port(m1): wave 7c — SelectionProcessing Parameter + Touch-processor ctors (174->158)
- Generate both SelectionProcessing Parameter classes namespace-aware (full-surface captures the 8-arg Main / 6-arg BattleResult ctors); drop the empty hand stubs. - Add the missing decomp ctors to the 5 empty Touch-processor hand stubs (SetCard/EvolutionSimple/Emotion/ClassBuff/DetailPanel) — compile-only ballast, empty bodies. - Regenerate FusionWaitProcessor.g.cs: it was a stale stub whose ctor had dropped its decomp `: base(...)` initializer; harmless while SetCardProcessor had an implicit default ctor, exposed (CS7036) once the parameterized ctor landed. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -13,7 +13,7 @@ public partial class FusionWaitProcessor
|
||||
private bool _isOkClicked;
|
||||
private CanNotTouchCardVfx _canNotTouchVfx;
|
||||
private DialogBase _dialog;
|
||||
public FusionWaitProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, List<SkillBase> selectSkills, Prediction prediction, Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc) { }
|
||||
public FusionWaitProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, List<SkillBase> selectSkills, Prediction prediction, Func<BattleCardBase, List<BattleCardBase>, List<SkillBase>, bool, SkillTargetSelectTouchProcessor> getSkillTargetSelectTouchProcessorFunc) : base(battleMgr, actCard, selectSkills, prediction, getSkillTargetSelectTouchProcessorFunc) { }
|
||||
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
||||
public bool CheckIsEnd() => default!;
|
||||
public VfxWith<ITouchProcessor> End() => default!;
|
||||
|
||||
Reference in New Issue
Block a user