
[JsonPropertyName("x_coordinate")]
[Key("x_coordinate")]
public string XCoordinate { get; set; } = "";
[JsonPropertyName("y_coordinate")]
[Key("y_coordinate")]
public string YCoordinate { get; set; } = "";
// Wire typo preserved: note the space in "is_camera_ movable"
[JsonPropertyName("is_camera_ movable")]
[Key("is_camera_ movable")]
public string IsCameraMovable { get; set; } = "";
[JsonPropertyName("show_subtitles")]
[Key("show_subtitles")]
public string ShowSubtitles { get; set; } = "";
[JsonPropertyName("battle_exists")]
[Key("battle_exists")]
public bool BattleExists { get; set; }
[JsonPropertyName("enemy_chara_id")]
[Key("enemy_chara_id")]
public string EnemyCharaId { get; set; } = "";
[JsonPropertyName("enemy_class")]
[Key("enemy_class")]
public string EnemyClass { get; set; } = "";
[JsonPropertyName("enemy_ai_id")]
[Key("enemy_ai_id")]
public string EnemyAiId { get; set; } = "";
[JsonPropertyName("bg_file_name")]
[Key("bg_file_name")]
public string BgFileName { get; set; } = "";
[JsonPropertyName("chapter_effect_path")]
[Key("chapter_effect_path")]
public string ChapterEffectPath { get; set; } = "";
[JsonPropertyName("chapter_clear_text_id")]
[Key("chapter_clear_text_id")]
public string ChapterClearTextId { get; set; } = "";
[JsonPropertyName("battle3dfield_id")]
[Key("battle3dfield_id")]
public string Battle3dFieldId { get; set; } = "";
[JsonPropertyName("bgm_id")]
[Key("bgm_id")]
public string BgmId { get; set; } = "";
[JsonPropertyName("special_battle_setting_id")]
[Key("special_battle_setting_id")]
public string SpecialBattleSettingId { get; set; } = "";
[JsonPropertyName("release_point")]
[Key("release_point")]
public string ReleasePoint { get; set; } = "";
[JsonPropertyName("battle_settings")]
[Key("battle_settings")]
public List<BattleSettingDto> BattleSettings { get; set; } = new();
[JsonPropertyName("story_reward")]
[Key("story_reward")]
public List<RewardDto> StoryReward { get; set; } = new();
[JsonPropertyName("is_maintenance_chapter")]
[Key("is_maintenance_chapter")]
public bool IsMaintenanceChapter { get; set; }
[JsonPropertyName("is_released")]
[Key("is_released")]
public bool IsReleased { get; set; }
[JsonPropertyName("is_skipped")]
[Key("is_skipped")]
public bool IsSkipped { get; set; }
[JsonPropertyName("is_finish")]
[Key("is_finish")]
public bool IsFinish { get; set; }
[JsonPropertyName("unlock_text")]
[Key("unlock_text")]
public string UnlockText { get; set; } = "";
[JsonPropertyName("is_play_another_end_appearance_animation")]
[Key("is_play_another_end_appearance_animation")]
public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
[JsonPropertyName("is_released_another_end")]
[Key("is_released_another_end")]
public bool IsReleasedAnotherEnd { get; set; }
[JsonPropertyName("is_skip_enabled")]
[Key("is_skip_enabled")]
public bool IsSkipEnabled { get; set; }
}
[MessagePackObject]
public class BattleSettingDto
{
[JsonPropertyName("deck_class_id")]
[Key("deck_class_id")]
public int DeckClassId { get; set; }
[JsonPropertyName("player_emotion_override")]
[Key("player_emotion_override")]
public int PlayerEmotionOverride { get; set; }
[JsonPropertyName("enemy_emotion_override")]
[Key("enemy_emotion_override")]
public int EnemyEmotionOverride { get; set; }
[JsonPropertyName("skin_id_override")]
[Key("skin_id_override")]
public int SkinIdOverride { get; set; }
[JsonPropertyName("battle3dfield_id_override")]
[Key("battle3dfield_id_override")]
public int Battle3dFieldIdOverride { get; set; }
[JsonPropertyName("bgm_id_override")]
[Key("bgm_id_override")]
public int BgmIdOverride { get; set; }
[JsonPropertyName("deck_skin_id_override")]
[Key("deck_skin_id_override")]
public int DeckSkinIdOverride { get; set; }
}
[MessagePackObject]
public class RewardDto
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public string RewardType { get; set; } = "";
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public string RewardDetailId { get; set; } = "";
[JsonPropertyName("reward_number")]
