port(m1): wave 7c — SelectionProcessing Parameter + Touch-processor ctors (174->158)
- Generate both SelectionProcessing Parameter classes namespace-aware (full-surface captures the 8-arg Main / 6-arg BattleResult ctors); drop the empty hand stubs. - Add the missing decomp ctors to the 5 empty Touch-processor hand stubs (SetCard/EvolutionSimple/Emotion/ClassBuff/DetailPanel) — compile-only ballast, empty bodies. - Regenerate FusionWaitProcessor.g.cs: it was a stale stub whose ctor had dropped its decomp `: base(...)` initializer; harmless while SetCardProcessor had an implicit default ctor, exposed (CS7036) once the parameterized ctor landed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -95,7 +95,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
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IProcessing NextProcessing { get; set; }
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void Execute(Parameter param);
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}
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public class Parameter { }
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// Parameter is generated full-surface (ctor + props) in Shim/Generated/Parameter__*.g.cs
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}
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namespace Wizard.RoomMatch
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