feat(rank): AI-start SelfInfo carries viewer rank progress
/ai_*_rank_battle/start now reads ViewerRankProgress for the target format and populates SelfInfo.rank / battlePoint / isMasterRank / masterPoint so the pre-battle screen matches the viewer's real state. Read-only path uses IRankProgressService.GetAsync (added in this commit). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -284,6 +284,13 @@ public sealed class RankBattleController : ControllerBase
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var bot = await _botRoster.PickAsync(selfCtx, pending.BattleId, ct);
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var seed = Random.Shared.Next();
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// Read the viewer's rank progression for this format so the pre-battle screen
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// shows the current tier/point rather than "Beginner 0 with 0 pts."
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var selfViewer = await _viewers.LoadForRankProgressAsync(vid, ct);
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var selfRank = selfViewer is null
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? new RankProgressResult(1, 0, 0, 0, 0, false, false)
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: await _rankProgress.GetAsync(selfViewer, format, ct);
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// Stash battle context for the upcoming /finish so the replay-history hook can
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// compose a ViewerBattleHistory row. See docs/superpowers/specs/2026-06-10-replay-info-design.md.
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if (long.TryParse(pending.BattleId, out var battleIdLong))
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@@ -327,12 +334,12 @@ public sealed class RankBattleController : ControllerBase
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IsOfficial = selfCtx.IsOfficial,
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OppoId = bot.AiId,
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Seed = seed,
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Rank = 0,
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BattlePoint = 0,
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Rank = selfRank.Rank,
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BattlePoint = selfRank.AfterBattlePoint,
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ClassId = (int)selfCtx.ClassId,
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CharaId = int.TryParse(selfCtx.CharaId, out var chId) ? chId : -1,
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IsMasterRank = 0,
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MasterPoint = 0,
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IsMasterRank = selfRank.IsMasterRank ? 1 : 0,
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MasterPoint = selfRank.AfterMasterPoint,
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},
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OppoInfo = new AiBattlePlayerInfo
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{
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