[Key("reward_number")]
public string RewardNumber { get; set; } = "";
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
[MessagePackObject]
public class LeaderSelectRequest : BaseRequest
{
[JsonPropertyName("section_id")]
[Key("section_id")]
public int SectionId { get; set; }
}
[MessagePackObject]
public class LeaderSelectResponse
{
[JsonPropertyName("leader_list")]
[Key("leader_list")]
public List<LeaderEntry> LeaderList { get; set; } = new();
[JsonPropertyName("leader_count")]
[Key("leader_count")]
public int LeaderCount { get; set; } = 8;
}
[MessagePackObject]
public class LeaderEntry
{
[JsonPropertyName("chara_id")]
[Key("chara_id")]
public int CharaId { get; set; }
[JsonPropertyName("is_skipped")]
[Key("is_skipped")]
public bool IsSkipped { get; set; }
[JsonPropertyName("is_finished")]
[Key("is_finished")]
public bool IsFinished { get; set; }
[JsonPropertyName("current_chapter")]
[Key("current_chapter")]
public int CurrentChapter { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
[MessagePackObject]
public class SectionRequest : BaseRequest
{
[JsonPropertyName("is_disp_first_tips")]
[Key("is_disp_first_tips")]
public bool IsDispFirstTips { get; set; }
}
[MessagePackObject]
public class SectionResponse
{
[JsonPropertyName("world_list")]
[Key("world_list")]
public Dictionary<string, SectionWorld> WorldList { get; set; } = new();
}
[MessagePackObject]
public class SectionWorld
{
[JsonPropertyName("title_text_id")]
[Key("title_text_id")]
public string TitleTextId { get; set; } = "";
[JsonPropertyName("panel_image_name")]
[Key("panel_image_name")]
public string PanelImageName { get; set; } = "";
[JsonPropertyName("ribbon_text")]
[Key("ribbon_text")]
public string RibbonText { get; set; } = "";
[JsonPropertyName("is_complete")]
[Key("is_complete")]
public bool IsComplete { get; set; }
[JsonPropertyName("section_list")]
[Key("section_list")]
public List<SectionEntry> SectionList { get; set; } = new();
}
[MessagePackObject]
public class SectionEntry
{
[JsonPropertyName("section_id")]
[Key("section_id")]
public string SectionId { get; set; } = "";
[JsonPropertyName("order_id")]
[Key("order_id")]
public int OrderId { get; set; }
[JsonPropertyName("all_story_order_id")]
[Key("all_story_order_id")]
public string AllStoryOrderId { get; set; } = "";
[JsonPropertyName("name")]
[Key("name")]
public string Name { get; set; } = "";
[JsonPropertyName("image_name")]
[Key("image_name")]
public string ImageName { get; set; } = "";
[JsonPropertyName("is_leader_select")]
[Key("is_leader_select")]
public bool IsLeaderSelect { get; set; }
[JsonPropertyName("back_ground_id")]
[Key("back_ground_id")]
public int BackGroundId { get; set; }
[JsonPropertyName("is_finished")]
[Key("is_finished")]
public bool IsFinished { get; set; }
[JsonPropertyName("released_chara_count")]
[Key("released_chara_count")]
public int ReleasedCharaCount { get; set; }
[JsonPropertyName("finished_chara_count")]
[Key("finished_chara_count")]
public int FinishedCharaCount { get; set; }
[JsonPropertyName("is_under_maintenance")]
[Key("is_under_maintenance")]
public bool IsUnderMaintenance { get; set; }
[JsonPropertyName("chapter_select_type")]
[Key("chapter_select_type")]
public string ChapterSelectType { get; set; } = "1";
[JsonPropertyName("story_type_overwrite")]
[Key("story_type_overwrite")]
public string StoryTypeOverwrite { get; set; } = "1";
[JsonPropertyName("is_new")]
[Key("is_new")]
public bool IsNew { get; set; }
[JsonPropertyName("is_play_another_end_appearance_animation")]
[Key("is_play_another_end_appearance_animation")]
public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
}

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using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
[MessagePackObject]
public class StartRequest : BaseRequest
{
[JsonPropertyName("story_ids")]
[Key("story_ids")]
public int[] StoryIds { get; set; } = Array.Empty<int>();
}
// The `start` response is dynamic — each numeric key corresponds to a request story_ids index.
