port(m1): wave 7h — Unity overloads + SDK return types + RoomRoot:UIBase (56->40)
- Resources.LoadAsync(string) non-generic, LayerMask implicit-from-int, Animation string indexer. - SDK return-type fixes: RedShellSDK.MarkConversion/LogEvent return IEnumerator (StartCoroutine arg), Packsize.Test() returns bool (!Test()). - RoomRoot : UIBase (decomp base) so TopBar/Footer's (RoomRoot) casts succeed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -55,6 +55,7 @@ namespace UnityEngine
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public static T[] LoadAll<T>(string path) where T : Object => new T[0];
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public static Object[] LoadAll(string path) => new Object[0];
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public static ResourceRequest LoadAsync<T>(string path) where T : Object => null;
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public static ResourceRequest LoadAsync(string path) => null;
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public static void UnloadAsset(Object o) { }
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public static AsyncOperation UnloadUnusedAssets() => null;
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}
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