feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)

Make the minimal hand shims partial + generate full member surface for the manager/
task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/
PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection
Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed
(superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch
watch/replay closure types stubbed. Copied 8 more closure files.

CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated
CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor +
member-level), 0 structural.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-05 22:33:37 -04:00
parent fce02a6250
commit 4be630bd09
24 changed files with 2285 additions and 10 deletions

View File

@@ -53,7 +53,7 @@ namespace Wizard.Battle.View
namespace Wizard.Battle.View.Vfx
{
// Base of the copied PuzzleBattleManager.PuzzleOpeningVfx (ctor + abstract override).
public abstract class OpeningVfx : SequentialVfxPlayer
public abstract partial class OpeningVfx : SequentialVfxPlayer
{
protected OpeningVfx(BackGroundBase backGround) { }
public abstract void RegisterOpeningVfx(ClassBattleCardBase playerClass, ClassBattleCardBase enemyClass);
@@ -88,7 +88,7 @@ namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult
namespace Wizard.RoomMatch
{
public class PlayerControllerForWatching { }
public partial class PlayerControllerForWatching { }
public partial class RoomRuleSetting { }
}