// We use a Dictionary<string, object> to support both the populated and empty slot shapes.
// MessagePack handles Dictionary natively; no [MessagePackObject] needed here.
public class StartResponse : Dictionary<string, object>
{
public void AddSlot(int index, object slotPayload) => this[index.ToString()] = slotPayload;
}
[MessagePackObject]
public class StartSlotWithSbs
{
[JsonPropertyName("special_battle_setting")]
[Key("special_battle_setting")]
public SpecialBattleSettingDto SpecialBattleSetting { get; set; } = new();
}
[MessagePackObject]
public class SpecialBattleSettingDto
{
[JsonPropertyName("id")]
[Key("id")]
public string Id { get; set; } = "";
[JsonPropertyName("player_first_turn")]
[Key("player_first_turn")]
public string PlayerFirstTurn { get; set; } = "";
[JsonPropertyName("player_start_pp")]
[Key("player_start_pp")]
public string PlayerStartPp { get; set; } = "";
[JsonPropertyName("enemy_start_pp")]
[Key("enemy_start_pp")]
public string EnemyStartPp { get; set; } = "";
[JsonPropertyName("player_start_life")]
[Key("player_start_life")]
public string PlayerStartLife { get; set; } = "";
[JsonPropertyName("enemy_start_life")]
[Key("enemy_start_life")]
public string EnemyStartLife { get; set; } = "";
[JsonPropertyName("player_attach_skill")]
[Key("player_attach_skill")]
public string PlayerAttachSkill { get; set; } = "";
[JsonPropertyName("enemy_attach_skill")]
[Key("enemy_attach_skill")]
public string EnemyAttachSkill { get; set; } = "";
[JsonPropertyName("id_override_in_battle_log")]
[Key("id_override_in_battle_log")]
public string IdOverrideInBattleLog { get; set; } = "";
[JsonPropertyName("banish_effect_override")]
[Key("banish_effect_override")]
public string BanishEffectOverride { get; set; } = "";
[JsonPropertyName("token_draw_effect_override")]
[Key("token_draw_effect_override")]
public string TokenDrawEffectOverride { get; set; } = "";
[JsonPropertyName("special_token_draw_effect_override")]
[Key("special_token_draw_effect_override")]
public string SpecialTokenDrawEffectOverride { get; set; } = "";
[JsonPropertyName("result_skip")]
[Key("result_skip")]
public string ResultSkip { get; set; } = "";
[JsonPropertyName("vs_effect_override")]
[Key("vs_effect_override")]
public string VsEffectOverride { get; set; } = "";
[JsonPropertyName("class_destroy_effect_override")]
[Key("class_destroy_effect_override")]
public string ClassDestroyEffectOverride { get; set; } = "";
[JsonPropertyName("note")]
[Key("note")]
public string Note { get; set; } = "";
}